
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.9M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has emotionally touched me in a way I hope not to recover from but to grow around and subsume into my being
très bon jeu avec une histoire prenante and un gameplay dynamique, je suis en train de faire le 100% du jeu en ce moment et j'y prend un grand plaisir
Not many stories in games have made me fully, openly cry. Not many rhythm games have made me want to play charts for songs I haven't heard before. This game somehow did both. Thank you D-Cell for making a guitar riff that makes me bawl my eyes out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 83ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the most lifechanging games i have ever played, the music is great, the gameplay is really fun, the artstyle is amazing, and the story is UNBEATABLE.
last level was too hard the screen was blurry
I hadn't finished the story, only halfway as my laptop somehow couldn't handle it and lags constantly, definitely optimization issue (kinda fixed?) , but the whole rhythm game still works. I spend most time in arcade, and i'll be honest, it's a bit mind boggling to handle notes coming left and right at the same time and I like the challenge, i've played (and 100%) muse dash so im kinda split whether to learn new keybinds or rely on muscle memory, the ol switcheroo to left or right does mess with my brain.
Good game :]
The middle is... confused. But man that ending
Now I can recommend the game but not at release as most of the fun tracks were missing from arcade and the performance was bad. It's better now but I still think the pacing of this game could have been better. Rhythm game parts and where you're beating up cops and doing cool stuff? Awesome. The moment to moment story and writing? Little disappointing, its an indie game but I still think the writing ESPECIALLY QUAVER could've been better. I like the themes but Quaver is annoying and I wish her VA would not whisper, weird direction. It just feels like someone's first time writing and it shows, the flashbacks and how you'll go forever without playing. I know its a mix of story and rhythm but that opening needed more gameplay. Hopefully their next game releases more finished, I didn't like that it took so long for them to add the ability to restart a ton of the boss fights and other fights. Like I just had to restart them every time and it took so long for those songs to be available on arcade. Tedious and a big oversight. I haven't played this game since earlier this year and suddenly Penny's theme and all those great songs are available! I was disappointed after beating the game and they weren't there. I like most of those songs more than the rest of the OST. The fight themes are AMAZING. Game is good but devs pls release your next game COMPLETE. I would've waited 6 months to play the game if that what it takes to have a restart feature in a singleplayer game.
And the idea changes you in turn.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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