
This is a story-centered competitive training card game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam: one reading a day, taken at about 15:00 UTC — a snapshot at a fixed clock time, neither a daily peak nor a daily average.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.6K | 74% | — | |
| F2P | 561 | 71% | Free | |
| F2P | 24.4K | 29% | Free | |
| — | 15.1K | 74% | — | |
| F2P | 1.6K | 56% | Free | |
| approximately $4.8K | 45 | 98% | $3.99 |