
⚠️VR-only. Your mic is recording. Your actions too.⚠️ Infiltrate a retro space station. Get trapped in a time loop. Your past copies will replay every word you said and every mistake you made. You're the team. You're also the problem.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Welcome to UnLoop – the most chaotic VR game out there. You need a highly coordinated squad to survive this space station. The catch? YOU ARE THAT SQUAD.
Every time the loop resets, your replica is left behind to repeat your exact physical movements, gestures, and voice in real-time. Yell instructions at your future-self, flip off your uncooperative past-self, and desperately try not to step on your own toes.

Ever wanted to argue with a room full of people who all sound exactly like you? You’ve come to the right place. After a few loops, you will be surrounded by your own past-copies, all screaming the same expletives at each other. They all disagree with you. And worst of all... they are technically correct.
It’s chaotic, it’s loud, and yes – the voices in your head are entirely real.

Ruined the timeline? Didn’t catch a crucial item? No problem. Just raise your laser gun, shoot yourself, and instantly reset the loop. Or shoot your copy who made a bad throw, you are the original one anyway!
Death isn't a failure here. It's just a tactical undo button.

Every puzzle is solved by coordinating with your past actions. Which sounds brilliant, until you realize your past-self had no idea what they were doing either.
Experience the sheer, unadulterated ego trip of figuring things out all by yourself. When you finally spend 15 minutes coordinating three of your past-copies just to pass a single keycard through a door, you’ll feel like an absolute mastermind solving the mysteries of the universe.
We’ll let you have that. You’re welcome!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like puzzle games and can make yourself laugh, play this! It's so much fun and such a unique concept.
echt lustig und genial. kann man mit sich selbst spielen xD
Клас!
juego goty, ta muy bn hecho y esta cagao nashe
This is one of my favorite VR experiences I have ever had. The whole gimmick about using your past self to solve puzzles is so interesting, and this game executes it wonderfully. There are many moments I've had where I just ignore the puzzle and interact with my past self, and those moments alone were enough for this game to be worth it. The game is just so damn funny. One of my favorite experiences in the game so far was when one of my past selves fired a stray bullet near the beginning of the time loop, and nearly every other version of me yelled "Oh my god!" at nearly the exact same time, followed by a wave of laughter from all of us. Now, while the game is fantastic in my opinion, there are a couple of things that hold the game back a bit, at least in the immersion side of things. Clone Desync: This really only applies to grabbing items in the game. If you throw a keycard over a wall, then grab it in another loop, there's a chance that in a few loops from now, the clone that grabbed the keycard would've missed the keycard, ruining the puzzle for your current loop. This is because the keycard may bounce differently between loops, causing your previous loop to be grabbing at nothing. I think maybe recording the keycard's position when it's interacted with and then playing it back for all future loops (like the clones) may solve the issue, but idk I'm not a game developer. Clone Audio: The microphone playback you get from your past selves is probably the best part of the game in my opinion, but there are two things that bug me about it. Firstly, there's not really any directional audio when it comes to your clones talking to you. That's something that kind of disappointed me on my first puzzle, but then I noticed that the audio is just kinda.. weird. You could hear a clone really loud in your left ear, then turn to your left and see no one there. It's kind of disorienting sometimes. Secondly, sometimes you're just unable to hear a past version of yourself. When you travel away from a clone, their voice gets quieter and quieter until you can no longer hear them (which makes sense), but then when you travel back to them, you still cannot hear them. It's like their audio just goes away when you get far enough away, which has ruined a few of my hilarious bits! But yeah, despite those few complaints I have with the game, I do think it is really fun and an experience that everyone should check out! (Also, if it shows that I refunded the game, then that is ONLY because I already bought it on the Meta store, and thought I'd try it out on steam to see if maybe it would fix any of the issues I listed above. It didn't, though.)
If talking to yourself was a game.
the world of ultimate gaming
I have never had more fun arguing with Myself about "Who gets the keycard". Have you ever wanted to speak condescendingly to yourself, knowing you are next on the chopping block? Welcome to "You mess this up, you have to die" followed by the angelic hell choir that is EVERYONE OF YOUR OWN PASSIVE COMMENTS AT ONCE. It gets Loud quick! Think fast, Yell Louder, and for all that matters, Throw the keycard faster and better please
My friend showed me this game, and now i'm a certified schizo, constantly reacting the exact same way T_T (Really do reccomend this game if you enjoy a game that may be short, but because it's so fun, you can put in easy 10+ hours just messing around)
Developed by Superposition NULL and published by CM Games, UnLoop delivers a refreshing take on virtual reality puzzle games by transforming the concept of time loops into the foundation of every challenge. Instead of simply rewinding time after making a mistake, the game allows each previous attempt to remain active as a fully synchronized clone that repeats every movement, interaction, and spoken word exactly as it happened. Set aboard a stylish retro-inspired space station, the adventure blends science fiction, environmental puzzles, and a healthy dose of dark humor into an experience that feels genuinely distinct from most VR releases currently available. Its premise immediately captures attention by encouraging players to work alongside their own past selves instead of relying on traditional cooperative partners. The game's defining mechanic is remarkably creative. Every reset records your actions and places another version of yourself into the environment, faithfully reenacting everything from pressing buttons to carrying objects and even speaking through your microphone. What begins as a simple puzzle gradually evolves into an intricate performance where multiple timelines must work together to solve increasingly elaborate objectives. Success depends on understanding how every previous attempt contributes to the final solution, rewarding careful planning rather than quick reactions. Watching numerous versions of yourself execute a perfectly coordinated sequence creates an incredibly satisfying payoff that few puzzle games can replicate. The puzzle design consistently builds upon its central mechanic without feeling repetitive. Each level introduces fresh scenarios that require players to think about timing, positioning, and cause-and-effect relationships across several loops. Rather than making failure frustrating, UnLoop treats every unsuccessful run as another useful piece of the solution. Since every reset creates another cooperative clone instead of erasing progress, experimentation becomes a natural part of the gameplay. This approach encourages creativity and keeps players engaged even when tackling more demanding puzzles that require several carefully orchestrated attempts. One of the most entertaining aspects of the game is its use of recorded voice interactions. Since microphone input is preserved along with player actions, every clone repeats exactly what you said during previous runs. As more copies appear, the space station becomes filled with overlapping conversations, shouted instructions, accidental jokes, and moments of pure chaos that are entirely created by the player. This feature not only strengthens immersion but also produces genuinely funny situations that make every puzzle feel personal. The game's sense of humor emerges naturally through gameplay instead of relying solely on scripted dialogue, giving each player's experience its own unique personality. Visually, UnLoop adopts a colorful retro-futuristic presentation that prioritizes clarity without sacrificing style. The environments are clean and easy to navigate, allowing players to track multiple versions of themselves even during complicated puzzle sequences. Interactive objects remain easy to identify, while lighting and environmental details create an appealing science-fiction atmosphere. Although the game is still in Early Access, its artistic direction already feels polished, and the developers have outlined plans to further improve visual effects, lighting quality, and overall presentation as development continues. The current Early Access version already offers over fifty handcrafted puzzles, providing enough content to demonstrate the depth of its core mechanics while leaving room for future expansion. The developers have shared plans to add additional story content, more puzzle variety, expanded VR hardware support, and further optimization based on player feedback. This roadmap reflects a clear commitment to refining the experience instead of simply releasing an unfinished concept, giving players confidence that the project has room to grow. There are still a few areas that could benefit from additional refinement. Managing several clones simultaneously can occasionally become confusing, especially during later puzzles where precise timing is essential. Performance may also fluctuate when many recorded timelines occupy the same environment, and some players may hope for expanded accessibility options or more interaction settings before the full release. Fortunately, these limitations feel like typical Early Access issues rather than major design flaws, and none of them overshadow the originality of the game's central concept. Overall, UnLoop stands out as one of the more inventive VR puzzle games in recent years. Its clever interpretation of time manipulation, rewarding puzzle structure, immersive voice recording system, and consistently engaging gameplay create an experience that feels fresh from beginning to end. By encouraging players to cooperate with their own past actions instead of treating failure as punishment, the game offers a memorable blend of experimentation, strategy, and humor that is rarely seen in the genre. While there is still room for additional polish before its full release, the foundation is exceptionally strong, making UnLoop an easy recommendation for VR enthusiasts looking for something creative and genuinely original. Rating: 9/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mask of Mists | $63.4K | 226 | 85% | $14.99 |
| Fantasy Tavern Sextet -Vol.1 New World Days- | $63.4K | 370 | 91% | $12.99 |
| Earthworm Jim 2 | $63.4K | 113 | 71% | $19.99 |
| Let's Minesweeper | $63.5K | 870 | 77% | $4.99 |
| Wanderlust Adventures | $63.4K | 251 | 59% | $9.99 |
| EBOLA | $63.4K | 234 | 41% | $13.99 |