
Univocity is a short cyberpunk visual novel wrapped in neon aesthetics with a lush atmospheric soundtrack, featuring a deep and emotional conversation between two people about taking down a global tech monopoly.
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Univocity is a short, 4K ready, cyberpunk visual novel wrapped in neon aesthetics with a lush atmospheric soundtrack, featuring a deep and emotional conversation between two people about taking down a global tech monopoly and the responsibility that it entails.
Max, a former engineer who turned fugitive, is headed to the top of tallest tower of Univocity—an urban sprawl owned by Ōṁ, a global tech monopoly—to set off an electromagnetic pulse bomb that will plunge the city into a technological dark age. But their plans are disrupted when they encounter Nina, an Ōṁ employee, which sparks a conversation that makes them question their motives.

Around 30 minutes of interactive gameplay.
Deep immersive atmospheric soundtrack by artists such as Patricia Taxxon, Neurotech and NeuroAxis.
A self-contained sci-fi story that hints at a larger universe, with themes resonating with currents events.
Tries to find a sweet spot between dystopia and hope.
Branching narratives
Different endings.
Unique backgrounds that use a blend of pixel art and algorithmic art (no AI-generated stuff !)
Realistic interactions between characters, based around dilemmas and responsibilities, as well as a tinge of attraction.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
A nice little game, story oriented... Well it is a Visual Novel, so not really a "game" tbh, more of an "interactive story" where you can change the ending. Visuals are pretty nice and the soundtrack is really cool and chill, i really liked it ! It will take about 30min to 1hours to complete, and have Multiple endings. For its price tag, honestly, it is worth !
[h2]Short, subdued, and contemplative cyberpunk fiction[/h2] This is a lovely little visual novel that has excellent production quality for being the first project of a one-man developer. If this is their first title (seriously, impressive!), I can’t wait to see what’s next. That said— for anyone reading this, please don’t go into it expecting the moon. It’s a half hour long visual novel with a couple pretty backgrounds and a couple endings. Know what you’re paying for: if you don’t like short narrative experiences then you should probably give this game a pass. That’s not to say that it’s not impressive (at least to me personally). The writing is top notch and the characters both felt complex and relatable despite how incredibly brief our time with them is as the player. it It’s subdued, it’s thoughtful, and I’m really glad that I took the time to buy and play this game. Only a real artist can take something as mundane and “simple” to produce as an elevator conversation and weave it into a story that leaves you with a lot of substance chew on. It takes real talent to write and direct a project like this. Thank you for making this game. It is self-evident the care that was put into making it. My one nitpicks complaint is that when playing with a controller, the choices tend to bug out a bit and make it hard to select one. For a game this short and with so much love clearly put into it, I can easily give that a pass. I’m just thankful that the developer took the time to add controller support at all in the first place; for personal reasons I wouldn’t have purchased this title without this accessibility feature so thank you for thinking about it. Also, title works on Steam Deck. No issues except the minor one above. Played with Dualsense controller, works. Worthy of the green checkmark.
Un court visual novel d'anticipation très engagé qui nous pousse à nous questionner sur nos propres limites. Alors quel choix aller-vous faire ? J'adore la BO <3
Worth reading through i'd say. Nothing super impressive here, but i'm happy i read it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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