
Fast paced platforming action, cooperative gameplay up to 4 players, an elite squad of agents with amazing skills, space travels, exploration, unique missions, fancy characters, incredible fights with huge bosses, trade, minigames and much more!
Modeled estimate, not a reported figure. How we estimate →
Media

About



Single player mode featuring a whole galaxy to explore (15 planets, 3 different worlds to fight for, 2 vendors, 3 unlockable minigames)
6 terryfing bosses on the path to stop you
Hard-as-nails gameplay, as a dedication to the difficulty of classic games
Beautiful art syle homaging old school platformers
Characters & ship customization
Cooperative mode up to 4 players


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its just so bytiful i lovd it and i stil dos
💋
This is a 2D retro pixel platformer, like one of literally thousands of these games glutting Steam and lowering the average quality of games all around the world. This one is supposed to be co-op, but nobody would want to play it. Apart from the hideous retro 2D pixel graphics (this was released in 2017 but the devs didn't have a 3D graphics card? Or they made it badly on purpose?), the game is console ported so it's immediately inferior to most PC games. And it's a bad port, too. Also, they did something weird with the graphics scaling so pixels change size as you look at them. The effect is quite nauseating, just like the $21.50 price tag. Of the well over 4000 games I have on Steam, this one is somewhere in the bottom 100, yes, underneath the Russian shovelware achievement spam clickers.
Don't waste your time.
Bad
I bought this for local co-op and it's a barely playable trainwreck. They clearly made a single player game with lots of unstable/vanishing platforms then added local co-op after. The camera also favors following whoever picks blue so theres lots of off screen deaths. Wish I played it sooner so I could have returned it.
Good game
The platforming feels a little bit off. While it seems like a fun concept, and has some nice chiptune music, I can't recommend unless you want something punishingly difficult for the wrong reasons.
This game is a couple of design choices away from being really great, but given the lack of those small changes, it really makes it frustrating and pointless. Even at a $1.49, its just not a game you want to play. Suggestions: 1. Switching characters should pause the action 2. Each character should be allowed to damage or control enemies 3. Simplify your controls (X to double jump, or jump off of walls, huh?) 4. Each character's controls should have congruence to each other, A is always jump, X is always an attack or action. 5. Each character should feel as powerful or useful as the next. Currently, only two of your four characters are useful. 6. Communicate more clearly about the capabilities and limitations of your characters if you plan on forcing experimentation and a full restart to the beginning of each level OR respawn from where you last died OR give health OR lives. I was unsure of which character to use in a number of situations (will this character cause damage, will this character make it across this gap?) until I died and was punished by being forced to replay from the beginning and lose all my coins. 7. Fix that jump float. It is so hard to aim for enemy's heads or ledges/platforms. This coming from a video game player whose played and beaten multiple Megaman games.
I'm sorry but when 60% of your players drops to only 29% between SAYING HELLO TO A SCREEN and FINISHING THE TUTORIAL you know there is something seriously wrong with your controls.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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