
ULTRAKILL is a fast-paced ultra-violent retro FPS that combines the skill-based style scoring of character action games with the unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weaponry and shower in their blood to regain your health.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 873 reviews with recorded playtime.
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really great game in general
Кутая игра всем советую мне 12
А ультракилл ничё такой [spoiler]Но кибергринд к сожалению — говно[/spoiler]
Jogo foda, e mt bem otimizado inferno com graficos de ps2, recomendo
i beat 0-S. i can now say i like th gam again.
ㅤ
бялть, ну если без рофла, игра лучшая, куча механик, на несколько сотен часов геймплея
yo this game is raw as ♥♥♥♥
I can give full marks for everything else. But the difficulty of 8-3 is just ridiculous. Not only are there new bosses (let alone she chases you all the way and you have to fight multiple at once), but there are also all kinds of annoying monsters and maps that make you frustrated. I hope the game developers can balance the difficulty a bit.
havent played it trough yet, im on 5-1, have to say the level design is godamn impressive. the way the devs pull out random ♥♥♥♥♥♥♥♥ is awesome, every section is a suprise. safe to say one of the best movement games ive played in a while, not getting overstimulated withing 5 seconds is a real problem there. the only downside is the timer with ranking, imma enjoy a first play trough not run trough it, motivating the player to skip trough everything while he knows literly nothing is not really my view of a good learning curve. great game anyways, plus bosses feel like bosses. imma enjoy the ride ahead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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