
Welcome to Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 1.7Kreviews | 89% | — | $234.6K |
| $6.99 | 944ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
switch版も持ってますがセールで数百円だったので周りに布教と共に自分もプレイ こちらは実績がある分やりごたえがあっていい! そしてその実績のおかげで自分がやってたハートフルプレイは実質縛りだということを知りました… 繁殖させて追い出して強い個体を作るゲームだったなんて… なんて言いましたがセーブリセット繰り返して戦闘何度もやり直せるし、好きに遊んでもクリアはできるくらいには難易度低めなので小さなお子様にもお勧めできます 後、PS4版と違って脱サラ説明の謎OPがないのは仕方ないがせっかくならほしかった…! [spoiler] あの最高難易度実績初めて会う伝説の勇者を倒す実績を繁殖繰り返したらピヨリコ族でもクリアできるくらいにはなんでもできるぞ!バランスがめちゃくちゃいい [/spoiler] しいて言えば倍速にしてもチュートリアル文章が消えるのは等速と同じにしてほしかった
高評価をつけるために雑レビュー 別媒体でクリア済み。雰囲気や音楽が割と好み。 人狼系ゲームのグノーシアと同じ開発なので、細かな作り込みは流石。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $3.99 |
| 75ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BGMに誘われて購入。 ゲームよりBGM本体が好きまである。
劇的に楽しいわけではないがずっとやれてしまう魅力があります
很早的小游戏《房东是魔王大人》,不过没有官方汉化 虽然有汉化补丁,不过替换掉exe文件后就不能触发成就了 因为魔物的种类不少,而且一些种族存在互斥,也带来了一定的重复游玩价值 寻找更高级的魔物租客或者培养普通的魔物几代提升数值都是很有驱动力的 后者虽然麻烦几倍,培养的属性值还和各种家具挂钩(不查攻略这个就要)自己摸索,但真的用小鸡打倒勇者还是很振奋的 另:这也是游戏最难成就的几乎唯一过法
Sadly a mixed recommendation. First of, there is no sound. The game itself is very cute, and its fun to suit the apartments to the monster's needs. However, it's actually not fun for a longer time, if you expect a casual game. There are lots of factors you might not expect that play into their behaviour, like their job hours, their satisfaction and your reputation. What you do in the first minutes is the same that you do hours later. Choosing tenants, let them fight, doing quests, and buy upgrades. Rinse and repeat. It gets very repetitive, and you are far from done after expanding to the 4th floor, as one might expect. This drags on, and you can actually fall behind the curve if you don't grind enough or manage tenants.
3DS版をプレイして、Steamでもできると知って購入しました。 操作性については、日本語も問題なく、ゲームパッドは不要で、マウスだけで操作でき快適です。 ゲーム内時間を3段階調整できますが、敵襲のときだけ通常速度に戻るので、初心者の方でも安心だと思います。 (速度を戻さない設定にもできます) コミカルなキャラと、音楽も気にいってます。 (ゲーム画面から離れてSteam以外のサイト等を見てる間は、音楽だけは流れてゲーム時間が止まります。なので寝落ちしない限りは安心設計です) 基本は緩めのタワーディフェンスで、ゲームオーバーはまずないですが、 種族を絞るなどして自分で難易度を上げることも可能です。 強いて問題点を言うなら(このゲームに限らないかもですが) 後半になって家具がそろってしまうとお金の使い道がなくなる、くらいです。 ですが、元々の値段でも、190円セールのときでも、値段のぶんは楽しめると思います。
Excellent jeu de gestion aux mécanismes bien pensés et à l'humour omniprésent.
No se definir este juego, ni recuerdo siquiera de donde lo he sacado. Pero es droga! Como te enganche, apaga y vámonos! Básicamente se trata de gestionar un edificio y que los monstruitos te paguen el alquiler mientras tu vas mejorando el edificio y te defiendes de desalmados aventureros ávidos de dinero que solo quieren el contenido de tu cartera, algo así como el fisco... Suena fácil no? No lo es. Cada tipo de monstruo tiene sus preferencias, tiene sus stats, tiene sus puntos fuertes y débiles... Por que para defenderte de dichos aventureros ha de ser a golpe de puño! Según avances desbloqueas mas piso (previo pago, por supuesto) rangos superiores de monstruos, etc, pero también mas difíciles son los aventureros y las misiones (algunas obligatorias para progresar). Que parece un juego simple de la epoca flash, y cuando te quieres dar cuenta llevas 3 horas y tus fantasticos planes de expansión frustrados por que ese adorable pollito no tiene dinero para el alquiler, chirp!. Una cosita si eres usuario de Deck o linux. NO tendrás sonido! Tema de licencias con codecs de audio supongo. Lo más rápido para arreglarlo es cambiar de runner. Ge-Proton 11.1 funciona (es con lo que lo he testeado tras el fallo del sonido con proton experimental)
Developed by Petit Depotto and published by PLAYISM, Unholy Heights is a refreshingly unconventional strategy game that combines apartment management, tower defense, and simulation into a surprisingly cohesive experience. Instead of placing players in the familiar role of a heroic defender, the game reverses expectations by making them the landlord of an apartment building populated entirely by monsters. These supernatural residents are not merely tenants paying rent—they also serve as the building's defenders whenever determined human adventurers arrive to wipe them out. The unusual premise immediately gives the game a distinctive identity, and its clever blend of genres creates an experience that feels both relaxing and strategically engaging. Managing the apartment complex forms the heart of the gameplay. Every tenant has different strengths, personalities, and financial value, encouraging players to think carefully about who occupies each room. Some monsters generate higher rental income, while others are far more effective in combat, creating a constant balance between building a profitable business and maintaining a capable defensive force. Expanding the building, improving living conditions, and attracting stronger residents gradually unlock more strategic possibilities. Keeping tenants satisfied is equally important, as unhappy monsters may leave, forcing players to rethink their overall plans. This management system remains accessible throughout the game while offering enough meaningful decisions to keep every expansion rewarding. Whenever adventurers invade the apartment, the game transitions into an automated defense system where tenants spring into action based on their individual abilities. Rather than directly controlling battles, players influence the outcome through careful preparation, tenant placement, and long-term planning. Every successful defense provides resources that can be reinvested into upgrades, stronger residents, and additional rooms, resulting in a satisfying cycle of progression. As more dangerous enemies appear, players are encouraged to experiment with different combinations of monsters to overcome increasingly difficult encounters. The gradual introduction of new tenant types and upgrades keeps the gameplay evolving while preventing the mechanics from becoming overwhelming. The game's presentation complements its imaginative concept exceptionally well. Its colorful pixel art gives each monster plenty of personality, transforming creatures that would normally be considered frightening into lovable residents with unique appearances and amusing animations. Watching ghosts, demons, and other bizarre tenants casually pay rent before charging into battle against invading heroes creates an entertaining contrast that never loses its charm. The cheerful soundtrack and playful sound effects reinforce the lighthearted atmosphere, making even routine management tasks enjoyable. Despite the relatively simple visuals, the game succeeds in creating a lively world filled with humor and character. Although Unholy Heights introduces a remarkably original concept, it does have a few limitations. Since the core gameplay loop remains consistent throughout the adventure, extended play sessions may begin to feel repetitive for some players. Those looking for hands-on combat may also find the automated battle system less exciting than traditional strategy games that emphasize direct control. Certain enemy encounters eventually encourage optimized tenant combinations, reducing the incentive to experiment with every available monster. Even so, these shortcomings are relatively minor compared to the game's overall creativity and polished execution. Unholy Heights stands out because it successfully combines several genres without allowing any single mechanic to overshadow the others. Its management systems, economic decisions, and defensive strategy work together naturally, producing a rewarding experience that remains easy to learn yet consistently engaging. The role reversal of protecting monsters from invading heroes adds personality that distinguishes it from more conventional fantasy strategy games, while its charming presentation ensures the experience remains enjoyable from beginning to end. Players who appreciate indie games built around original ideas and thoughtful gameplay will find plenty to admire in this memorable blend of simulation and tower defense. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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