
A story inspired by old school survival horror. Play alone or together on split screen. Delve into dark environments; hide or run; fight melee or with guns; climb and solve puzzles to discover the story of Unbearable.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Claudia, a woman who has lost her job as a reporter, decides to go to investigate the psychiatric hospital "Milagros" which keeps a story as secret as it is macabre. During this journey she meets people who have the same intentions and others who will get in the way.
With the help of her new companions, she must face the secrets of the psychiatric hospital, but the biggest fight is against her own mind.
Narrative Story: Delve into a dark and gritty story with mechanics inspired by survival horror games from the ps2 era.
Cooperative Campaign: Play the story alone or with a friend in split screen.
Transversality: Climb through the scenarios to reach objectives and solve puzzles.
Hide or Fight: Go unnoticed without alerting enemies or use the different melee and fire weapons to finish them off.
Inventory System: Collect items, manage your resources and combine them to solve puzzles.
Note: Co-op mode can only be played with joysticks, not mouse and keyboard, so you'll need two controllers to play properly.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The faces look fantastic, but the character movement is too stiff and clunky as well as the gameplay too weird / confusing. In times where so many great horror games are on the market it's hard to rate these title unbiased.
Unbearable, developed and published by Farelas, is an indie survival horror project that attempts to merge classic genre sensibilities with more modern mechanics and cooperative play. Built largely as a passion-driven effort, the game carries a clear ambition to recreate the tension and structure of old-school horror experiences while adding its own twists. The result is a title that feels earnest and occasionally compelling, but also uneven, with moments of genuine atmosphere offset by technical and design limitations. The foundation of the game is rooted in familiar survival horror principles. Players explore dark, confined environments, searching for clues, managing limited resources, and dealing with threats that can either be avoided or confronted. This balance between exploration and danger is central to the experience, encouraging players to think carefully about how they approach each situation. Whether choosing to sneak past enemies, conserve ammunition, or engage directly in combat, the game allows for a degree of flexibility that helps maintain engagement throughout its progression. One of the more notable features is the inclusion of cooperative play, allowing the game to be experienced alongside another player. This addition changes the tone significantly, transforming what would otherwise be a solitary and tense journey into a shared survival experience. Working together to navigate environments and handle threats introduces a layer of coordination that can be both enjoyable and strategically useful. At the same time, this cooperative element can lessen the sense of isolation that often defines horror games, making the experience feel less intense compared to playing alone. Atmosphere is where Unbearable shows its strongest potential. The environments are designed to evoke a sense of unease, with dim lighting, narrow spaces, and an overall feeling of uncertainty. The game often relies on mood and pacing rather than constant action, allowing tension to build gradually. When it works, this approach creates moments of genuine suspense, particularly when players are low on resources or unsure of what lies ahead. The use of sound and environmental design contributes to this effect, even if it is not always consistent across the entire experience. Combat introduces a more active dimension to the gameplay, offering players the ability to defend themselves through various means. While this adds variety and can make encounters more dynamic, it is also one of the game’s weaker aspects. Controls and responsiveness can feel inconsistent, and balancing issues sometimes make combat encounters feel unpredictable or awkward. Instead of enhancing the experience, these moments can occasionally break immersion, highlighting the game’s rough edges. The narrative is presented through exploration and environmental cues, gradually revealing pieces of the story as players progress. While the game hints at deeper themes and a larger context, it does not always fully develop these ideas, resulting in a storyline that feels somewhat fragmented. The pacing of the narrative can also be uneven, with certain sections lingering longer than necessary while others move too quickly to leave a strong impact. This lack of cohesion prevents the story from reaching its full potential. Visually, the game reflects its indie origins with a mix of effective and less polished elements. Some areas successfully create a moody and immersive atmosphere, while others feel more generic or underdeveloped. Character models and animations vary in quality, contributing to an overall presentation that can feel inconsistent. Despite these shortcomings, the visual design is functional enough to support the gameplay and maintain a sense of place. Ultimately, Unbearable is a game that sits somewhere between ambition and execution. It introduces interesting ideas, particularly through its blend of classic survival horror elements and cooperative gameplay, but it struggles to bring these components together into a fully cohesive experience. There are moments where its potential is clear—where the atmosphere, mechanics, and pacing align—but these are balanced by sections that feel less refined. For players who enjoy indie horror and are willing to accept a degree of roughness, Unbearable can offer a worthwhile experience with occasional highlights. However, those looking for a more polished or consistently engaging title may find its inconsistencies difficult to overlook. It stands as a project that demonstrates creativity and effort, even if it falls short of fully realizing its vision. Rating: 6/10
One of the most glaring issues with "Unbearable" lies in its gameplay mechanics. The controls are imprecise. Coop does not exist.
this indie horror developer makes sexy female protagonists, that alone is worth the buy. combat is like re4 style, guns and melee weapons. VA is good. so far the developer has made 3 cheap horror games, and I mean cheap as in price, and I hope he continues to make horror games.
Teaboy's Basic(ish) Reviews....I read a lot of reviews when looking at games on Steam, and it quickly gets tiring – those who write involved, down to the micron scale reviews, although helpful, end up like looking at War & Peace when you’ve only got time for a quick 5 minute dump! This is middle of the road and to the point – not easy for me as I tend towards sesquipedalian loquaciousness! Vociferously Verbose? Alright, verbal diarrhoea. (Although I hate panning a developer’s work and all the time, effort and love they put into designing these – it is their life after all – this is my honest, personal opinion of my level of enjoyment. Sorry devs!). A note on time played: My Steam clock does not seem to work properly, indeed, it even minuses time on occasion! Plus, I have a tendency to wander off and leave games running at times, so time played may not be entirely accurate! Obtw, the sequel flawlessly continued from the demo if you played it, so no need to replay the start! Good stuff! Teaboy’s Tonsil Titillators or Toenail Titbits! (Rating) Tonsil Tickler (Totally Tops): The frenchy of which you always dreamt! To quote a master, “She’s got a tongue like an electric eel and she likes the taste of a Man’s tonsils!”. An absolute masterpiece and joy to play. The Tits (Terrific): Everyone loves playing with these! Not THE best bit, but such fun on their own you can be lost for hours....mmmm. What most games you really like score – perfection is so rare after all. Torso Teaser (Taker of your Time): It’s a flat stomach....sure it’s nice to look at, run your fingers over, slobber on a bit, sometimes that bellybutton gets your motor running....but it's just basically the corridor between the two ‘gaming rooms’. The definitive ‘Meh’ - the middle ‘sideways thumb’ option for which everyone on Steam cries. Todger/Tadger & (scroTum) Taters (Tedious): Is it an ‘a’ or is it an ‘o’? Who cares! The meat can be fun to play with for about 5 minutes of your entire day, the rest it just hangs there and generally gets in the way of doing something else. The main problem of course, is the two veg sticking to your inside thigh. This is what this game feels like – the occasional/rare bouts of fun, the rest bobbing like a 19th century British Policeman (now you know why!). Toenail Tornado (Total Toss): A playthrough so appalling it’s like being trapped in a Turkish sauna with the ugliest, hairiest, fattest, sweatiest beast of a neolithic hominid who’s trimming his toenails using pliers and the splinters are reminiscent of a scene from the Normandy Landings. My god how did this get released!? Teaboy Touts (Score): Torso Teaser The Review: For both Unbearable and its sequel Selene's Unbearable Night. Even given the somewhat mixed reviews, I saw these on sale and thought, for once, I'd support a poor ickle dev....considering I'm a cheapskate so literal you could make skates out of me (that admittedly would not last very long), I actually bought under my 66% minimum discount purchase limit. Who knows why - temporary weakness for my fellow man, exhaustion, stupidity, mis-click? Whatever, damage done and games duly played. The original and the dev's first attempt at a game was admittedly rather obvious it was indeed his first attempt. It had glitches where you would get stuck on random parts of the landscape - the ground! But hey, the dodge button usually freed you. Usually. It was a bit cheesy, very short, the combat was very basic but the bare bones were all there and it was passable to play without feeling like you needed to boil your own eyeballs with your own ball balls just to relieve the pain from playing ;p Movement (in both games) was a bit too slow, and your run was actually a slow jog which slowed the pace of the game, and the aiming was far too sensitive even when just a single notch above minimum in the options. But the biggy here was the voice acting. I mean O....M....F....G!!!! It honestly seemed as if the dev had blackmailed the younger sister after she'd just got back from a baaaad day at school - she read the main part of Selene like she was reading another boring as hell passage from Shakespeare in English class, with all the nuance and intonation of a decrepit professor giving a lecture on how the dung beetle rolls dung down dunes during diurnal desert downpours....snore fest united 1, pupil learning acuity 0. It is honestly the Worst acting I have ever seen/heard in Anything Ever, hands down. The best were the guys with one line. The other girl in the gaol (jail) tried putting emotion in but the flow of speaking was so stilted and unnatural it was almost unfollowable. This dramatically improved in the sequel, with a new voice actress, lines of dialogue that actually made sense, most of the time, and proper flow of language delivery. Phew. The sequel improves, albeit marginally, on Every aspect. I tried the demo before buying these games, which is odd that I did actually purchase, but heyho, like I said, it was a moment of madness. In the demo I actually got stuck on a piece of ground and actually had to reload, but luckily did not have to start from scratch. This is a saving grace of this game - the autosaves. HOWEVER....there was one instance where you are trapped in a room with a boss and it does NOT autosave. The worst part being you get stun-locked with this demi-boss whereupon I got hit, knocked down, then IMMEDIATELY hit, down, hit down, hit down dead. Nothing worked to break the cycle, not trying to run, not dodging and not shooting - I never got the chance to do anything in between the animations. This aside, apart from a Really Weird instant in the first game where I actually played a part of the game that Did Not Exist!?!? Yeah, me neither. You and the girl have to jump 2 baddies from behind, only she doesn't move, indeed, in the first game you have the 2nd character order ability which doesn't really work and often the character gets stuck and doesn't follow....I took them both out myself, then something must have glitched because I went through tunnels and rooms and picked up a door spinwheel opener thingy which affixed to Nothing. Ended up circling back after about Half A Bloody Hour to the place where the 2 goons were, and it RESET! Still had to kill em myself again as she was nowhere to be seen, even though it did her spiel again....then I immediately meet a boss and go down a different route....w the actual f indeed. Free level? Bonus material just for little old me, perhaps? Lucky me.... So apart from a glitchy original where you can also fall through the floor forever - yet more game resets - and see through the walls if you're next to them and move the camera and actually see the entire map which is kinda cool, [spoiler] and how I managed to get out of the gaol in the first place as you have to order her and it didn't work cos she followed you into the cell and you both get trapped, but then it glitched and I was free! [/spoiler] Apart from all of that, they were playable....just annoying unskippable cutscenes with bosses and dying and repeating, but they were never too long.... Overall, the dev is improving, it's a bit resi evil ish, more like Them and Us (which I haven't actually finished from months back as the sheer level of 'wtf am I/going' frustration got to me) but with none of the tension of possibly dying and losing hours of play. In a way, It's a cheap copy which is easier to play! Give it a go on sale. This dev will knock out a better game each time and, hopefully one day, give great game ;)
El primer juego de este desarrollador, un puntazo que se pueda jugar cooperativo, aunque los bugs dificultan la jugabilidad y en alguna ocasión hemos tenido que cerrar el juego y volverlo a abrir para que poder avanzar. Te echas unas risas y pasas un buen rato, es cortito y está bastante trabajado para haber sido hecho por una sola persona. Además, está en español :-) Mi Gameplay: https://youtu.be/qZLBRmATg1o?si=2esIa5yx_wqifLlv
Fun
JUEGO BUENO PARA SER EL PRIMERO QUE HIZO EL AMIGO NADA MAS POR ALGUNOS LAPSOS ES DEMASIADO TRANQUILO ESTOY EN TERMINARLO HABER SI LO LOGRAMOS GENTE.
terrivel, injogavel
Das Game fühlt sich komplett Seelenlos an, wie hin geklatscht ohne selbst ne Ahnung zu haben , was man da eigentlich fürn Game Entwickelt hat, und die eigene Story nicht versteht. Die Synchro hört sich an wie von Austauschstudenten mit einem IQ von 50. Die Entwickler sollten sich lieber im Toiletten reinigen versuchen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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