
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $74.1K — a different platform, not this one.
Unloop is a calm and minimalist puzzle game designed to provide a soothing and engaging experience. Your goal is to eliminate all the blue portals, embarking on a journey of thoughtful problem-solving. Experience an absence of text, intrusive tutorials, timers, and distractions. Immerse yourself in the calming melodies of the soundtrack as you engage with each puzzle at your own pace. Unloop offers a series of 150 meticulously crafted levels that gradually progress in complexity, introducing new elements that require creativity and out-of-the-box-thinking. As you progress, you'll encounter a variety of puzzles that seamlessly blend familiar mechanics with innovative concepts, creating a captivating and distinctive gameplay experience. Whether you're a seasoned puzzle enthusiast or new to the genre, Unloop offers a unique challenge that appeals to a broad range of players. Key Features: Enjoy a stress-free, relaxing puzzle-solving adventure. Solve your way through 150 intricately designed levels, each increasing in complexity. Experience a distraction-free environment with no text or interruptions. Explore progressively introduced elements and mechanics. Immerse yourself in a soothing ambient soundtrack. Crafted over 2.5 years by a solo developer.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99 | 13ratings | 90% | — | not modelled |
| $2.99 | 49reviews | 100% | — | $2.4K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 15 | 90% | $1.49 | |
| — | 5 | 84% | $9.99 | |
| — | 6 | 94% | $9.99 | |
| — | 4 | 96% | $10.39 | |
| — | 10 | 90% | $9.99 | |
| — | 67 | 78% | $4.79 |