
A thought-provoking physics-based puzzle game for you to get lost in. Climb, balance, and parkour your way through over 50 unique levels to test your wit.
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About
Shrink down to size and balance your way through over 50 unique physics puzzles in Unsteady! This unique VR puzzle game challenges your problem-solving skills as you deconstruct your way through increasingly complex and precarious block towers.
Grab onto climbing rocks to navigate the towers and pull out as many blocks that you can, but don't let it collapse! As you progress, the puzzles become more intricate and challenging, requiring a steady hand and sharp mind. One wrong move, and it's all over!
Test your understanding of physics across 7 different worlds, each with their own set of challenges. You'll need to jump, climb, shoot, and even swim your way through various obstacles to achieve a 3-star rating on each puzzle.
Get ready for a new perspective on a classic game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Works on Reverb G2. Unsteady is a climbing VR Jenga game, which sounds interesting, but it's not fun to play and extremely unpolished. Climbing here is very basic: weightless without an ability to launch yourself into the air by forcefully pushing away the walls, that most good VR climbing game have. Jenga part is also underwhelming: blocks in the middle are fixed in 1 dimension until you completely pull them out, so it takes no accuracy or stabilization to effortlessly remove a block. And the game itself does not feel like a finished product, it is full of bugs and overall unpolished. Here is a list of issues that I've encountered in less than 1 hour of playing: - awful optimization, less than 50 FPS on RX 6800 XT while the visuals look like from a Quest 1 game; - crawling IRL does not lead to the same amount of lowering the perspective in game; - pushing one of buttons causes player to fall under textures indefinitely. Alternatively you can get stuck under the textures by climbing the block near the floor; - holding a falling block causes forced camera spin; - 2nd world just opens 1st world again; - scoring system is broken, I was getting the same 3 stars from finishing the level and from failing it completely.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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