
Slumbering Feline is a single-player, one-shot game featuring a feline-themed story. Step into the shoes of Momo, who finds herself lost in a strange dream and trying to escape from her slumber. Can Momo find her way out of this dreamscape?
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Slumbering Feline is a single-player, one-shot game featuring a feline-themed story. Step into the shoes of Momo, who finds herself lost in a strange dream and trying to escape from her slumber.
Waking up in an unfamiliar world, Momo is equipped with the mystical gear she’s always desired. Momo will explore, battle enemies, discover weak points, find the key, and make a daring escape. Can Momo find her way out of this dreamscape?

2D side-scrolling platformer with pixel-art and an atmospheric environment.
Unique combat system featuring Shutter Attacks and Parry Actions.
10-30 minutes playtime.
A single objective within a large, interconnected level.
7 enemy types, 2 weapons, plus a parry mechanic.
15 unique power-up.
4 checkpoints for respawn and progression.
Hidden quest, Side quest and various Puzzles.
Xbox controller partial support (Windows Only without Steam Input).



Hi! This is Raditz, one of the creators behind Slumbering Feline. My team and I are thrilled to announce this new game, blending a short story collection with unique gameplay elements.
In Slumbering Feline, we've introduced a scan or shutter-style combat system, where you attack enemies in a distinctive, non-traditional way. Although this is a one-shot story, we hope to continue building on its world in future installments.
We’re excited to share this experience with you and bring together everything we've learned over the years. We hope you enjoy playing Slumbering Feline as much as we enjoyed creating it!
Slumbering Feline was honored as a Nominee in Indonesia Game Awards 2025
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This is a good concept ruined by poor implementation. The mechanic of shooting the flames around an enemy to defeat it is fine on its own. Quick respawn time is fine on its own. But when I encountered two enemies next to each other, and the first one respawned right on top of me before I could beat the second one, I knew the devs had done messed up. And yes, you have to go through them - no way around. I hope the devs learned a lot from making this and keep making games.
game is good but the quick re-spawn of enemy make it ♥♥♥♥ ..
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice Game
I’m actually enjoying this one. Would be nice if the character could jump though—then I could dodge instead of having to parry every time. Overall, a solid casual game.
very good game would highly recommend
Хорошая инди-игра из Индонезии. Проходится на 100% буквально за час, оно того (возможно) стоит. Хотя музыка подкачала. Проще её отключить и включить какой-нибудь дота реп на фон, ей богу. Графика неплохая, сюжетик присутствует. Из минусов - уродское управление. 7 секиро из 10 котиков.
Fun game, would highly recommend, difficulty 1 / 10. Time to 100% 30 - 60 minutes with the use of this guide https://steamcommunity.com/sharedfiles/filedetails/?id=3660466272
Very interesting and promising games, hope the developer keep giving updates.
This game mechanics are one of a kind that I have never played before. Although the game has offered an immense amount of difficulty, the game is still beatable. I had to use every item at my disposal, including farming the magic stones, by dying over and over again, since there is no penalty for dying many times. The enemies are not that difficult, it's just that they respawn so fast like there are 2 enemies side by side, I defeated one of them and start fighting the other, I haven't finished beating them, and the defeated one already respawned again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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