
Underfire is a dynamic multiplayer team war game. You have to fight on stragic maps using various weapons up to 8 players. By correctly managing your current arsenal and skills, you must lead your team to victory!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
ЧтА этА такое????Доширак более рациональная покупка,чем эта какаха)))) https://youtu.be/_zLmWa85c1M
Yawn.. Just another lazy, super low effort ASSET FLIP from the Unity Asset Store. Asset Kit flipped is right here on the Unity Store: https://assetstore.unity.com/packages/templates/systems/tps-shooter-military-style-99065 My Review and exposure of this zero effort game: https://www.youtube.com/watch?v=x5xOrlEjrnk&t=29s This is NOT RECOMMENDED. It's just a base foundation for a game where all this developer did was change the name of the Asset kit to "Underfire" There are MUCH better FPS games available for FREE people. My Score: A big fat googled ZERO asset!
+İlk maça göre oldukça iyi. +Grafikleri standard bir bilgisayarın kaldırabileceği türde gayet iyi. +Kasma sorununu fps sorununu dert etmeyin sunucu değişikliği yapın dewamkee. =Karakterler biraz daha iyileştirebilir =Kamera açıları biraz daha toparlanabilir -Not: Fazla oynayamadım hemen yargılamayın :)
The game has some potential to be a good shooting multiplayer but it has technical issues , sometimes the enemies are not visible and only their guns, and only bots are playing the game there are no players yet.
Nice game!!
Trash that no one is playing stay away
Make it so that I can actually use the other guns and load into a custom match and I'll take back this review. For now, needs a lot of work...
No.
我应该是这款游戏的第一位中国玩家,首先这游戏人很少,可以和bot打,目前有两张地图,游戏体验肯定不如大厂的fps,但作为休闲应该是可以的,建议游戏免费吸引更多玩家,中国玩家可以加QQ群882578934一起讨论
競技性があるとてもいいゲームです ちなみにショットガンはリロードすると撃てなくなります。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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