
An idle dungeon management game, where high tier units can create low tier units.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Has Microtransactions..... an IDLE game with such bad idle grind and no build or variety to it, that has 5$+ Puchasables that show up over time as offers.... Actually gross and barely game ontop of that.
microtransactions in an idle game..? eesh
Not very fun, not very engaging. Some elements have long timer without producing anything (e.g. Runes) which is not what an idle game is. Make a mistake and come back in 5 days to try and beat the same progress wall again. Kind of a cash grab as well if you want to feel real progress.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
This thumbs up comes with a major caveat: If you don't want to spend many, MANY hours trying to 100% the game, then avoid this one. If you want a game that you can play for the rest of your life (not really kidding), then this is perfect for you. Keep in mind that I played the game 100% free, so if you do buy any of the DLC, you will very likely get it done much faster. My play time is definitely higher than it needed to be, I idled a LOT. Is the game good? Yep. Yep, it is. Is it boring and tedious? Also yep. Is it extremely satisfying getting upgrades and watching all of those numbers go up faster and faster? OOOOOHHHH YEEEEEAAAHH. It's perfect for idling in the background while you do other things, and it has offline progression, so once you start playing, you're always gaining [i]something[/i] at all times. If you like these types of games, then play this. I just got the last achievement, and I had to ask myself "o.k. now... do I keep playing? It's been 750+ hours". My conclusion: if I don't stop playing now, I'll be playing this game every day for a decade. This game has the ability to hook you for a long, long time. I had a really good time, but it's time to move on now. Thank you, Underworld Idle. We may meet yet again...
еще один кликер, хз мож знающие оценят, по моему што то што это ...
Определенно хороший кликер, постоянно дают новые механики, поддерживают интерес к прогрессу разными заданиями и испытаниями
Finally reached endgame. It took me 7k+ hours to reach endgame. Just have that in mind. Number go up indeed.
I'm honestly surprised at how in depth this game is. I play A LOT of idle and incremental games... this is definitely one of the best. Up there with NGUIdle.... and that's the GOAT.
Idle игра про управление подземельем, где юниты более высокого порядка могут создавать юнитов низкого порядка.
Вообще не затянуло
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.