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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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[h1]«Until the last»[/h1] Инди Хоррор с видом от первого лица. Небольшой хоррор, в котором нам предстоит спасать свою задницу от многих неприятностей. Придется обезвредить бомбу, убежать от монстров и выбраться из угрюмого парка, под названием "Lone way". Геймплей: https://www.youtube.com/watch?v=xJOajFjT4es Основная задача – обезвредить бомбу. Это можно сделать двумя путями: найти код к механизму или найти кусачки и перерезать провод. При этом расположение всех вещей (в том числе и самой бомбы) генерируется случайным образом. Умерев и начав новую игру, вы не найдете их на том же месте! Кроме вещей, случайным образом генерируются различные события и монстры. Я сразу почувствовал на себе силу великого рандома, когда, начав игру, быстро склеил ласты. Меня убили два монстра, одновременно сгенерированных игрой прямо рядом со мной. Я даже не успел вдоволь пощелкать своим фонариком. Зато во второй раз мне посчастливилось быстро найти и обезвредить бомбу, но меня все равно убили кровожадные монстры. В игре аж четыре разные концовки, которые зависят от того, как далеко вы продвинулись в прохождении. Короткая, но забавная игра. Если удача будет к вам благосклонна, то вы быстро найдете бомбу, обезвредите ее, соберете нужную информацию об экспериментах и унесете свою задницу из этого проклятого места. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Hours played at review time, across 27 reviews with recorded playtime.
I bought this game after watching the intro video. After winning Until the Last, here are my thoughts. This is a very, very short game. I died twice and won it the third time. Those 3 attempts took me 24 minutes. If you read the help before playing the game you could easily win it the first try. That means the game could take a tiny 7 minutes to win. Yes there is the replayability factor. The items appear randomly and you could go through the motions of doing everything again and again. So the time it took to win the game was obviously a big negative. It felt like one level of a much bigger game. I was actually dissapointed when after winning the first level there was nothing more. The actual gameplay elements were fun. Running around, trying to escape the monster, looking for the items (this could become frustrating if they spawn in difficult places), and defusing the bomb were all generally fun. To summarize, this is a fun little Indie game, but it's just way, way too short. 7 Minutes?! Thats just crazy. For that fact I can't recommend this game. If it had 9 or 10 more levels, then I would have recommended it.
恐怖探索游戏 没有比玩这种糟糕的游戏更恐怖的事情了
The good! - Uh, it works. Mostly. Sort of. - It is technically, in some sense of the term, a game. The bad. - Enemies are everywhere and all except the main baddie just instantly jumpscare + damage you with no warning. The main baddie, on the other hand, is totally laughable and spends most of his time stuck on terrain or generally ignoring you. Unless he doesn't, in which case he's actually impossible to outrun and survive. - The game is basically a pseudo-randomized scavanger hunt in the spoopy woods - basically Slender. Unlike Slender, you have to find everything in a specific order ... meaning, statistically speaking, you'll almost always find the wrong thing first and just get frustrated. - Has actually the single worst jumpscare ever. Seriously I'm easy AF to jumpscare and I laughed at it. That is, however, the most fun I had while playing. THE VERDICT If you like bad indie horror games set in creepy forests just go play Slender, it's at least competent. Video first impressions: https://www.twitch.tv/videos/186745822
Until the last - Коротенький приключенческий детективный хоррор от первого лица .Мы играем за частного сыщика Марка Фэйна который получил странный звонок о том что в местном парке находится бомба, а после он встретится с загадочнымми событиями парка,в этом же парке нас встретит неведомое существо которое будем мешать нам понять суть звонка.
This game is not for me. I picked this up for 45% off during the Halloween sale and I feel a bit ripped off. I can see what some people would find fun with this game. It's neat to run around in the woods looking for randomly spawned items to save the day while avoiding a big scary monster. The RNG factor was incredibly unkind to me during my playthrough. The monster consistently spawned on top of me and running is ridiculously terrible in this game. You run out of stamina after only a few seconds of trying to get away. I couldn't figure out how to outrun the monster so I died a lot which was frustrating. I had a really hard time finding anything that wasn't batteries which eventually led to me getting the ending where the bomb goes off. Pity. If you have favorable RNG then you are able to finish the game in less than 10 minutes. Yikes. So yeah, not for me.
Not a good game. The RNG sucks, items are often hidden far away from the path and you just won't find them. Also the monster walks and kills you to fast and he seems to teleport himself. So you will die a lot of cheap deaths.
[h1]Описание:[/h1] Треш хорор от отечественного разработчика. Патрульный ночью получает вызов в дом где живет его друг. По телефону успели только сказать, что через 20 минут ничего не останется от этого места. Мы ехали 12 минут, а значит у нас осталось всего 8 минут чтобы найти и обезвредить бомбу. Патрульный не брал с собой оружия и поехал только с фонариком и зажигалкой... Тупень... Кромешная тьма, монстры гуляют, а нам пофиг, мы идем на помощь другу (всем бы таких друзей)... Игра очень темная, хоть глаз выколи. Предметы освещения не сильно помогают, да еще и барохлят. Скримеры лезут со всех сторон и они не страшные, а скорее надоедливые. Сдохнуть проще простого и ничего с этим не сделаешь. Предметы раскинуты рандомно, что тоже не помогает игроку. Игра сделана чтобы затянуть игровой процесс и от этого она не стала лучше... Меня тупо достало дохнуть и видеть этих кривых монстров. Не понравилось... [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
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Until the last is some pretty lazy Russian shovelware, ostensibly it's a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" slapped together a few stock 3D models/Unity assets, dumped them all in a blender with a lulzy, very poorly made map and simple gameplay loop to make a first person adventure with the occasional jump scare. Then submitted it to Valve as if they're real game developers. This probably took the best part of a day to put together, it's extremely lazy and low quality, very buggy, and most certainly a shovelware cash grab from Russia. To emphasize how little effort there is, I can go over the entire game in full detail in just a very short paragraph. It's a small map with two monsters that will give you harmless jumpscares or hurt you (the boy and girl that you can learn about if you read any of the 5 pickup texts). You have a battery powered torch you can use to deter the boy/monster. There's a bomb you must disarm, by collecting either a phone or a set of pliers (both randomly placed), then going to the bomb (around the middle of the map). Then you just go back to the start and end the game. You can finish this game within roughly 2 minutes if you know this basic information. There, saved you from needing to buy or play this garbage. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the mid 2000s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Until the last has the almost comically optimistic (if it wasn't so sad) price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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