
Build your dungeon, command demons, set traps, and slay invading adventurers with powerful spells.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take on the role of a powerful demon tasked with building and managing your own underground lair. Unleash your evil genius by designing complex dungeons, summoning a wide range of demonic servants, placing traps, and casting powerful spells to defend your domain against adventurers who dare to enter.
Command your imps to dig tunnels and build rooms that attract creatures with different needs and abilities, populating your dungeon. Careful planning is essential to keep them productive and satisfied, while protecting your underground fortress.
Design dungeons where every corridor becomes a deadly trial thanks to your arsenal of traps, including spikes, poison, and flames. You have many tools at your disposal.
Master devastating spells, such as fireballs or lightning, and summon an army of skeletons to crush your enemies.
Progress through many levels featuring varied challenges that demand strategy and careful planning to achieve victory.
Are you ready to embrace the darkness and rule your own underground kingdom?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Danish, Spanish - Latin America, Hungarian, Japanese, Norwegian +8 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The next step/gen? i need more time with this. but I'm not going to return. This i have a plan to play this. it looks and feels good. it need a good narrator, and with out it feels empty. me human. it feels like early access just like me review.
As a massive fan of the Dungeon Keeper games, I'll tell you: It's Dungeon Keeper. KIND OF. The game is a treat for the eyes: cell shaded environments and creatures make everything so dang cute. The music is fun and harkens back to the good old days of slappin' imps and causing chaos. This game could be improved a few ways, and the biggest FOR SURE is a leveling system. The best part about ol DK is seeing all the numbers overhead, and being able to respond to combat without guessing. There aren't any levels, there isn't any way to know how strong everyone is. You don't need to train anyone to win here, you just have numbers and that's it. Having unit collision is something they did back in 1997. You need to do this too. Clipping all these dummies together is AWFUL. Being able to pick up specific units also. To respond to attacks and maneuver your pieces into position, as well as regular inventory is important. There is currently no way to pick up anyone specific unless you go and find them. Tedium kills games. And lastly, LET ME SLAP/POSSESS IMPS/MINIONS. You missed a real opportunity here. Being an imp in VR?! That would be so cool. I love the game, but it is missing so many pieces to make it great.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's what you think it is, very well done. Throwing your minions where they need to be is super fun!
Yes, it is the dangeon keeper VR.
I've played a few of the 'I wish I were Dungeon Keeper' games in my time. All of them fell short, because Dungeon Keeper 1 and 2 were just fantastic. Dungeons 1/2/3, War for the Overworlld, a handful of others so unremarkable I can't even remember their names, they all had something wrong with them. Some, like Dungeons, were more of a theme park style of game wearing a DK disguise. Underworld Overseer, weirdly, comes closest out of all of them. It's a VR game, so it has to have simplified systems, but it's close enough to hit a lot of the right notes. The library and research, the summoning of "Horny" the Horned Reaper, training rooms to level up your creatures, specialized units that are attracted to specific rooms, lairs for sleep and a hatchery for food.. I mean mandrake roots for food, because reasons. Casting spells, collecting gold, graveyards for -vampires- skeletons... A lot of the pieces are there, looking slightly different. But it's simplified. Where in DK your creatures had ten levels and gained more abilities as they levelled up, in UO they level up once... and don't get noticeably much better. You can't train up your wizards I mean cultists so they research faster, they'll do their thing and eventually take one or two desultory swings at a training dummy if they feel like it. You can't train up your imps so they learn to teleport or cast haste on themselves, instead they just run into the incoming enemies, pick a fight, and lose instantly, only to be replaced by new imps until you have a minimum of five. You can build traps! But if a Thief hero is locked on to a trap, it won't activate. In fact, traps utterly ignore thieves, so a single thief can just invalidate every single trap you have... and when they disable a trap, an imp will run over to reactivate it and get killed immediately, which will call another imp, and there goes all your imps. Again. The only luck I've had with traps is to funnel Heroes into long straight paths and hope my crossbow traps shot through the Thief to get at their friends so the traps weren't completely useless. Being a VR game with a flat playing area also gave me incredible neck pain from having to constantly look down at what was happening. I'm pretty sure I gave myself permanent cervical vertebra damage... but I've been pretty sick so that could be unrelated. Despite all that, it's the best DK-like game I've seen in years. It definitely scratches that itch the right way, it does its (simplified) stuff very well, and maybe best of all, when I asked for advice on how to beat a near-impossible level, one of the devs playtested it, realized that some of the changes they had made had made the level unbeatable, and they quickly patched it to be beatable. You don't get that kind of response often, and I really appreciate it. When you beat the game you have an option to replay the levels at a higher difficulty, but that's not really my thing. The game could do with more gold, or lower salaries, or more infinite money sources, because I liked taking my time in DK2 and often cast the Create Gold spell to last longer, something UO doesn't have. It would also be nice to have a "skirmish" mode with generated levels, but the game is a very nicely curated each-level-as-a-puzzle sort of game, so if that's what you're looking for, I have some great news! Overall? A positive experience, with some flaws, but definitely worth padding our your VR library with.
Super jeux style dungeon keeper. Merci au dev de nous faire profiter en vr :)
I love it!
Хорошая, расслабляющая игра, с удовольствием играл на нормальной сложности, возможно пройду еще раз на хардкоре
Really impressed for a game under $10. I think it is fun and interesting, but needs a bit more help. Things if they fixed I think would make it a $20 game. __More settings options. For graphics for sure. __Fog of war. I don't think works. To many ways to get in and on large maps way to hard to see. __Height adjustment. Feels like most the game I'm locked to 20' above ground but the maps are big. Constantly scrolling around to see what/where everything is. __Talks about building rooms 3x3. If you don't have the space, can you build a 4x2, does the more tiles equal more resources? Unclear. __Tutorial in the beginning didn't seem that clear. After starting I had no idea what to do. __Building more Rooms Creates More? Building more training rooms does it create more creatures? Faster? Is there a limit, IE after a 6x6 does it no longer matter. Seemed like I built some massive rooms for training, then the creatures just still came out at the same time.
Over a quarter of a century ago, one of my favorite games was released: Dungeon Keeper 2. I have played that game through numerous times and still love it. Since then, there have been a number of games released that attempted to accomplish the same idea, but none have come close. Underworld Overseer isn't as good, but it has done much better than any other similar product. I have enjoyed the variety in the levels, and the game play overall. They have made good use of VR, and it is one of the best VR games I have played (of course, nothing comes close to Half-life: Alyx). The levels vary in difficulty. I nearly gave up a couple of times, but thank goodness of the Internet ( I did have to check twice.) Overall, I really enjoyed playing this. And I do recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Battle Sister Leah | $37.3K | 81 | 78% | $15.99 |
| Aggressors: Ancient Rome | $37.3K | 281 | 82% | $5.39 |
| Jury - Episode 1: Before the Trial | $37.3K | 213 | 86% | $5.99 |
| Total Extreme Wrestling 2013 | $37.3K | 82 | 91% | $19.99 |
| Jet Kave Adventure | $37.3K | 133 | 86% | $14.99 |
| The Killing Stone | $37.3K | 90 | 97% | $12.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |