
Ultimate Hero is a rogue-lite deckbuilder with a twist of dice. Master and merge unique skills, counter enemies, and unleash devastating ultimates where they hurt the most! Challenge the finest martial artists in the realm, and defy the odds to claim the title of the Ultimate Hero.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultimate Hero is a roguelite deckbuilding adventure that blends martial arts themes, tactical combat, and randomized progression into a surprisingly engaging package. Developed by Fishwharf and published by IndieArk, the game places players on a journey to become the strongest warrior in a world filled with powerful opponents, challenging encounters, and opportunities to master increasingly complex combat techniques. While the deckbuilding genre is crowded with competitors, Ultimate Hero manages to stand out by combining card-based strategy with dice mechanics and skill customization systems that encourage experimentation throughout every run. The game's combat system serves as its greatest strength. Rather than relying solely on drawing the right cards at the right time, battles demand careful consideration of positioning, timing, and resource management. Every encounter feels like a strategic puzzle where players must decide whether to attack aggressively, defend against incoming threats, or set up devastating combinations for future turns. The inclusion of dice-based elements introduces a layer of uncertainty that keeps battles dynamic and prevents strategies from becoming overly predictable. This balance between planning and adaptation gives combat a satisfying rhythm that remains engaging even after many hours of play. One of the most appealing features is the game's skill fusion and progression system. Throughout a run, players collect and enhance abilities that can be combined to create powerful synergies. This allows for a wide variety of playstyles, whether focusing on overwhelming offense, defensive counterattacks, status effects, or devastating ultimate techniques. The freedom to experiment with different builds gives each playthrough its own identity and significantly boosts replay value. Discovering a powerful combination of abilities and watching it come together during a difficult battle is consistently rewarding. The roguelite structure complements the gameplay well. Each failed attempt contributes to a greater understanding of the game's systems, encouraging players to refine their strategies and approach future runs with new ideas. The progression curve is generally satisfying, with stronger enemies and more complex challenges appearing at a steady pace. Success feels earned because victories usually result from improved decision-making rather than simple luck. This creates the addictive cycle of learning, adapting, and overcoming obstacles that fans of the genre often seek. Visually, Ultimate Hero adopts a colorful and energetic art direction that matches its martial arts-inspired setting. Character designs are distinctive, combat animations are easy to follow, and special attacks carry enough visual impact to make important moments feel exciting. The interface is functional and keeps vital information accessible during battles, allowing players to focus on strategy rather than struggling with menus or cluttered screens. While the presentation may not reach the level of major blockbuster releases, it successfully supports the gameplay and overall atmosphere. The audio design is effective without being overly ambitious. Combat sound effects provide satisfying feedback during attacks and defensive maneuvers, while the soundtrack maintains a sense of momentum during both exploration and battle sequences. The music complements the action well, helping reinforce the feeling of participating in intense martial arts duels and high-stakes encounters. Despite its strengths, the game is not entirely free of issues. New players may initially find some mechanics difficult to understand, particularly when learning how different skills, dice outcomes, and card interactions work together. Certain systems require patience before their full depth becomes apparent. There are also occasional rough edges in balance and presentation that can make some runs feel less polished than others. Additionally, localization inconsistencies may occasionally disrupt immersion for some players. Even with these shortcomings, Ultimate Hero succeeds because of its creativity and willingness to mix several genres into a cohesive experience. The combination of deckbuilding, roguelite progression, tactical combat, and martial arts-inspired abilities creates a gameplay loop that remains fresh across multiple sessions. Its strategic depth rewards thoughtful players, while the variety of possible builds ensures there is always another approach worth trying. Ultimate Hero may not completely redefine the deckbuilding roguelite genre, but it offers enough innovation and depth to earn a place among the more memorable entries in the category. Players who enjoy experimenting with builds, mastering layered combat systems, and overcoming challenging encounters will find plenty to appreciate. With strong replayability, satisfying progression, and engaging tactical gameplay, it delivers an experience that is both entertaining and rewarding. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好
超级墨迹 毫无娱乐性 学习成本过高
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6倍速的快乐
[quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote] [h1]《大比斗传说》:疑似还是有点过于文明了[/h1] [h1]前言[/h1] 《大比斗传说》是一款充满恶搞性质的回合制肉鸽游戏,你需要通过在有限的回合内尽快在3×3的棋盘格内凑满阵列合成“大比兜”对敌人造成大额伤害来获胜。 在玩法足够创新的基础上,本作的难度可以说是出乎意料的低,玩家不但可以在主菜单通过选项提前解锁所有内容,还能在第一次进入游戏时一周目直接通关。 因此,总体来说,作为一款肉鸽游戏,《大比斗》的游戏性与趣味性确实是独一档的。 [h1]石头剪刀布加漫威snap[/h1] 作为一款梗元素满满的独立游戏,《大比斗传说》在诙谐幽默的文案基础上,还采用了十分奇特的方块头拟人动物角色设计。 而在玩法设计上,作为一款回合制游戏,本作也同样充满了创意。 游戏中,除了战斗以外的内容基本就是杀戮尖塔式的传统肉鸽路线选择,这层设计与同类作品相比没有什么不同,因此可以忽略不提。 唯一需要介绍的一点就是由于本作是一款骰子驱动的肉鸽游戏,每回合玩家可以打出的技能都会被提前分配在骰子的各个平面上,因此除了商店、休息区和其他随机事件外,游戏中还有两种事件还可以为你的骰子增加减少面数或是更换某面骰子上的技能。 所以本质上本作所谓的“骰子驱动”依旧可以被视作是“卡牌”,骰子面数是牌组上限,骰子点数是具体的技能卡牌。 如果没有特殊升级影响的话,本作的战斗玩法就是你与AI对手各自占据一片3×3的棋盘格,每回合一名玩家只能在棋盘任意位置打出一个技能,技能分为六种类型,分别是无属性的盾牌或特殊技能、相互克制的红蓝绿攻击技能、可以被所有属性克制的纯功能性黄色技能和可以与所有属性都形成克制——被克制关系的紫色技能。 而在放置技能时被放置的技能无法直接攻击对方,而是只能等三个任意技能凑够一整列才能在下一回合变成“大比兜”对对方造成显著伤害。 期间你还可以通过打出克制属性技能来消灭对方的相应技能以接触对方凑齐的“大比兜”,反之如果你在放置技能时没有做好规划,那对方也能提前拆掉你的“比兜”。 当然,作为一款肉鸽游戏,本作自然有着众多的道具数值加成以及多样化的技能设计。同时,你既能学习新的技能,又能在单局挑战中为同一个技能解锁更多升级,大幅增强你的“牌组”战斗力。 比如在升级过后,在同一列里,一个拳头可以自动消耗一点生命值再召唤一个拳头,而新召唤的拳头也可以再次召唤。这样只需要一回合,你就能集齐一列大比兜。 而拳头还可以在进一步升级后在两个同技能相遇的情况下自动融合成一个高级技能并继续进行下级召唤,这样不仅能够快速集齐大比兜,还能显著提升大比兜的攻击力。 这也是为什么,本作如同漫威snap比大小一般的战斗玩法难度相比其他卡牌肉鸽游戏来说反而要小上许多,玩家十分轻松就可以构筑出一套强力“骰子”,足以让玩家收获绝佳的游戏体验。 [h1]后记[/h1] 当然,由于难度比较低,所以如果你是那样对肉鸽游戏只追求通关一次的玩家,那《大比斗传说》的游戏寿命着实不高,但肉鸽游戏的乐趣本就来自于前期困难的游戏体验可以依靠升级与加成逐渐变成割草游戏的玩法模式,因此严格来说本作不能说寿命短,而是乐趣高。 毕竟玩家初见不一定真的能一周目直接通关,但有许多道具在通关后才能解锁,因此要想尝试不同构筑获得更加完整的游戏体验,重复游玩显然才是正解。 那作为玩家来说,我愿意推荐这款游戏并且在测评之后自己也要继续游玩吗?答案自然是肯定的。
还可以 没说的那么差 人物之间应该是不太平衡 不过玩法还算新颖 至少不像一大堆抄杀戮尖塔的换皮肉鸽
[h2]前言[/h2] 《大比斗传说》是一款由Fishwharf制作IndieArk发行的肉鸽卡牌游戏。游戏的名字还挺诙谐有趣,但确确实实是一款“大比斗”游戏。而且游戏充斥着武侠元素,在对局中与其他武林高手对招,尽管是大比斗但也充满了武林的feel不是吗? PS:老菊玩啥我玩啥 [h2]出色的角色设计[/h2] 游戏从一开始的角色命名就非常有趣,各种谐音梗与金庸的大侠们碰撞,而即便谐音也搭建了不错的角色形象让我一下子就记住了他们。而每个角色都针对他们做了相当大的设计,例如欧阳蜂走毒、虚猪经典天山折梅手可以走吸收他人招数等等,总而言之对于角色方面设计的还是非常出彩的。 PS:游戏左上角可以解锁全部角色,怪不得老菊5分钟就解锁了所有人物!开了! [h2]那么大的比斗,你知道对我的伤害有多大吗![/h2] 游戏的玩法归根结底就是通过掷色子获得攻击牌,但这个牌此时只能站场用来组成大比斗或者将对方的场牌下掉,只有当三个牌合到一起才能组合大比斗给予地方伤害。值得注意的是游戏很特殊的点在于当集好一列后,必须等待一个回合才能攻击,这也给予了对方一个反制的机会,所以游戏第一注意的是场上的牌数,另一方面则是凑好无解的大比斗将敌方击败。 [h2]总结[/h2] 总的来说,《大比斗传说》是一款玩起来颇具爽感的肉鸽游戏,在右上角高速加持下整体游戏节奏有趣,comb也非常的带劲。笔者也有着因为红拳头一套连击下来给自己打死的名场面,非常推荐给喜欢肉鸽的玩家游玩,相信会有不错的体验。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
为什么你们要把技能,骰子这些东西放在关卡地图里?
无尽模式突然把boss加特别强而不是逐级加强,无敌很滥用导致丢了搓大比斗的爽感
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Players by region
Where this game's players are, estimated from review languages.
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