
Bruce's love for PB&J sandwiches has entangled him in a spellbinding predicament. Venture into the enchanted forest to help Bruce lift the witch’s curse. Tread carefully, though—the woods are fraught with dangers for the unprepared. The game is designed to be difficult
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I am quite disappointed. I started the game believing it would be something I could enjoy. But sadly, it hasn't been the case. I really liked the game's art; that's what caught my attention in the first place, a simple yet very beautiful art style, and I also really liked the music, but... The controls are basic and straightforward, but the issue of "gameplay" is different. The precision in difficult jumps and the shooting cadence are notable. The texts are long and go by very quickly, so I can't read everything... I really expected more from this game, I'm so sorry...
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ピーナッツバター&ジャム用のジャムが切れたので果物を取りに行くところから始まる横スクロールアクションゲーム。途中の話は長めだが、ストーリー以外は話してないしなんとなく分かると思うので、読みたくない人は読まなくてOK。 [h3]良いと思ったところ[/h3] ・初めてゲームを作り、それが完成している点。 [h3]気になるところ[/h3] ・操作性(ギリジャンの判定、ショットの間隔)。 ・話が長い。 ・スコアの意味。 もしかしたらショットの間隔は敵もプレイヤーもプレイ環境で変わるかも。 [spoiler]ちょこちょこ死にゲーというか覚えゲーなので[/spoiler]好みが分かれる。ストーリーで「呪いがかかってる」みたいな話が出てくるのでそういう設定ならまぁ…みたいな感じではあるが、嫌いな人は嫌いなやつ。一箇所でもこれがあると疑心暗鬼になって気持ちよく進めなくなるので、つまるところこのゲームは爽快感のあるタイプではない。 荒削りながら最後まで遊べて、かつ話のオチもあるので、作者が初めてのゲームを作りきった感じがあるのはとても良い。ただ、ゲームとしては何らかのウリが欲しいと感じる。
Eh. The dialogue felt like something that I would've written when I was something like 10 (if the references Bruce made were mainstream things back then). Capitalization seemed to be missing relatively often. The platforming requires just about pixel-perfect movement and I got tired of the jumping sound effect - which would have better fit [i]Asteroids[/i] than jumping - very fast, so I didn't play far. The visual style is the best part of the game... it's all right. It's not bad but rather unremarkable. The biggest issue with it is that Bruce's sprites are blurrier than the rest of the game, which feels odd to me.
Bruce'un cadının lanetini kaldırmasına yardım etmek için büyülü ormana girin. Ancak dikkatli adım atın; orman hazırlıksız olanlar için tehlikelerle doludur.
Hallo liebe Entwickler, Ich habe mir gar nichts böses gedacht, als ich dieses Spiel startete. Doch das sollte mir zum Verhängnis werden. Ein Spiel was keinen Sinn ergibt und eigentlich keine da-seins-Berichtigung haben sollte!!!!!!! Von viel zu schnellen Texten bis zu Stellen, wo man eigentlich weit gekommen und dann einfach so das Spiel stehen bleibt. Danke für ca. 10 Minuten Traurigkeit und Wut!!!! Böse Grüße, Lockvogel!
Solid game, I love the gameplay, the idea, and the art. The difficulty is extremely high imo, but hey, if that's how the game is then that's how the game is. I suppose it adds to the attractiveness of finishing the game. There are a few things I'd change though. I think the movement needs to be fluid. In the current state, if I shoot, there is a small delay before I can jump. Also, if I land on a solid position, there is a delay before I can jump. (Like if I jump on one platform to another, and want to jump to the next platform, if I press space the moment I land, it won't jump again, there is a delay). This delay should be removed, for more fluid movement. Also, there is a large delay like a cooldown period after shooting twice, which doesn't match up with the delay between the first two shots. Other than the fluid motion and shooting, honestly a solid game, I would love to play more games like these!
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] The parts of this asset flip that weren't stolen from asset stores were partially or completely made with talentless, soulless AI generated content.[/quote] Undo The Jam Damage is a Unity Asset flip, what Valve calls a "fake game". The "developer", UndoTheJamDamage, took the [url=https://assetstore.unity.com/packages/2d/characters/sunny-land-103349]Sunny Land[/url] Unity Store game assets from the real developers, Ansimuz, changed the name, and dumped the result onto Steam. It gets worse... "Sunny Land" has also been shamelessly dumped on Steam by other asset flippers apart from UndoTheJamDamage: [list] [*] "[url=https://store.steampowered.com/app/1487900]Beastie Land[/url]", asset flipped by Johnny Ginard [*] "[url=https://store.steampowered.com/app/1525650]Solo Fox[/url]", asset flipped by RevDay Studio [*] "[url=https://store.steampowered.com/app/718320]FoxyLand[/url]", asset flipped by BUG-Studio [*] "[url=https://store.steampowered.com/app/719120]O'Fox Life[/url]", asset flipped by O'Stinky lab. [*] "[url=https://store.steampowered.com/app/2059230]mrFOX[/url]", asset flipped by Interactive Pixel Entmt. [*] "[url=https://store.steampowered.com/app/1075790]Fox and Bunny[/url]", asset flipped by nilow/Droid Riot [*] "[url=https://store.steampowered.com/app/1487900]Beastie Land: Fast-Paced 2D Platformer Adventure[/url]", asset flipped by HSG/TBD [*] "[url=https://store.steampowered.com/app/1053730]Foxyland 2[/url]", asset flipped by BUG-Studio [/list] Take a look for yourself... these are all [i]exactly the same game assets![/i] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Sunny Land" is just a simple 2D retro pixel platformer asset pack/demo, and doesn't have any merit as a proper, fully fledged PC game. It's just a minimum viable product, just enough to get through the non-existent quality control on Steam Direct. Not a real game. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from UndoTheJamDamage.
I wanted to like this game. It's a "too hard" style platformer, and some of the initial challenges are over-tuned to be almost funny. However, in the first level you are forced to sit through a ~5 minute dialog that had zero interest to me. I hate when people waste my time like this. After that, I finally got to play the second level, which was pretty fun. Though I could not figure out what to do at the start of the third level and gave up after about 5 more minutes. Pretty poor quality control here. Buy Eryi's Action instead.
Обзор за 10 секунд https://youtu.be/SmhlhKYS7Cw