
Underhero is an RPG-platformer where the chosen hero has failed, and an underling of the evil king takes his place as the new hero. Use timing-based combat to defeat enemies as you venture across the land, face off against quirky bosses, and save the kingdom from your own evil boss, Mr Stitches!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Peak cinema, найкраща інді гра яку я грав, дуже захопливий сюжет та різноманітні боси, рекомендую
I really love this game, even if it isn't perfect. First of all, the sprite work is top notch. It looks great and has so much charm. The enemies and characters are so expressive and they all make funny little sounds and have creative attacks. While there isn't much, a lot of the games music is pretty great especially since its dynamic. I love this games combat, even if it is a little simple. Its super fun and engaging and I really love the twist on the turned base genre which I have a fondness for, but I personally wish it had more depth. The level design wasn't really that great to be honest. The forest world was definetly a good introduction to the game but then after came the snowy world which I didn't really like at all. Every area outside the mansion felt like just a straight line filled with stupid tree parkour. The mansion was also a pain to explore filled with dark mazes that had time limits. After that the jungle and factory worlds are better even if they both have their pains. The worlds in this game like to use a lot of backtracking and mazes in the design to extend their playtime which im not really a fan of. a lot of rooms also sort of look the same contributing to getting lost. The bossfights all except for the grey kid all felt sort of underwhelming feeling like mario bosses being pretty simple and not really using the mechanics in creative ways. I was especially disappointed by the battle with lord stich because of how hyped up it was and how cool the music was, but it was easy and ended early. I really enjoyed this games story and the twist was very well done. The only disappointing thing is that it takes forever to get to the good stuff, and before that, its pretty uninteresting which I was fine with, but other people might give up on the game early. I really hope this game gets a sequel because it has so many interesting concepts and I hope they deepen the combat, fix the level design so it doesn't feel so flat. I really don't blame the developers for the issues with this game because to my knowledge it was their first (which is pretty impressive btw) but I do want to say them because I really enjoyed this game.
Great story, gameplay could've got more polishing but it was still fun, only minor bumps in the road. VERY recommended
Great Story, Rewarding Gameplay, Unique Battle system... this Game is a real Surpise hit :D
I love this game. The encounters, level platforming, and overarching story are great fun. I revisit it to replay. If they made a sequel I'd buy it immediately. Go into this blind, if you can!
From a technical perspective, Underhero has quite a few issues: - Resolutions are broken on 4K screens, one must manually select a 1080p resolution in Windows before starting Underhero. VSYNC is also broken: With VSYNC, the game is unplayably laggy, without VSYNC, there is awful tearing. Even NVIDIA overrides (force VSYNC/GSYNC) don't fix this. - Controls are pretty floaty and unprecise, particularly with an analog stick gamepad. For instance, climbing ropes makes you inadvertently toggle sides, and one of the minigames regularly misses button presses---changing over to keyboard input fixes both problems. In a similar vein, collision detection (e.g. at platform edges) is quite glitchy. - Usually, I am good at rhythm games (say, Crypt of the Necrodancer). Underhero does have some rhythm features (for critical attacks and one minigame), but I haven't been able to get them to work reliably. Luckily, the game still plays well if you ignore the background rhythm altogether. - Pixel art varies greatly in quality, from okay-ish (main characters, worlds 2 and 3) to simple (wall tiles in world 1) to programmer's art (some enemy and background sprites). The combination of different pixel art resolutions makes the overall look yet more messy. Also: Who in their right mind comes up with the idea to rescale pixel art? Even with nearest-neighbor texel filtering, the results are horrible. - There are some minor bugs and annoyances in scripting: At one point, the game tells you that you are locked in, but you aren't. Your low-health indicator keeps popping up during cutscenes. Some dialogue lines skip by without any input. You can backtrack, but there is nothing new to be found---while outdated and now unfitting dialogues still play (with Liz, mainly). - The first world (up until the tree) is a long, boring tutorial that feels like the devs themselves were learning along the way. Yet, in spite of all these issues, I still had quite a lot of fun with Underhero. The basic gameplay mechanics are simple, but fresh and enjoyable. The world building is interesting, the soundtrack fitting. Some of the events and ideas made me chuckle ([spoiler]the tree basement event, the graveyard, the special lava[/spoiler]), some made me laugh harder than I'd like to admit ([spoiler]the puzzle guy, the chieftain's son, the hat story and its conclusion[/spoiler]). The final boss fights and the ending scenes were heartwarming and gave the entire game a satisfying conclusion---quite a lot of games could learn from this! Thinking about it, had I played Underhero on the SNES as a kid, it'd probably have been one of my favorites.
second time i buy it, i adore this game
Your shield breaks and disallows blocking all together until you buy another one.
I don't know where I got this but looking through my library it seemed like a basic platformer so I gave it a shot. On first load the menu did not appear and the screen scaling seemed to be off. Upon restart I was able to start the game. There is an endless amount of cutscene yapping at the start of the game, I pressed 'A' hundreds of times. After the intro you're in a hub area that has tons more optional yapping and some mandatory yapping where you have to get your employee punchcard to escape. Then there's finally gameplay and it turns out it's turn based combat filtered through a very very slow rhythm game - the worst possible combination of gameplay elements I can imagine. I tried to wade through it but I just couldn't take it. I alt+F4'd out of the game and joined the 25% of players who did not get the achievement for killing the first enemy. It is absolutely cuh-razy to me that games are allowed to have a 'Very Positive' rating on steam when 1 in 4 people [i]quit the game[/i] the instant they are exposed to gameplay.
https://youtu.be/8retiBl9I2A Plenty of style and humor but the combat system is over designed enough to feel out of place against the other elements.
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Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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