
Unpatterned Cut is a VR action-reflex game where you have to finish the episodes by killing enemies to survive in the simulation and maybe save your loved ones. Also, push yourself on scores and climb the leaderboard rankings against other players.
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Media

About
Unpatterned Cut is a addictive action-reflex game you have never experienced before. Push your limits as you slash your enemies, surrounded by a futuristic environment.
Episodes Logic
Are you not bored of repetitive rhythm-reflex games? You no longer need to memorize patterns to complete levels. Unpatterned Cut offers you a unique experience with a different pattern in each retry even at the same level.
Chapters
There are 5 chapters and 16 levels in total. Each chapter has features that are different from the previous chapter. For example, if you successfully pass the first chapter, in the second chapter, there will be spawns of enemies with armor that you need to break their armor to be able to cut them.
Story Mode
There is a short story mode where you must make choices and explain why you are in the simulation. You do not have to play the story mode to play the levels.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Korean, Russian, Simplified Chinese, Turkish*languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my gameplay & early impressions here: https://youtu.be/YDYlRmWdNeo I can't recommend this game. I'm not the biggest fan of Pistol Whip (I liked Audica more), but compared to this game, Pistol Whip looks like VR Game of the Century. This game made me appreciate Pistol Whip a lot more definitely. Unpatterned Cut is about slicing the white spots on the enemy or shooting ranged enemies in the white spot and not hitting the other colors, otherwise you lose your bonus score. The problem is that the hitbox is a mystery currently. I couldn't tell why sometimes I could hit enemies when I thought I did and other times it was a complete whiff, even when they were right in front of me. The gun handling, gun physics, & reloading were all hideous as well. We're not even getting into the music or the visuals. Honestly, this isn't a music rhythm game. Music is just playing in the background but has no bearing on the gameplay. However, the soundtrack isn't very good. The visuals are muddy and the lighting is poor. It looks like a my first Unity game project. This game should be in Early Access. It needs a lot of development time to be polished up so it could be something recommendable. In its current form though, I would say this game is not fun at all. [b]Rate 4/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Im hooked on the atmosphere here, the music is so good.It is way different from Beat Saber. You have got to strategize,like popping shooters quick for 6x points which i found really well designed.Mess up your cuts chasing that,though and you are toast.
slicing and shooting enemies at a rave party is fun
prep to sweat
I froze up when armored enemies came out in chapter 2 wtf
It is a good game if you love games like beat saber,pistol whip, synth riders. The VR slashing is smooth and intense, and the leaderboard keeps me coming back. The simulation setting is cool.
10/10 style 7/10 gameplay good indie game
The game is good enough for indie development. Shooting and slicing feels amazing, totally worth the money.
I'd never played a reflex game with a story before, and Unpatterned Cut nailed it. Knowing I was part of the story while blasting through the episodes felt good.
Really fun. Addictive as hell. 8/10 Recommended
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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