
Untangle is a first-person, single-player, school-violent-themed survival horror game. Though it's not a game based on a true story, it is built on an intention to raise awareness of school violence at the same time when you're playing a game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #139 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"A Hairy Situation-"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2617694172 [u] Here's The Thing:[/u] You are an innocent bystander- at least you hope you are, dragged into Alisha’s nightmare and her warped version of a school. Who was she? Why is she doing this?? What is the lesson behind all this!!? Well, try not to get shot first and ask questions later once her anger has been quelled~ [h1][+] PROS;[/h1] [b]:) GAMEPLAY~[/b] The goal is a blur most of the time which adds to the numbing feeling of meandering in a dream. But it is a walking simulator with some exploration and puzzles, alongside survival horror elements where you have to avoid a malignant spirit or two. Scattered around are key items and bloodied notes that shed light on what actually happened to Alisha! While it may be a short experience, it is paced extremely well with segments that appease most ghosts… and fans. There is no combat per se; but running, hopping around and trying not get your life literally snuffed out already gives you an edge over threats. I’d say about a half an hour experience that gets better as time passes~ [b]TIPS:[/b] 1) Best played while sleepy and trying to pull an all-nighter. [b]:) ATMOSPHERE[/b] Don’t let the easy on the eyes, anime-like visuals spoil your scared mood because you’ll find that they actually add to the disgust. Most of what you’ll see is the interior of a high school but something is amiss. It starts off innocent enough with full blown desks, chairs and peers chattering about their teen drama. But once that first sign of trouble occurs- things will never be the same again. From knocked over furniture, cleared out rooms to trails of blood. The environments gradually give way to precarious and ruinous states… The violence gets raised in stakes yet deadened more and more. There’s a disquieting melody that approaches closer and you could’ve sworn you saw something hover past by~ [b]:) MEANING[/b] The story isn’t anything new and most likely one you’ve seen and heard of, hopefully from games and movies. But that don’t pad the blow or shock factor as to why school bullying still occurs! In fact, if anything it tries to [b]Untangle[/b] one of infinitely plausible reasons that one could be a target for harassment… Which often are uncalled for and don’t make even any sense, but come at the most unprecedented of times. And I got to tell you- being able to save your progress from just about anywhere, even when hiding in lockers is absolutely poetic and nuanced. Seeing as that's where the haven is for those that got bullied. This is also where its plenty unconventionally scripted jumpscares work in its favor. And I’m not even mad- not at all. Like the victim, I felt backed into literal corners fearing for my life and had to cower away even though the danger had already long subsided… That’s what redeemed the whole experience; the emulation and swapping of domineering positions~ https://steamcommunity.com/sharedfiles/filedetails/?id=2617697828 [h1][-] CONS;[/h1] [b]:( DIAMOND IN THE ROUGH[/b] With those in mind, I feel it dire to now discuss how it came off unpolished. I’m basically referring to the plentiful bugs that I listed below; which I am sure many did not even notice since progression was not halted despite not entirely fulfilling the objectives of collecting objects. The stealth was also a whammy because the supposedly malevolent and rancorous spirit didn’t quite feel as such until in planned moments. With the open exploration segments revealing their blind spots and limited range of detection even in well-lit areas~ [b]:( HOT & THEN COLD[/b] There were a bunch of inconsistencies as well. For instance, some health items show how the exact number of health to restore and others just a vague descriptor. And another on the availability of hiding spots like under the teachers’ desks which I did not use once. But that is beside the point; of which a few more than fit the bill to be locations to lose Alisha, but nope turned out to be ordinary desks… Then the enemy saw me through a closed door! The voiced dialogue dips in and out intermittently too, alternating between simply automatic text boxes and other times with narration. Or when there are cutscenes interspersed around but very short that might as well serve no purpose besides being fetching to witness. Which aren’t fatal problems per se, but do display hesitance on the developer’s part~ [b]:( NOT TRYING TO BE A BULLY, BUT…[/b] Last but not least, the rest of the reasons after this which range from less than pleasant bugs to annoyingly game-breaking ones then others that I went and pontificated at length. But are just as valid because they either take away from wholly immersing the player or could subject to being misread and we wouldn’t want that! So, to reiterate, [b]Untangle[/b] isn’t an abysmal experience at all but just a misunderstood soul with frequent, nagging issues holding it back. I liked the “hope springs eternal” moral behind it and the awareness it sought to raise~ [h1]BUGS: GRADE D+[/h1] x Could fall through environment many times; some I asked for and others unexpected x Ghost glitches out mid-chase; running in place and I have to help sort it out. x Cutscene kept replaying for that one chapter whenever I reload. x Getting hurt, eventually killed in and through the locker. X Possible to play projector without tape. With the screen showing only blue “no signal”… but still have the key dropped. x Key item didn’t spawn so I wandered for almost an hour. x One enemy didn’t have any warning music. Could be intentional. x Prompts appearing for me to grab nothing. And other “pointless” features. [h1]NITPICKS:[/h1] ~ Avoid looking at the store page description; as it pretty much spoiled everything. Feels redundant playing... ~ Takes no fire damage. ~ Some plot holes. ~ English; typos and extra articles for when there should be none. ~ Stealth is unbelievable. ~ Text auto scrolls too fast; better to make them manually prompted. ~ Jumpscares are aligned to the center of the screen. [h1]"That Trips, Chokes But Manages to Untangle Itself~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2617699949 [u]Last Words?[/u] A survival horror that starts off well, gets rocky but only gets better. In need of more improvements judging from its various hiccups. But its highlighted issue wholly deserves some of your time~ If you like jumpscares- this is one of the very, rare few games where I did not mind getting pantsed… in the heart countless times! If you liked the cult favorite and sensational [url=https://steamcommunity.com/id/DeadeGuard98/recommended/691450/] Misao[/url] then this 1st-person version will keep you happy. It’s shorter, less impactful but its overall message is still valuable and one that needs to be heard~ [h1]C+ for...[/h1] [h1][i]commendable[/i] effort but also… [i]criticized[/i] for the lack of being [i]self-critical![/i][/h1] [code]Deeply grateful to [b]Indie Game Collective (IGC)[/b] for the key and opportunity. I look forward to more showcases~[/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
FPS視点のホラーゲーム、日本語未対応 コントローラー対応してるっぽいけど 走れなかったのでキーボード&マウスの方がプレイしやすい ゴア表現より精神的に追われるのが怖い クロックタワー的な表現だと思う 幽霊に遭遇したら逃げてロッカーや机の下で退避するタイプ (環境音が鳴りだしたら敵が近くにいると思っていい) パズル部分に関してはそこまで難易度が高い訳ではない 日本語がないので詳しいお話については 読み解くことが出来なかったが 追われながらの探索パートはなかなかに怖い 懐中電灯のための電池などは 潤沢に配置されている気がする ホラーが好きな人にオススメ Steam Curatorでも紹介しました→3D酔いでもゲームがしたいhttps://store.steampowered.com/curator/41056472/
Menu for sound, video and keybindings Explore places while u gather information & items and try stay alive as the creepy story unravels more & more The eerie surroundings mixed with frightening music & sound effects add to the ambience with quite great jumpscares at times Experienced some occasional bugs (nothing major though), luckily there's a save/load option [h1][i][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/i][/h1]
Bem atmosférico e linear. Dá pra ver que foi bem mais trabalhado que jogos de terror costumam ser, mas final das contas é bem facinho, praticamente um Walking Simulator. Os momentos de susto são poucos, então não esperem jumpscares. https://www.twitch.tv/videos/1153650102
Not too shabby of a game. It had a few bugs and one that required me restarting a chapter but nothing unexpected for an indie game by one developer. I enjoyed the story and how it was trying to bring attention to the issues of bullying and violence in schools. It also gave me some pretty good jump scares. I would recommend it for the price, length and to just help support an indie developer since i'm interested to see what they will make next. If you want to see some game play you can check out my play through below. https://youtu.be/y8bqH4Wiv5I
好评 不过又个bug,我偶尔会卡再柜子里,然后读档load,再复活没有手电筒,没有肘,没有心
Overall the story is very interesting make me want to know what next.
Papyrus type face...
no estuvo muy bueno como free fire pero estuvo bien :v, hablando enserio, esta muy bien hecho es mucho más inversivo si lo juegas con todo apagado y con el volumen al maximo, sino es asi, lo veras algo cutre, thx por leer, recuerda tomar musha awa y suerte <3
Okulda öldürülen bir anime kızının hikayesini anlatıyor. Oyunun atmosferi çok karanlık. Müzikleri ve seslendirmeleri küçük bir oyun olmasına rağmen güzel. Tip: Bunny yaparak hayaletten hızlıca kaçabilirsiniz.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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