
Onwards to revolution in this challenging deck-building roguelite. Free your gnome comrades, assemble your squad, mind wieners (supplies), slay the slavers, and take down the fiercest of them all – Snow White! FREEDOM TO GNOMES!
Modeled estimate, not a reported figure. How we estimate →
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About

Behold a quirky fairy tale set in the revolutionary times of a far far away kingdom.
Embark on the challenging journey to lead the gnome’s uprising, stand against Snow White’s oppressive rule, assemble your liberation forces, and bring freedom to this land.
Free your gnome comrades to bolster your squad with the best freedom fighters. Experiment with the lineup to reveal powerful synergies and combos with 130 cards that will either hit, poison, weaken, blind your enemies, or get your gnomes drunk…
Pick one of three plucky gnome heroes with unique traits, distinctive decks, and special abilities to slay the slavers. Enhance them between game runs to perfect your build.
Take down the ferocious enemies from different fairy tales, including the Red Hood, Wizard of Oz, Pinocchio, or Snow White herself. Mind your foes' positioning and get the upper hand by using devastating effects, like destroying their spirit by showing them a tiny gnome’s butt.
In Union of Gnomes, there are…
3 gnome heroes, 130 cards to use in your deck, and 24 different effects to throw into your enemies or gnomes' faces.
19 fairy-tallish bosses to beat, and dozens of regular enemies to slay.
6 acts of pure revolutionary story with quirky quests and hidden stories.
Story mode, along with the infinite gameplay of Endless mode.
ONE HUGE MYSTERY TO UNCOVER!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Traditional Chinese, German, Japanese, Spanish - Spain, Spanish - Latin America, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Атмосферная игра. История интересна. Сюжетную компанию бы раза в три больше, но и в таком виде я получил удовольствие. Озвучка бы не помешала конечно. Ну и режим зазеркалья мне как раз не заходит, хотя для сюжета его надо проходить. В общем для меня игра топ и открытие года.
Fun game.
Супер игра с юморком )_)
Приятная музыка, увлекательный геймплей. Стоит своих 4х сотен рублей
"When a Fairytale Adventure Feels More Like a Bedtime Story." At first, I was honestly very intrigued by the premise of Union of Gnomes. A roguelike deckbuilder with a gnome-focused world mixed with fairy tale elements sounded genuinely unique, especially for a genre that often repeats the same dark fantasy or sci-fi themes. The concept and setting immediately caught my attention, and as someone who loves roguelike deckbuilders, I expected this to be something I’d really get into. Unfortunately, in my short time playing it, I was surprised by how quickly the game lost my interest. Despite being fairly straightforward mechanically, the overall pacing felt oddly slow and dragged down the experience for me. Even shorter runs somehow felt like a slog to get through, which is the opposite of what I usually want from this genre. There’s constantly a lot happening on screen and within the systems, but instead of feeling engaging, it mostly just felt tiring. The biggest issue by far for me was the loading times. They were honestly insanely bad for a single-player roguelike deckbuilder and completely killed the flow of the game. It’s very unusual for games in this genre to struggle that much with loading, so every delay felt even more noticeable and frustrating. That ended up becoming my biggest gripe overall because it made the entire experience feel less responsive and far slower than it should have been. The presentation also didn’t fully land for me either. The art style feels inconsistent at times, almost like certain visual elements belong to completely different games and don’t blend together naturally. On top of that, the music is very mellow and low-energy, which only added to the sluggish feeling the game already had during runs. To be fair, there’s clearly a lot of content and ideas packed into the game, and I can see some players appreciating the slower pace and unique setting. But personally, I just couldn’t stick with it long enough to really enjoy what it was trying to do. Ultimately, this ended up being one of my least favorite roguelike deckbuilders I’ve played in quite a while, which is disappointing because the premise had a lot of potential.
一般
Didn't click for me. The metagame progression is fine, but the runs themselves aren't too interesting. The UI isn't great, basic QOL is missing, and there are a couple of weird design choices. There are a bunch of different builds possible but these are mostly boilerplate.
I mean.. I can't say I find it that fun. It's a solid game, but the feeling of lack of progression and modifying your deck takes the fun out of the game. At this point, I am just trying not to have anything added to the starter deck... and lack of progression or the excitement of "What is in that next pack", ruins the fun. Sooo... get it or don't... well made, but not the most fun.
Something about this game doesn't sit right with me. Parts of it seem random, as if I have little control over anything. Maybe my first impression is wrong, but I don't want to waste any more time on this game.
https://youtu.be/dDia7hf22ks Dosyć przyjemna w rozgrywce karcianka z ciekawym stylem artystycznym... choć może za bardzo oparta na losowości (co znacznie podnosi trudność rozgrywki). [h1]OCENA: POZYTYWNA = 6/10[/h1] Gra jest bardzo przyjemna wizualnie i oferuje ciekawe, dobrze przemyślane mechaniki. Ma ogromny potencjał i z pewnością przypadnie do gustu fanom gier karcianych oraz strategii. Jednak wysoki, wręcz zaporowy poziom trudności oraz nadmiar losowości skutecznie odbierają sporą część przyjemności z rozgrywki. Zbyt często gracz przegrywa nie przez własne błędy, lecz przez niekorzystny układ kart lub pechowe zdarzenia. Pomimo frustracji, gra potrafi wciągać — w moim przypadku skutecznie przykuła mnie na długie godziny, choć nagrody za ten czas były bardzo mizerne. Ciągle jednak coś kusi, by spróbować jeszcze raz… i jeszcze raz. Niestety, balans pomiędzy wyzwaniem a nagradzającą satysfakcją z postępu pozostaje tutaj zaburzony. Za nazbyt dużą rolę przypadku gdyż to los decyduje niekiedy o wyniku – odbieram grze jeden punkt z oceny — z żalem, ale i z nadzieją, że twórcy znajdą sposób, by ten balans poprawić. [quote][h1]Więcej informacji w pełnej recenzji:[/h1] ►https://hakimodo.pl/2025/06/01/r323-union-of-gnomes-recenzja-ciekawej-karcianki-choc-moze-za-bardzo-losowej/ [/quote] https://store.steampowered.com/app/2097030/Union_of_Gnomes/?curator_clanid=31951226 [quote][h1]Obserwuj kuratora WIDZOWIE HAKIEGO[/h1]►https://store.steampowered.com/curator/31951226/[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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