
UNDEAD CITADEL hurls you into a brutal, physics-driven VR adventure through a cursed citadel teeming with relentless undead. Slash, stab, shoot, or explode through hordes of enemies using swords, axes, bows, and more. Every hit feels real as you fight your way through fast-paced medieval battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
UNDEAD CITADEL hurls you into a relentless adventure, where you’ll face off against hundreds of undead in brutal, cinematic combat. Slash, stab, crush, shoot, or dismember with your own hands as you carve your path into the heart of the cursed citadel.
Fight realistically using a complete physics system built specifically for VR. Swing, stab, block, and parry with 1:1 motion. Your weapons react naturally to force and timing, making every strike feel real and satisfying.
Choose from over 60 weapons, including swords, axes, war hammers, bows, arrows, shields, two-handed weapons, and more. Use bombs, flasks, and even dismembered limbs to survive. Each weapon has its own stats for durability and strength.
Face a relentless horde of enemies in varying states of decay, each with distinct weapons, armor, and attack styles. Read their defenses, dodge or parry their blows, and strike with precision to exploit their weaknesses. And when they fall? Loot their weapons; they won’t need them anymore, but you definitely will.
Uncover the dark secret behind the plague as you explore over 10 different environments. Engage in combat, solve puzzles, and experience a gripping narrative-driven journey through the depths of the Citadel.
Fight off endless waves of the undead and climb the online leaderboards. Test your skills and push your reflexes in pure survival chaos.
Freely test all unlocked weapons, potions, and items in a safe sandbox to practice your moves and combos.
Various options for moving around with smooth and instant turning via smooth locomotion.
Ready to test your mettle and face the horrors within, Warrior?
Sharpen your blade, steady your aim, and prepare to enter the Undead Citadel.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 334reviews | 73% | — | $186.6K |
| $20.99−30% | 486ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meathead cut-em-up with the most unpleasantly unnecessary story mode I've seen in a long time. it's like it's performing clinical reconstructions of jokes, completely faithful to genre tropes and "what you'd expect" but not actually understanding what makes something funny. Your character just screams about brothels for most of the first act and then becomes completely devoid of personality for the rest of the game, fading into ambient crankiness. Much like the main character, the level and mechanical design of this game is not clever, with most of the puzzles being "find something somewhere in these soupy visuals." This kind of 2002 action-platformer deal results in an atrocious final bossfight that feels like it's straight out of a bad god of war copycat. I was just gonna leave this game alone because I like to see a VR game succeed these days but that final bossfight was so deepy underwhelming and tremendously frustrating that I'm over it. oh and the inventory made me lose my mind, I couldn't do anything without pulling potions off my belt and throwing them across the room. Christ.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian, Korean, Portuguese - Brazil, Catalan*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Undead Citadel, developed and published by Dark Curry S.L., is a medieval dark fantasy VR action experience built around physics-driven melee combat and visceral first-person immersion. Rather than relying on flashy spectacle or cinematic cutscenes, the game places its focus squarely on the tactile sensation of wielding steel against shambling undead foes. Set in a plague-ravaged land where cursed citadels and crumbling strongholds teem with reanimated horrors, the experience is designed to make every swing, block, and parry feel personal and physically grounded within virtual space. The standout feature of Undead Citadel is its combat system. Built specifically for VR, the mechanics translate real-world arm movements directly into in-game strikes with minimal abstraction. Swords, axes, maces, shields, bows, and throwable weapons respond to player input with satisfying weight and impact. Timing and positioning matter—wildly flailing rarely succeeds, while deliberate strikes aimed at weak points or defensive gaps are rewarded. Shields can deflect incoming blows, weapons can clash mid-swing, and enemies react dynamically to where and how they are struck. The physicality of combat is reinforced by detailed sound effects and responsive animations, giving encounters a visceral intensity that makes each duel feel immediate and dangerous. Weapon variety adds depth and experimentation to the experience. With dozens of tools of destruction to discover and unlock, players can tailor their approach to suit their preferences. Fast blades favor agility and precision, heavier weapons emphasize stagger and brute force, and ranged options provide tactical breathing room when overwhelmed. Durability systems and different damage properties encourage adaptation, especially as tougher enemy types begin to appear. Some foes are shield-bearing skeletal warriors, others lumber forward in heavy armor, while certain grotesque creatures demand creative tactics to bring down efficiently. This evolving roster prevents combat from feeling static, even when revisiting similar environments. The story campaign unfolds across multiple levels that guide players through forests, fortifications, dungeons, and the towering citadel itself. Environmental storytelling carries much of the narrative weight. Scattered relics, ruined structures, and atmospheric details hint at the downfall of a once-thriving realm overtaken by dark forces. While the plot itself remains relatively straightforward, the grim setting and steady escalation of threats maintain a sense of forward momentum. Hidden collectibles and optional exploration offer additional incentives beyond simply clearing enemy waves, encouraging players to engage with the world beyond combat alone. Beyond the main campaign, additional modes extend longevity. Horde Mode places players in survival scenarios against increasingly relentless waves of undead, testing stamina, strategy, and weapon mastery. Armory Mode functions as a sandbox where all unlocked equipment can be freely experimented with, offering space to practice techniques or test different loadouts without the pressure of progression. These modes enhance replayability, particularly for players drawn to refining combat skills and chasing high survival scores. Visually, Undead Citadel embraces a moody, gothic aesthetic. Dimly lit corridors, torchlight flickering against stone walls, and fog-drenched exteriors create a somber and oppressive atmosphere. The art direction prioritizes mood over hyper-realistic detail, ensuring clarity in VR while maintaining a convincing medieval tone. The undead themselves are varied and unsettling, with decayed textures and distinct silhouettes that reinforce the game’s grim setting. Combined with immersive sound design—metal clashing, bones cracking, distant moans—the audiovisual presentation effectively sustains tension. However, the experience is not without its limitations. While combat remains engaging, mission structure can become repetitive over extended sessions, particularly for players seeking greater environmental diversity or narrative depth. The story, while serviceable, does not delve deeply into character development or complex lore. Some players may also encounter minor technical quirks depending on hardware setup, though performance is generally stable across supported platforms. Additionally, once the novelty of weapon variety settles, players craving layered RPG systems or expansive exploration may find the progression relatively streamlined. Ultimately, Undead Citadel succeeds as a focused VR melee action title that delivers on its promise of immersive swordplay against undead adversaries. Its strength lies in physical engagement—swinging blades, blocking strikes, and surviving brutal encounters through skill and precision. While it may not aim to redefine narrative-driven VR storytelling, it offers a satisfying and intense combat experience that showcases the strengths of motion-controlled gameplay. For players eager to step into a haunted medieval battlefield and test their reflexes against waves of cursed foes, Undead Citadel provides a compelling and atmospheric journey forged in steel and shadow. Rating: 7/10
Can't recommend. The game is decent enough, but very early on the game hard locks you. It forces you to pick up a potion to progress, but then soft crashes when you do. Tried reloading the game, and the screen was completely black.
So this game might be the best Physics-Based Fighting game I've played (Mostly cause it's probably the only one I've played) but this game actually might be the best one (In my opinion) and plus it has a ton of weapons to use like 80 weapons I think? which is a ton so there's no way you won't find your favorite one also I think it has some great narration but the plot ain't something that special but it's still cool. so yeah I'd give this game a solid 10/10
arena mode is so good!!
holy $h17 300 HOURS, this game is amazing! I highly recommend modding though, not to fix any problems in the game specifically it's just another layer or layers of fun to add to the game. The physics in this game let you do almost anything. this could be a goofy simulator for dumb stuff, a serious battle to the absolute death, or even just a parkour game! every version's a little different though. i always find the newest version most enjoyable but u9 has amazing mods we just don't see anymore, u10 has amazing performance, u11 has just better feel in combat, u7 is the best hybrid all though lacks newer features due to being old! Point is that this game is amazing and should be at least tried by everyone once!
Mind-blowing game and the most entertaining exercise I've had in VR so far.
Отличная физика, классная игра чтобы помахать мечом. Продолжительность ровно такая, чтобы почти не устать от однообразия. Прошёл за три захода, рекомендую.
tuff ahh character
Fun game, easy to run. Took a minute to figure out the last chapter. Tough boss battle, but once you know the pattern it's doable. Get it when on sale or bundle, easily worth the price of a movie ticket.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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