
For centuries, Veridia thrived. Now, an otherworldly invader tears rifts, unleashing maddened beasts. In the chaos, you awaken—once a humble farmer and hunter. Take up the sword, wield your power, and save Veridia.
Modeled estimate, not a reported figure. How we estimate →
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About
The land of Veridia, blessed with abundant life and rich resources, has known peace for generations. But that peace is shattered. From another dimension, a malevolent entity appears, tearing open dimensional rifts across the continent. From these rifts, it summons hordes of monsters, their minds and bodies twisted and corrupted by its vile magic. In an instant, Veridia is plunged into chaos and destruction.
In the midst of this turmoil, an ordinary young man from a small village, living a simple life of farming and hunting, awakens a dormant power within. To save Veridia and protect his home, he must take up the sword and accept his new destiny: to stand against this dark force and its legion.
Join the journey to restore peace to the continent of Veridia!
Play a single character and freely master multiple combat styles — melee, ranged, and magic.
As you adventure and wield different weapons, your proficiency grows.
Earn proficiency points to unlock and upgrade weapon-specific skills tied to how you play.
Your combat style is defined by the weapon you use.
Each weapon features its own unique skill tree,
and the more you use it, the more of its true potential you unlock.
Customize your build to match your playstyle
by freely combining melee, ranged, and magic skills into a combat style that’s truly your own.
Hunt monsters to gain levels, and choose which stats to increase as your character grows. You can also upgrade your weapons and armor to make your character much stronger.
Besides the items you get from monsters, you can find different materials in the world. Use them to craft special, rare items to make your character stand out.
Enemies will appear from things called "Dimensional Rifts." You can fight to capture these rifts and expand the area you control. Once you capture a rift, you can use it to fast travel around the world.
Your goal is to take over enemy land to make your territory bigger, and you’ll also need to defend your areas from enemy attacks.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Still getting aquainted with it, but love it
《UNSEEN LAND: INTO THE MIST》把等距视角的生存采集和带暗黑味的ARPG刷装拼在一起,氛围做得抢眼:雾气、昼夜与雷雨让探索时始终有紧张感,这是它最有辨识度的部分。玩法上有意思的点在于据点/传送点可占领且会被怪物夺回,围栏与回防把简单采集变成地图控制与资源经营的闭环;武器切换与近战/弓/法三系熟练度独立成长,加上武器自带随机词条,确实能激发刷装试错的乐趣。 但作为早期版本,底层体验的短板很明显。优化和帧率问题尚未解决,画面选项缺乏细化调参;操作与便利性也不够成熟,键位、移动(WASD)、暂停与手动存档等PC端基础功能不完善,死亡惩罚重、掉落严苛,会把“探索试错”变成反复捡漏的重复劳动。采集节奏偏黏(无法连采)、敌人密度高且偶有围攻感,容易把玩法体验拉低。 战斗方面目前偏向“数值门槛”而非机制对抗:Boss更多考验堆数值而非规避与机制把握,若未来补强前摇提示、场地交互与机制循环,耐玩性会显著提升。强化系统带有失败毁损的高风险高回报设计,对硬核刷装党很有吸引力,但对休闲玩家可能颇为劝退。 总的来说,这是一个骨架清晰、氛围出色但打磨未到位的EA作品。强烈建议两类玩家考虑入手:一是喜欢暗黑刷装、愿意陪着版本成长的玩家;二是特别吃氛围、喜欢据点防守与迷雾探索张力的玩家。若你对优化、手感要求严格,或厌恶高惩罚的重复劳动,现在观望会更稳妥。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Sajnos MEMÓRIA: 16 GB RAM .
The game itself has huge potential, I see the clear image for what they are going for. Thank you NetOps for a key. Now, there are three primary class archtypes; Knight, Mage, Archer- These are based on the weapon you use. It is a survival ARPG at its core, you must craft and slay monsters which drop loot. The bosses are very hard and hit like a brick house and super fast so kiting with Archer or Mage is nearly impossible, You build your knight enough it can sit there and tank it with healing potions or meat. With that said, I played two classes first the mage and struggled wayyyyyy to much on bosses at the rifts, they move to fast for you to do any damage before hitting you for 1/3 of your life. Keep in mind, I had my weapon at +9 and all armor at +6 that was accessible in that area. and they still destroyed the mage build. (I think some work needs to be done there) The second play with Knight was much easier and flowing. Good core, Needs tuning and more content, I can't wait to see where it goes!
As someone who mainly plays FPS games, it was fun to switch it up a bit! [strike] However I forget controls really easily, so I had to look in the tutorial menu like 30 times, [/strike] the weapon mastery is cool, but it feels like it takes forever to level up.
現時点ではかなり微妙です まずは最低限以下の要素が追加されないと、 しっかり遊ばれるゲームにはならないですね。 [h3]すぐに実装すべきもの[/h3] 効果音とBGMのボリューム調整を別々に設定できるようにする マスターボリュームしか調整できないのは絶対ダメ 手抜き過ぎるし配慮がなさすぎる BGMだけ小さくしたい、SEだけ調整したいという基本的なニーズに応えられていない ダメージ数表示の実装 攻撃の効果がわからないとゲームバランスの把握がしづらい どの武器が強いのか、成長を実感できない WASDでの移動対応 PC用ゲームとしては必須レベルの機能 これがないと操作性で大きく劣る [h3]即刻直すべき部分[/h3] PCのスペックに関係なく、最適化不足でカクカクすることがある ハイスペックでも処理落ちするのは明らかに問題 プレイ体験を大きく損なっている 木を切る時、いちいち1回ごとに中断しないようにする 連続採取ができないのはストレスでしかない テンポが悪くなり、作業感が増すだけ shiftキーを押して弓を撃つと敵に攻撃が当たらない これは致命的なバグ 移動禁止状態での遠距離攻撃が機能しないのは戦術の幅を狭める そもそも左クリックで移動と攻撃が兼用なのはもう古い 移動は移動、攻撃は攻撃で分けるべき 誤操作が頻発し、意図した行動が取れない 特に戦闘中のストレスが大きい 左クリック移動を完全に無効化するオプションを付けるなど、 操作面を強化しないと面白くならない 操作カスタマイズの自由度は現代のゲームでは当たり前 プレイヤーの好みに合わせられないのは致命的 可能ならゲームパッド対応にすべき PCゲームでもパッド派は多い 対応することでプレイヤー層を広げられる あと、FPS制限のオプションもつけるべきです
Naked diablo I spawned into the world naked with big butt and big boob. I found deer, rabbid, and snow mountain goat. They all pathed there ways into walls and got stuck, easy kill. They dropped meat and fur, I retrieve. I do this for about 1 0 minut. This game? I don rec.
бОЛЬШОЕ СПАСИБО ТЕМ КТО создавал текс фона на фоне игры)))
Not bad, but not my type. Still, if you like these types of games, you should check this one out.
任务完成后断了没有后续!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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