
The reimagined roguelike deckbuilding experience. Build two separate decks every run to find overpowered combinations and discover unexpected synergies. Discover a sci-fi world, face hostile fauna and experience unique and challenging runs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Три вида энергии: оружие, двигатель, цпу. Карты имеют разное действие в зависимости от того, какая энергия на них тратится (выбирается игроком). Фишка в грамотном манипулировании энергией. Играть скучно. Графически тоже не очень (Slay the Spire красивее, лол)
Game is relatively unfinished and unbalanced. Fun for an hour or two but not worth buying. Stick to Slay the Spire or other games in the genre. I accidentally left the game open the first day to go eat dinner and can't refund.
这个游戏从头到尾都是每轮只有黄蓝绿各1费,但是卡组所有卡每轮都可以按随机顺序打一遍(可以跳过),这就导致80%有费用的卡抓来就是恶心自己,同时0费的多数卡又过强了。想像一下我的卡组无限大,都是0费打4,0费架7盾,那我任何战斗都是FTK了。总得来说就是下限极低,上限极高,后者没问题,但是前者问题比较大。还是觉得至少第二层和第三层允许给某一颜色加1费用上限吧。 只用skip流通关了一次(核心是加农炮,跳过一次随机打4还不消耗),因为skip操作又可以过牌又比较容易获得,还有些卡被跳过有额外收益,感觉是这游戏唯一稳定的套路了。 最后就很想吐槽敌人设计。首先是一层BOSS之一,每次跳过获得一点力量,首先不说新手刚刚接触游戏理应鼓励玩家活用各种机制,你不鼓励跳过就算了。但是不跳的话第一层一堆基础卡真的一点点胜算都没有,你加临时力量我都能接受,大不了你多段攻击的时候我忍痛不跳过呗!但是你加永久力量我是接受不了的,这个buff强度远超全游戏99%怪包括三层BOSS,建议设计者不要再参与任何数值策划工作了。另外就是三层小怪有一个组合2巢穴+1水晶,巢穴被动是心脏律动(每出一张牌掉一血),水晶每轮受伤三次之后无敌。没错,这个组合就是上边那额外的1%,放撸塔那边也是高阶心脏难度(那边还随手4,5费这边永远3费),我SL了好几次才剩18血过了,水晶每轮打二十多巢穴要么9+9要么双debuff(居然还有扣skip的这还玩屁啊),心脏看了都自叹不如。只能说设计这个组合的人请立刻收拾东西找其他工作,不要再祸害游戏业界了,谢谢。 —————————— 更新:埋。
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Hours played at review time, across 24 reviews with recorded playtime.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $459 | 3 | 67% | $6.99 | |
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| $393.8K | 1.1K | 72% | $19.99 | |
| — | 0 | — | — | |
| $0 | 62 | 90% | Free | |
| $1M | 1.6K | 87% | $19.99 |
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| $7K | 57 | 81% | $4.99 | |
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| $7K | 87 | 28% | $4.99 | |
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| $7K | 237 | 92% | $2.23 |