
Underworld Dungeon is a rogue-like action-adventure, in which you explore a ruined Greek dungeon hidden within the depths of the Underworld. As you dig deeper, ancient weapons and armor will be uncovered which you can combine to create more powerful gear.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
"Underworld Dungeon" is an extremely badly made procgen disaster, a top down brawler/RPG-extra-lite with godawfully crap graphics and worse gameplay. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. Now, to elaborate as far as it goes for this particular procgen crapfest, usually when developers phone in their job and use procgen, they at least arrange the procgen copy + paste garbage such that playable levels are the result... the developer here didn't bother even with that. Some of the map layouts that get thrown at you by the algorithm are unplayable, killing your game. What a screwup. As a result of this poor decision, the game gets tired and repetitive almost immediately, even when it works. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This game is fairly dated at 8 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $8 USD for this. Talk about delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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I completely fell in the love with this game! I would recommend that anyone who is looking for a good 30-45 minute investment to check this out. The crafting system throws a little bit of complexity and gives you a reason to finish rooms instead of boss rushing. I put together a review on youtube and would suggest anyone go check it out if you're interested to learn more. This is a 100% recommend from me! https://youtu.be/1wxCt9jQGpw
yeah edit: not as many items as you would think, and 4 biomes, 4 bosses. definitely fun for sub $2.
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The enemies attack is difficult to predict, some enemies (like bat) doesn't have attacking animation, which caused the difficulty to dodge its attack and calculating distance. The inventory's control is terrible, you will have to drags items one by one if you want to equips them or to crafts them, and the vaild area of slot is tricky, it is frustrating to keep trying to drag a single item into a slot because it will failed and returns to the orignal place again and again. Despite the achievement's amount is few, it is not easy to getting them because of the problem being lists above- not to mention that these problem is not fun to conquer with.
good time waster
Игра "Underworld Dungeon" - это увлекательный рогалик с пиксельной графикой, который сразу цепляет своей хардкорностью и разнообразием. Каждый забег уникален благодаря процедурно генерируемым уровням и случайным предметам. Порадовала глубокая система крафта и широкие возможности для развития персонажа. Бои требуют тактического подхода, нужно постоянно адаптироваться к новым врагам и окружению. Сначала игра кажется сложной и даже несправедливой, но после нескольких смертей начинаешь понимать механику и находить новые стратегии. Умирать придётся часто, но это только подстегивает к дальнейшему исследованию подземелий. Несмотря на пиксельную графику, игра выглядит стильно и атмосферно. Музыкальное сопровождение отлично дополняет мрачную атмосферу подземелья. Из минусов можно отметить некоторую однообразность окружения и иногда несбалансированных врагов. Но в целом, "Underworld Dungeon" - это отличный выбор для любителей рогаликов, готовых к сложным испытаниям и увлекательному геймплею. Рекомендую!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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