
Unlucky Mummy is an incremental clicker where your task is to open a sarcophagus with a curse on it. Starting with a 25% chance of success, can you find 12 relics in a row to resurrect the mummy?
Modeled estimate, not a reported figure. How we estimate →
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About
Before you stands a sarcophagus, wherein lies a mummy, and 12 relics of the ancient gods. The Ancient Egyptians believed that, after death, we live on simultaneously within the body of a mummy and in the this way, the mummy exists in two states at once: both alive and dead. The same is true for the 12 relics: they both exist and do not exist while the sarcophagus remains closed. Scientists call this 'superposition'.
Each time you open the sarcophagus, one simple rule applies:
There is a 25% chance that you will find a new relic.
There is a 75% chance that the sarcophagus will be empty, and all the relics you have found thus far will disappear.
The odds of finding all 12 relics in a row are 1 in 16,777,216.
Eeach time you make a successful discovery, you will receive golden scarabs, which you may spend on upgrades:
an increased chance of success
increase the speed of opening the sarcophagus
increase the base reward from relics
Unlock 6 unique endings, each revealing new layers of the story and rewarding you with a powerful Glyph that permanently alters future playthroughs.
Unlucky Mummy is a test not only of your luck, but also your perseverance.
The 12 relics may be found in the first few minutes of the game, or they may never be found.
Because, after all, the sarcophagus is subject to the impartial laws of quantum randomness.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Japanese +2 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yeah! it's a perfectly okay game. There's not much gameplay, and I wish there were more interesting things to upgrade, but I had fun overall. I loved the voice acting and the art, but overall, it feels like it could've benefited from some more interesting things to do.
非常一般的增量游戏,当你发现没有连点器就很难进行下去的时候,就代表这个增量游戏设计的就很有问题。东西太少,纯堆概率往前推进。基于价格惯例给了好评。
unfair flips if it was EPIC I love that there's a second act and that the upgrades (at least the luck upgrades) can be pushed very far in case you get tremendously unlucky and just build up a ton of currency, as opposed to unfair flips which just kind of leaves you high and dry past a certain point. I've seen some complaints about the New Game Plus bonuses requiring you to play the game 6 times, but hey, I liked clicking that button, so I'll gladly take the excuse to click it some more (though I did get the Seth glyph as my first one and that massively boosted my early game, so they could definitely rebalance the glyphs a bit so you aren't just SOL if you get one of the bad ones first). My only complaint is there doesn't seem to be a way to to a full hard reset on your save file, which is a shame because I want to show this game to someone else but I don't want their first impression of it to be with all of the New Game Plus stuff unlocked. 10/10 would press the button another 10,000 times.
Neat clicker game. A fun time killer
Злая игра, держит, не отпускает. Куча ошибок в русском переводе. Нажимать тысячи раз на кнопку открытия саркофага надоедает. Прогрессия при первом прохождении имеет несколько длинных плато, на которых игру хочется выключить. Выглядит и звучит красиво. Автор, продолжай творить! Подтяни игровой дизайн, дорогой. Ко мне обращайся. Есть ошибка во времени открывания саркофага. В чем еще есть ошибки? В шансах дропа реликвии? Некрасиво так делать. Получил глиф множителя кота и вдруг кот стал попадаться ЗНАЧИТЕЛЬНО реже. А это уже издевательство. Появление кота в саркофаге тоже издевательство, очень часто его можно пропустить. Пусть он появляется рядом и летает, пока не кликнешь. Чем больше играю, тем меньше нравится. Но оторваться сложно. Саркофаг Скиннера. Реплики в игре про вероятности - полная чушь. По сути это гриндилка, в которой ты почти ни на что не влияешь. Автономность и компетентность на нуле. Надо, чтобы шанс дропа мог зависеть от скила игрока. Игра прикольная, но игровой опыт - просто ужаснейший. Менять оценку не буду, автора поддержу, но игру я на самом деле не рекомендую в том виде, в каком я в нее поиграл.
Great gameplay time to price ratio, great localization (congrats to translator!), a bit frustrating that metaprogression did not really translate into more broken runs (my record was established on my second out of 6 run-throughs just through sheer luck) - but hey, it IS a game about probability :D overall it was incredibly fun!
Ich Liebe ja solche Spiele, und auch von diesem hier bin ich begeistert. Schöne Aufmachung und toller Style. 6,5h für 100% (kann man auch schneller schaffen, je nach luck ;) )
I liked my experience with this little game. 100% achievemnt with around 5h of gameplay. The ambiance and storyline is pretty cool for a game of this simplicity. The first playthrought is beatable in 1h30. (Roughthly, it's a game based on rng)
为啥不弄个自动点击呢?
The decision of recommending this game is very conflicting. The Price great. The art is great. The narrator has a fantastic voice and the 1st playthrough is really engaging. But in order to fully complete this game it takes 6 playthroughs which is such a slog it feels like near mental torture. The longer I play the less engaged with the game and more I realise I would be better off cheating with an autoclicker and walking away... But I don't play these games to cheat like that, The gameplay is just clicking the open button and pressing any green upgrades that light up and finish around 2000 opens later but hopefully sooner - when you have to keep doing this multiple times it's less fun and more of a chore. The resolution to the run is great and there are different endings, but getting to the cutscene has taken me so long to reach, I have already lowered the volume as my attention is anywhere else but the game as I click. At that point on repeat playthroughs I'm so disinterested that I've missed what has happened or even changed and in fact more annoyed that the cutscenes are so long as I just want to get back to doing the next run so I can finally finish the game properly. It's a shame almost, but you also can't argue that the game is not fairly priced and is great for it's 1st playthrough - as the idea of beating true randomness and not faked RNG along with the theming and execution by the Devs is brilliant. Without wanting to spoil anything - It would be better if the next runs after the 1st had a bit more oomph to progress you quicker than they do to help keep engagement. Spoiler complaints: [spoiler] The New Game + mechanics are almost frustrating. 1st NG+ buff ok this is neat- it causes the next relic to drop to always be a combo, it means you get points faster and gameplay wise you can now plan and funnel upgrades better to stack upgrades on relics you will hit more regularly early game. This should speed up sequential runs and feel more satisfying as you hit combos more which give a visual reward. When playing however the game time didn't feel faster to complete my 2nd run, this is just due to the nature of RNG though. 2nd NG+ Buff means you can't chain fail, this is great as I was getting failure chains 7+ regularly even with 50%-60% and it was not fun. A great buff to have to speed up playthroughs. However cats are now harder to get which leads to the 3rd buff... 3rd NG+ Buff is the random cat on fail now can be upgraded and gives vastly more points. so much that early game is far far more rewarding to just get the cats. But now this is frustrating and much rarer to find them and an issue as this is anti synergy with 2nd NG+ Buff. It also means you are punished for accidentally clicking the next open when you are not paying enough attention to notice the cat to react. This means you need to put more focus on the game which isn't a bad thing but it just feels awful as you know it only has a chance to spawn on fails but you know you can't chain fail anymore so you don't have to pay attention every open to look for cats. So far I'm 7 Hours in total on my 4th cycle and it's no longer fun to play but at the same time as an incremental enjoyer I want to finish the full game too. [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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