
Welcome to Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent jeu de gestion aux mécanismes bien pensés et à l'humour omniprésent.
好玩音乐好听
Fun tower defence and hotel manager.
층간소음에도 따뜻한 이웃들
Neat but too slow. I'd like faster progression.
good game
[i]More reviews like this one [url=https://store.steampowered.com/curator/45764125/]here![/url][/i] Become the real devil: a landlord. Unholy Heights is about managing an apartment building in hell, as the devil, who looks like a middle manager. The game is weird and funny, and utterly original in so many ways. The gameplay is part management, part tower defense -- because there are always heroes coming to try to slay all the monsters -- your tenants -- and defeat the devil once and for all. The first half of the gameplay involves filling your available units with monsters and meeting their needs, buying the right furniture, creating the right environment, and adjusting rent based on the income of the tenant. The second half involved taking quests which involve defeating invaders. I'm at a stage in my life where I've found what I want perhaps above anything else in games is something I haven't seen before. The weirder, the better. Unholy Heights is a delightfully weird game that takes place in a universe unlike any I've seen before and I find it delightful; to me, it's worth playing for that alone. I also really appreciate tower defense games where the gameplay is more complex than "now bloodily defeat these nameless hoards of thousands of units." Every quest has a backstory, with recurring characters and locations and meaningful reasons for coming to attack you; waves are typically small, with four or five enemies that need to be tackled in thoughtful ways. The game plays with this convention, sometimes sending just one very powerful enemy, or -- in one case -- like a 15 mediocre ones. Seeing them just keep coming after so many small rounds was really entertaining. I also loved its weird, unique creature types, with evil chicks and guys with a colony of fish on their heads. The designs were great, the art style really helps sell the tone. My big complaint is that I really wished I could idle it. After clearing a quest, you often had to wait for tenants to recover HP or recruit new ones, but the game wasn't set up to run in the background, and I really don't understand why. It was the perfect desktop idler and I would have loved a "run in background" option so I could have used it as a work-focus game. The gameplay issue is that the tenants are weirdly balanced. I'm not sure how much of this is intentional -- the cheepies are supposed to suck, while the tier 4 tenants are supposed to be amazing -- but whether this was just my playstyle or what, I tended to find myself recruit the same few types of tenants over and over. The succubi in particular were viable through the entire game in a way that felt a little broken. But this was honestly pretty minor in the grand scheme of things, and something about it weirdly worked in the larger context of a game that didn't seem to be taking itself super seriously. Oh, and I loved at the end seeing a record of all my tenants! The ending was more high-effort than I expected and it was a nice surprise.
Notice how the devil is a landlord? this is reference to how all landlords are inherently evil
Developed by Petit Depotto and published by PLAYISM, Unholy Heights is a refreshingly unconventional strategy game that combines apartment management, tower defense, and simulation into a surprisingly cohesive experience. Instead of placing players in the familiar role of a heroic defender, the game reverses expectations by making them the landlord of an apartment building populated entirely by monsters. These supernatural residents are not merely tenants paying rent—they also serve as the building's defenders whenever determined human adventurers arrive to wipe them out. The unusual premise immediately gives the game a distinctive identity, and its clever blend of genres creates an experience that feels both relaxing and strategically engaging. Managing the apartment complex forms the heart of the gameplay. Every tenant has different strengths, personalities, and financial value, encouraging players to think carefully about who occupies each room. Some monsters generate higher rental income, while others are far more effective in combat, creating a constant balance between building a profitable business and maintaining a capable defensive force. Expanding the building, improving living conditions, and attracting stronger residents gradually unlock more strategic possibilities. Keeping tenants satisfied is equally important, as unhappy monsters may leave, forcing players to rethink their overall plans. This management system remains accessible throughout the game while offering enough meaningful decisions to keep every expansion rewarding. Whenever adventurers invade the apartment, the game transitions into an automated defense system where tenants spring into action based on their individual abilities. Rather than directly controlling battles, players influence the outcome through careful preparation, tenant placement, and long-term planning. Every successful defense provides resources that can be reinvested into upgrades, stronger residents, and additional rooms, resulting in a satisfying cycle of progression. As more dangerous enemies appear, players are encouraged to experiment with different combinations of monsters to overcome increasingly difficult encounters. The gradual introduction of new tenant types and upgrades keeps the gameplay evolving while preventing the mechanics from becoming overwhelming. The game's presentation complements its imaginative concept exceptionally well. Its colorful pixel art gives each monster plenty of personality, transforming creatures that would normally be considered frightening into lovable residents with unique appearances and amusing animations. Watching ghosts, demons, and other bizarre tenants casually pay rent before charging into battle against invading heroes creates an entertaining contrast that never loses its charm. The cheerful soundtrack and playful sound effects reinforce the lighthearted atmosphere, making even routine management tasks enjoyable. Despite the relatively simple visuals, the game succeeds in creating a lively world filled with humor and character. Although Unholy Heights introduces a remarkably original concept, it does have a few limitations. Since the core gameplay loop remains consistent throughout the adventure, extended play sessions may begin to feel repetitive for some players. Those looking for hands-on combat may also find the automated battle system less exciting than traditional strategy games that emphasize direct control. Certain enemy encounters eventually encourage optimized tenant combinations, reducing the incentive to experiment with every available monster. Even so, these shortcomings are relatively minor compared to the game's overall creativity and polished execution. Unholy Heights stands out because it successfully combines several genres without allowing any single mechanic to overshadow the others. Its management systems, economic decisions, and defensive strategy work together naturally, producing a rewarding experience that remains easy to learn yet consistently engaging. The role reversal of protecting monsters from invading heroes adds personality that distinguishes it from more conventional fantasy strategy games, while its charming presentation ensures the experience remains enjoyable from beginning to end. Players who appreciate indie games built around original ideas and thoughtful gameplay will find plenty to admire in this memorable blend of simulation and tower defense. Rating: 8/10
할인해서 사긴 했는데 정가에 사도 괜찮을듯? 플스4있으면 플스판 사셈 한글화 될때까지 숨참는다 흡
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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