
Would you forgive yourself if you killed someone you love? Enter the traumatic memories of The Flower, experience death as the killer and the killed, and submerge yourself in a dark, interactive adventure of emotions, suffering, and regret - looking for a way to forget.
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About
Undying Flower is an atmospheric narrative journey through memory, grief, and the fragile moments that shape our lives. Players step into the fractured memories of a woman haunted by a tragic mistake, reliving moments from her past as reality twists into surreal landscapes shaped by guilt and regret.
As players move through these dreamlike spaces, they uncover hidden truths about the relationship between a granddaughter and her grandfather, slowly piecing together the events that led to a devastating loss. With every step deeper into memory, the question grows heavier:


Journey into the darkest memories of Nala, looking for a way to erase the trauma and regret through an experimental treatment. The Flower will guide you through to what you may need.


Two sides to every coin. Two sides to every memory. Journey through shared memories of Nala and her late grandfather, piecing together the truth of what happened between them, the joy, the sorrow, and everything in between.


How do you fix regret? How much will it take? The pieced-together truth may provide the solution. Or it might push Nala even further into despair, grappling with her guilt. The only way to know is to test.


Test. Test. Then test again. Change the variables. Change the answers. Find a way to erase the regret. Eventually.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
I've played this game in the demo and decided to buy the game and continue. The story tries to showcase how an action, a regretful action can affect the course of one's life. It is packed beautifully amidst the abstractness, like the developer wants to show how wreck an individual mind can be when they're trying to delve deep their own regret and.. tries to forgive themselves? I'm still in the middle of completing it now so I'm not sure if the story goes that way, but that's how I perceive the it so far.
This is top 3 games of my life. Nothing more to say other than I cried 2 times while playing.
Finished the game with good ending, and I could say I really love the story!!! It's actually simple but the devs managed to show Borderline Personality Disorder (BPD) pretty clearly, especially the splitting part that people with BPD often go through. Sometimes it feels a bit over the top, but honestly, patient of BPD indeed suffer split even over small or silly things, for example, having their “favorite person” (FP) act different towards them (which is also shown really well in this game) That said, the storytelling got a bit confusing before the main character started diving into her memories. I wasn’t totally sure why she (The Protagonist) needed to go back into her past just to be “free from this space and time.” Like, does she have some huge regret? How urgent is it really? Should've explore more about her trauma & regret before going through her memory. Also, I feel like new characters didn’t need to be there when it could’ve been better to go deeper into her relationship with her grandfather or maybe her family. The memory puzzles were super fun tho! If I had to point out a downside (if it even counts), it’s probably the object examining part—the effects were kinda too much, so you couldn’t really see what the object looked like in whole, and maybe next time you'd improve the visuals a bit so it feels more polished and sticks to one theme. But this one is already a good start!
A great story about family, grief and understanding with some nice art design. Solid debut title for the team at Calcatz!
A truly special game. Thank you!
I thought Undying Flower was great! It’s psychologically intriguing, imaginative, and emotionally playful. I thoroughly enjoyed myself! It pulls you into this world that feels very dream-like. It would be difficult to explain the story without spoiling its reveals, but I really felt it. Every scene felt intentional, every interaction had symbolic significance. Very clever writing and unique perspective on storytelling. The game seemed to grab me emotionally through quiet, intimate expressions of grief, regret, love, fear. The art was very cool. It was a unique almost glitch-art anime style, with playful puppet sections and other art styles that provided layers to the experience. The music was great too! It fit perfectly and hit pretty hard. There were songs in the soundtrack also that added to the depth and emotion of the story. Honestly, when the final song played over the credits, I was tearing up. If you’re open to something artistic, personal, twisted, and emotionally intense, this will be for you! 9/10
Undying Flower is a beautifully emotional trip-haunting, heartfelt, and totally worth the ride. Loved it!
Visual and soundtrack really built the atmosphere there, I like the psychological story it gave, it sparked many questions in me, gonna keep playing this fr, seems like it has slow-burn typa story tho but it's interesting so I'm in.
The pace a bit slow for me at start, but the atmosphere make me to keep going Loved the art of the mask during dialogues, it managed to represent the emotion of the character and it looks good too I can see a language selection but only english available in the options, it seems the dev prepared to add more language later
Undying Flower is not bad, but it was a miss for me. I think some of the moments landed, but it just didn't quite catch me outside of one specific moment. The music was decent, the animations were decent, but something about the way the story was told was a bit too simplistic for me. I think the game tries to be a bit too artsy for my taste, but I will 100% say that there is an audience out there for games like this that would appreciate the story that is told here. Loss is a huge theme, and we can definitely all relate. I think that having the end result given away off the bat and having to fill in the gaps is what threw me off. Regardless, though I wouldn't recommend it, it is easy to see the devs put a lot of passion into the experience. Shout out to the team that created the game even though it's not my preference!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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