
A fast-paced top-down bullet hell roguelike where every input matters. Fight, dodge, upgrade, repeat. Push yourself to the limit and see how far you can go.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Unbounded is a top-down 2d roguelike bullet hell shooter all about dodging projectiles, fighting bosses, and surviving as long as possible.

Defeat bosses and pick upgrades you deem necessary for your weapon and current run. Each boss has a unique range of upgrades with modifiers that reflect their individual characteristics.

Pick wisely! Every upgrade matters as bosses progressively get stronger the more you defeat.
Early Access introduces 3 unique bosses, each with their own special terrain:

More bosses, upgrades, and weapons to come!
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Languages: English
Reviews
While the game has potential it's in bad need of some QOL fixes. The first QOL fix should be auto aim the reason for this is aiming in the game is really bad. Autofire is another option but not really needed for this game. More enemies are needed right now it is just enter portal fight a boss. The bosses are not that hard so adding other enemies to deal with will help make the boss fights tougher. You could even have the enemies as a boss gate where we have to kill a certain number to summon the boss. It will give the game more variety and replayability. Another thing to consider is enemies dropping loot such as health pickups or temporary stat boosters for 10-15 seconds. You could even use the loot drops to give special attacks that are single use items instead of extra abilities or attacks for the character. This would allow the player to use the ability loot drops to form strategic moments to activate such powers. As it sits I would say 5/10 with a soft recommend if you like this genre. These fixes could get it to an 8 maybe even a 9. Good luck with the game.
Pixel art flash game that let you challenge the boss and explore some dungeon.
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Concurrent players on Steam, sampled daily since tracking started.
Hızlı tempolu, yukarıdan aşağıya bakış açılı, mermi yağmuru tarzı bir roguelike oyunudur. Savaşın, kaçın, yükseltin, tekrarlayın. Kendinizi sınırlarınızı zorlayın ve ne kadar ileri gidebileceğinizi görün.
Weird boss battle game. Zero instructions other than the tutorial which just lets you pick a weapon. Health doesn't regen between levels and there doesn't seem to be a way to recover it? I was at my base trying to figure out how stuff works and for some reason every time I hit spacebar I lost ten health. No idea why. Not sure this game has potential really, Even as a free game, it's not worth the storage space.
免费 没中文 没成就 无界 《无界》是一款俯视角二维肉鸽弹幕射击游戏,核心玩法围绕躲避弹幕、挑战首领以及尽可能长久存活展开。 击败首领后,你可以为武器与当前对局挑选合适的强化道具。每位首领都拥有专属的强化体系,各类增益效果都贴合其自身特色设定。 谨慎做出选择!每一项强化都至关重要,随着击败的首领越来越多,后续首领的实力也会逐步变强。 抢先体验版现已开放三名特色首领,每名首领都拥有专属独特地形场景。 更多首领、强化内容与武器将会陆续更新上线。 为何采用抢先体验模式 我选择让《无界》以抢先体验形式推出,是因为我更倾向于先上线作品、持续打磨优化,而非无休止等待完整版完工。目前游戏最基础的核心框架已经制作完成。我计划后续不断完善系统、调整数值平衡并扩充游戏内容。 这是我独立制作的首款游戏,我满怀热忱,会一直用心优化打磨。 抢先体验预计持续多久 我预计《无界》的抢先体验阶段大约会持续一年。目标是在上线后的十二个月内推出正式完整版。 正式版与抢先体验版有哪些区别 我计划为《无界》新增更多首领、武器、特色强化效果与全新游戏机制。同时,我也在考虑加入结构完整的剧情内容,在现有的肉鸽无尽玩法基础上增添更多体验维度。 抢先体验版当前状态 游戏目前仍处于持续开发阶段。玩家游玩过程中可能会遇到漏洞、未完善功能以及数值失衡问题。我们会保持高频更新,也十分欢迎玩家积极反馈意见。 即便如此,抢先体验版已具备完整核心玩法:选择武器、挑战首领、装备升级。当前游戏内共有四名首领(含教学关卡首领)、三把特色武器以及二十种强化卡牌,每名首领各自掉落五种卡牌。 抢先体验结束后价格是否变动 《无界》是一款为爱创作的作品,游戏正式上线后也将永久免费。 开发中将如何吸纳玩家社区意见 我们在规划开发优先级时,会认真参考并吸纳社区玩家的反馈与建议。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.