
Make the bullet's path through colorful lollipops
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Nice, short and unique puzzle game. I had good time playing this. Other than that. I the yellow and purple candy was quite confusing and took a while for me to understand. I would recommend you to put a tutorial for those too.
A sweet look into the mind of a fledgling game designer. Underliner is not particularly high-quality, but that's fitting for the super-low price-point. It's certainly worth its cost. It's a cute, relaxing, and fun enough terse puzzle game experience with a strange charm in its simplicity and sparse flair of the designer. And it's among the divine (to me) category of first-person puzzle games with a somewhat unique mechanic—high esteem in my book. Some of the puzzles I rather quite enjoyed, however some others were hampered significantly by inconsistent and finicky mechanics—mostly in the reflection off the gray marble, though the moving lollipops shared a similar issue. On several occasions, I had actually logically solved the puzzle much earlier than my final executed solution would imply, but the reflection mechanic was so inconsistent and particular—the camera angle or positioning on the previous lollipop [i]just[/i] not quite right—that the execution failed, and it was not clear that the failure was due to shoddy positioning rather than an incorrect logical solution. I do wish that the beam snapped to the center or top of each lollipop rather than just landing and firing from the exact position from the first-person camera angle—this could have made the game a lot more consistent, removing weird cases where the beam died limply on glass, etc. But the flaws of the game are to be expected from a beginning designer, and any such cheap small game, and in a way charming, at least to me. The art and sound are incredibly basic, akin to a student's first 3D game, but that's again to be expected with this price-point from a new solo developer. Yet, at least to my western eyes, the entire facade feels rather uniquely foreign; only a glimmer of Korean text can be found in the game, but the entire design philosophy simply [i]feels[/i] to me culturally distinct from the thousands of equivalent cheap American games or student projects I've played in years past. The decisions of what to emphasize and what to polish, and what to leave bare, strike me as curious. As a result, I enjoyed the basic aesthetic of Underliner more than I typically do for games of this stature. Overall, a short and simple 20 to 60 minute first-person puzzle experience (depending on your experience and mindset), worth the money, and worth the time to complete, despite its neophytic flaws and shortcomings. I hope to see more from the designer in years to come.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A first person puzzler where you make bullets bounce from one lollipop to another. The game obviously looks like crap. I didn't finish it, but there doesn't seem to be much content. The mechanics are not totally clear, and in two of the puzzles I tried, the solution ended up being something I'd already tried, but couldn't get to work right the first time. There's no GUI or storyline, or even music. Overall, this seems like the prototype to what could become a decent game, but it is nowhere near a finished product.
[h1] 총평 - 가벼운 입문자용 퍼즐겜 [/h1] -제가 퍼즐겜을 싫어하는 이유가 복잡하고 어려워서인데 이 게임은 단순하고, 어려운 기믹이 없어 가볍게 즐기기 좋았습니다. [b] 플탐 [/b] - 최소 50분 ~ 최대 1시간 30분 [b] 조작감 [/b] - 간편함 [b] 난이도 [/b] - 적당함 [b] 그래픽 [/b] - 몽환적 [b] 테마 [/b] - 매력적 [h3] 게임의 특징 [/h3] -총알로 막대사탕의 불을 켜는 퍼즐 게임입니다. -테마가 달?콤한 색깔을 많이 써서 좋았습니다. -풀어야하는 퍼즐은 막대사탕인데, 사탕의 색깔에 따라 성질이 다릅니다. 두번 맞혀야 불이 켜지는 사탕도 있고 스위치 역할을 하는 사탕도 있고 다양합니다. -스테이지같은거 없이 전부 한 맵에서 이루어지는게 좋았습니다. [h3] 아쉽거나 불편한 점 [/h3] -절벽이나 계단처럼 떨어질만한 곳은 투명벽으로 막혀있어 빨리빨리 갈 수 없는게 아주 쬬오금 아쉽네요 -성질은 다른데 색깔이 비슷한 사탕이 있어 가끔씩 헷갈리는 일이 있었습니다. -게임의 매력적인 특징으로 볼 수 있겠지만 텍스트가 거의 없어 기믹을 이해하거나 튜토리얼 장소를 찾아가는게 살짝 불편했습니다. -총알의 트레일이 빨갛게 표시돼서 어느 사탕을 안맞혔는지 알 수 있는데, 가끔씩 트레일이 겹쳐 몇번을 지나간건지 제대로 확인할 수 없었습니다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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