
Two friends investigate the disappearance of people and encounter unexplained phenomena.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
залупище
Нормальная игра. На пару часиков залипнуть можно
Unnatural: Benighted builds its experience around supernatural horror and mystery while attempting to combine exploration, action, and creature encounters into a larger narrative adventure. Rather than focusing exclusively on psychological tension or pure survival mechanics, the game tries to create a journey where players actively confront terrifying threats while uncovering dark secrets hidden beneath a larger mystery. It presents a world where ordinary reality slowly gives way to disturbing events and monstrous forces, creating an experience that blends investigation with direct danger. The story begins with a personal motivation that immediately creates emotional stakes for the player. Instead of entering supernatural situations out of curiosity alone, the protagonist becomes involved through circumstances connected to loss and disappearance. What initially feels like a search for answers gradually develops into something far larger and more disturbing. The deeper players move into the mystery, the more they become entangled with demonic influences and forces that appear far beyond normal understanding. This personal angle gives the narrative stronger momentum because players are not simply following objectives; they are pursuing answers tied directly to the protagonist's life. One of the strongest qualities of Unnatural: Benighted is the atmosphere it attempts to establish throughout the adventure. The environments are built around isolation and discomfort, pushing players through locations that feel abandoned, dangerous, and unpredictable. Horror often becomes more effective when the world itself creates uneasiness rather than relying entirely on sudden scares, and the game appears to understand this idea. Dark forests, empty structures, and unsettling surroundings contribute to a constant feeling that danger may appear at any moment. The supernatural elements also help strengthen the overall tone of the experience. Instead of limiting itself to one specific type of enemy or threat, the game introduces a world filled with disturbing creatures and unexplained horrors. This variety helps maintain tension because players cannot become entirely comfortable with what they encounter. Uncertainty often plays a major role in horror, and introducing different kinds of monsters keeps players questioning what might appear next. Unlike horror games that focus mainly on hiding or escaping, Unnatural: Benighted allows players to actively fight against the threats they encounter. Combat becomes an important part of progression, giving players opportunities to defend themselves and engage directly with enemies. This shifts the experience away from complete helplessness and creates a different style of horror where survival depends on both caution and resistance. Battles become moments where tension and action intersect, allowing players to respond to danger rather than simply avoiding it. The creature encounters themselves seem intended to become major highlights of the experience. Facing different monsters throughout the journey helps prevent encounters from becoming repetitive and gives each area a sense of unpredictability. Horror loses some of its impact when players know exactly what to expect, and introducing different threats helps preserve that uncertainty. The game appears interested in creating a world where danger can emerge from many different sources rather than relying on a single recurring enemy. Visually, the game aims for a darker and more realistic presentation that supports its themes well. Environmental details and lighting appear designed to strengthen the feeling of dread surrounding exploration. The visual style does not rely heavily on stylized designs or exaggerated aesthetics but instead attempts to create a more grounded atmosphere where supernatural events stand out more strongly against believable surroundings. However, some rough edges become noticeable throughout the experience. Technical issues and gameplay inconsistencies occasionally appear to interrupt immersion. Certain combat situations and mechanics may also feel less refined than intended, which can affect the overall pacing. While the ambition behind the project remains clear, there are moments where additional polish could have improved the experience considerably. Despite these issues, Unnatural: Benighted succeeds because of its willingness to combine multiple ideas into a larger horror adventure. It does not settle for becoming a straightforward monster game or a simple supernatural mystery. Instead, it attempts to create a world where investigation, fear, combat, and storytelling exist together within the same experience. For players who enjoy supernatural horror experiences involving dark mysteries, creature encounters, and action-focused survival elements, Unnatural: Benighted offers a journey filled with tension and ambition. Although some imperfections prevent it from fully reaching its potential, the game's atmosphere and ideas help create an experience that remains memorable. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Salvando personas, cazando cosas... el negocio familiar"
Кринж. Даже ради ностальгии по Сверхъествественному это "самостоятельное произведение" запускать не стоит. Абсолютно всё, что есть в этой игре, кривое или глючащее: английский с ужасным акцентом, инвентарь, который сначала попробуй открой, потом попробуй закрой, постоянно зависающая смена оружия, из-за которой пользоваться огнестрелом почти нереально. Есть рукопашный бой, но персонажи отказываются нормально поворачиваться, все бои превращаются в "попади по боссу, чтобы снять пинком 0,00001% HP, смирись с неизбежным и просто бегай по кругу, пока твои спутники его не добьют". Модельки дублятся и появляются в сценах, где их быть не должно, пауза работает криво - останавливается видео диалога, но аудио продолжается, при возвращении в игру ролик идёт дальше с рассинхроном происходящего и озвучки. Если перемещаться по локациям быстро, часто триггерятся новые реплики поверх уже играющих - предыдущие не останавливаются, всё проигрывается одновременно. Потрясающим сюжетным решением была сцена, где нужно дождаться звонка в комнате мотеля, и игроку нужно буквально ждать в реальном времени. В комнате 2х2 метра, где нет ничего кликабельного. Зато зачем-то сделали отдельную модельку Сэма (ой, простите, Сима) в банном халате. Лучше сделали бы геймплей хотя бы близко адекватно играбельным. А, сюжет? Нам надо добыть штуки, чтобы победить злую бяку, которая нам угрожает. Всё. Для этого игрока забрасывают в абсолютно рандомные локации с абсолютно рандомной монстрой. Есть очень слабая попытка в общую крипоту с газетными вырезками и городскими легендами о "чём-то, живущем в лесах", реализованная аж целой одной доской на стене с "доказательствами" и красными нитками. TLDR: бросил на середине, не тратьте время. Такой низкий процент достижений не потому, что игра сложная, а потому что вообще ничего ценного она в себе не несёт.
Queria muito jogar por ser de um gênero que eu gosto muito, más o jogo simplesmente não abre. Procurei soluções mas não tive êxito.
не, ну фон реально классный)
game is okay cuz personally i cant finish super long games, and this game is short and nice where there are js bunch of boss fights and you resurrect when you die all cool until its the last ♥♥♥♥♥♥♥ boss. ive tried beating it thrice but you dont resurrect and when its at low hp the orbs it throws is just aimbotted at you. like you cant run away or hide behind structures it literally just finds you and hits you... not to mention the boss is so fast i cant do shi just closed without finishing the lass boss cuz i genuinely struggled... idk if theres people who beat it but the fact that i was alone (every other boss you have ppl fighting with u) was even worse for me. maybe remake the orbs so that it just goes straight and u can acc dodge it ? cuz i was annoyed ash
Honestamente, é promissor e a ideia é boa, mas tem muito o que melhorar e coloca MUITO nisso, eu honestamente espero que o jogo esteja em uma fase beta e que venham atualizações para melhorar o gráfico (que não é ruim) mas falha em algumas coisas (como por exemplo: TUDO parece massinha de modelar), melhorar as expressões faciais dos personagens (parecem uma porta) e melhorar o a IA e HITBOX deles, eles simplesmente não ajudam em nenhuma Boss fight ou luta simples. Ademais.... qual é o motivo dos zumbis??? 16 reais mal pago.... ⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠋⠉⠁⠄⠄⠈⠙⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⢿⣿ ⣿⣿⣿⣿⡿⠃⠄⠄⠄⢀⣀⣀⡀⠄⠄⠄⠄⠄⠄⠄⠈⢿ ⣿⣿⣿⡟⠄⠄⠄⠄⠐⢻⣿⣿⣿⣷⡄⠄⠄⠄⠄⠄⠄⠈ ⣿⣿⣿⠃⠄⠄⠄⢀⠴⠛⠙⣿⣿⡿⣿⣦⠄⠄⠄⠄⠄⠄ ⣿⣿⠃⠄⢠⡖⠉⠄⠄⠄⣠⣿⡏⠄⢹⣿⠄⠄⠄⠄⠄⢠ ⣿⠃⠄⠄⢸⣧⣤⣤⣤⢾⣿⣿⡇⠄⠈⢻⡆⠄⠄⠄⠄⣾ ⠁⠄⠄⠄⠈⠉⠛⢿⡟⠉⠉⣿⣷⣀⠄⠄⣿⡆⠄⠄⢠⣿ ⠄⠄⠄⠄⠄⠄⢠⡿⠿⢿⣷⣿⣿⣿⣿⣿⠿⠃⠄⠄⣸⣿ ⠄⠄⠄⠄⠄⢀⡞⠄⠄⠄⠈⣿⣿⣿⡟⠁⠄⠄⠄⠄⣿⣿ ⠄⠄⠄⠄⠄⢸⠄⠄⠄⠄⢀⣿⣿⡟⠄⠄⠄⠄⠄⢠⣿⣿ ⠄⠄⠄⠄⠄⠘⠄⠄⠄⢀⡼⠛⠉⠄⠄⠄⠄⠄⠄⣼⣿⣿
Это настолько плохо, что аж хорошо... Озвучка, сюжет и имена (Сим, Дэн и Робби) моё почтение. Спецэффекты некроманта похожи на волшебство феечек Винкс.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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