
When you cut ties to the past, new bonds form. Build relationships with other Yarnys in local co-op or as a single player, fostering friendship and support as you journey together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.25/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 9.2Kreviews | 78% | — | $680.1K |
| $19.99 | 16.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
狗屎游戏,远程同乐一堆bug,打起来超级麻烦
Sadly this game was made unplayable by EA (what a surprise). If you seek a fun coop experience then this game will be 90% figuring out how to start coop only to find out that its local multyplayer with no controller support other than Xbox
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 2.6Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | #60 | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate that you can't have co-op with 2 computers. It's ♥♥♥♥♥♥♥♥ that you are forced to use controller and PC. My friend and I wasted our money getting something that is worthless without a controller. SPOS
Basically EA malware at this point.
画面治愈氛围感拉满,两个毛线小人被丝线绑定闯关,双人配合趣味性十足,经常会因为队友乱跳互相坑害,欢乐感很足,单人也可游玩。 缺点是没有原生线上联机,异地只能靠远程同乐。网络波动就卡顿掉线,最好配手柄,调试折腾多,远不如本地同屏舒服。流程不长,史低价入手很合适,优先线下和朋友玩。
Grywalnie przyjemniejsza od poprzedniej części, ale widać, że twórcy nie mieli pomysłu na historię i w ogóle na jakikolwiek bardziej oryginalny pomysł.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐ [b]Unravel Two pega o conceito minimalista do primeiro jogo e adiciona cooperativo local, e essa mudança acaba sendo a melhor decisão de design possível pra série. Os dois personagens de lã, ligados por um fio compartilhado, criam puzzles de plataforma que dependem genuinamente de trabalho em equipe, e jogar isso com outra pessoa do lado é uma experiência muito mais gratificante do que a jornada solitária do primeiro Unravel. É um jogo mais curto do que eu gostaria, mas o que ele entrega, entrega bem.[/b] [i]Unravel Two takes the minimalist concept of the first game and adds local co-op, and that change ends up being the best possible design decision for the series. The two yarn characters, connected by a shared thread, create platforming puzzles that genuinely depend on teamwork, and playing this with another person beside you is a much more rewarding experience than the solitary journey of the first Unravel. It's a shorter game than I'd like, but what it delivers, it delivers well.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade cooperativa é o grande trunfo do jogo. O fio compartilhado entre os dois Yarnys cria puzzles genuinamente inteligentes, um personagem pode se pendurar pra criar uma plataforma improvisada pro outro pular, ou os dois precisam se equilibrar em pesos opostos pra atravessar um obstáculo. É o tipo de mecânica que obriga comunicação real entre os jogadores, e quando os puzzles clicam, a sensação de resolver algo em conjunto é genuinamente satisfatória. Também dá pra jogar sozinho controlando os dois personagens ao mesmo tempo, mas a experiência perde parte da graça sem outra pessoa do lado.[/b] [i]The cooperative gameplay is the game's biggest strength. The shared thread between the two Yarnys creates genuinely clever puzzles, one character can hang to create an improvised platform for the other to jump on, or both need to balance on opposing weights to cross an obstacle. It's the kind of mechanic that forces real communication between players, and when the puzzles click, the feeling of solving something together is genuinely satisfying. You can also play alone controlling both characters at once, but the experience loses part of its charm without another person beside you.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐ [b]A duração é o ponto fraco do jogo. É bem curto, dá pra terminar em uma tarde tranquila, e mesmo com os níveis secretos e colecionáveis espalhados pelo mapa, não tem muito o que fazer depois de zerar a campanha principal. Pro que o jogo propõe, funciona, mas fica evidente que faltou mais conteúdo pra justificar sessões mais longas.[/b] [i]The length is the game's weak point. It's quite short, you can finish it in a relaxed afternoon, and even with the secret levels and collectibles scattered across the map, there isn't much to do after clearing the main campaign. For what the game sets out to do, it works, but it's clear that more content was needed to justify longer sessions.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐ [b]O enredo é contado de um jeito quase silencioso, sem diálogos, focando puramente na relação entre os dois Yarnys e nos cenários que eles atravessam. Funciona como um pano de fundo emocional simples, mas não tem a mesma profundidade temática que jogos como INSIDE conseguem com a mesma abordagem minimalista. É suficiente pra contextualizar a jornada, mas não é o que carrega a experiência.[/b] [i]The plot is told in an almost silent way, without dialogue, focusing purely on the relationship between the two Yarnys and the environments they cross. It works as a simple emotional backdrop, but doesn't have the same thematic depth that games like INSIDE achieve with the same minimalist approach. It's enough to give context to the journey, but it's not what carries the experience.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]O visual continua sendo um dos pontos fortes da série. Os cenários naturais, com uma mistura de fotorrealismo e elementos estilizados, criam uma estética única, e o design dos Yarnys, pequenos personagens feitos de lã, é encantador o suficiente pra carregar boa parte do apelo emocional do jogo mesmo sem diálogos.[/b] [i]The visuals remain one of the series' strong points. The natural environments, with a mix of photorealism and stylized elements, create a unique aesthetic, and the design of the Yarnys, small characters made of yarn, is charming enough to carry a good part of the game's emotional appeal even without dialogue.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐ [b]A trilha sonora é tranquila e combina bem com o tom contemplativo do jogo, mas não tem faixas que realmente se destacam ou ficam na memória depois. Os efeitos sonoros cumprem seu papel de reforçar a física dos puzzles, mas de forma discreta, sem chamar muita atenção pra si.[/b] [i]The soundtrack is calm and fits well with the game's contemplative tone, but doesn't have tracks that really stand out or stick in your memory afterward. The sound effects do their job of reinforcing the physics of the puzzles, but in a subtle way, without drawing much attention to themselves.[/i]
EA is crap.
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
Fun enough to play together at start. You can play with your friend with one copy of the game. You just need steam remote play and someone needs a controller. Virtual controller also works (nocontrol software works). Take it when it is on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $679.7K | 1.8K | 98% | $14.99 | |
| $680.6K | 969 | 95% | $19.99 | |
| $679.4K | 1.9K | 91% | $14.99 | |
| $679.4K | 1.7K | 93% | $10.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $681.1K | 3.4K | 96% | $9.99 |