
Become a sushi chef in a cozy Japanese conveyor belt sushi bar! 🍣 Prepare sushi on your crafting table, serve quirky customers, learn new recipes, unlock fresh ingredients, upgrade your kitchen, and build relationships with your regular customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A hidden gem for cozy cooking fans! Detailed thoughts after 13 hours in Udoku Sushi Bar 🍣 Review: I have to start by saying: I am absolutely in love with this game! Honestly, it's so hard to find genuinely good, engaging cooking games on PC, and Udoku Sushi Bar has been such a refreshing and delightful experience. I’ve already put 13 hours into it and can’t stop playing! Since I enjoy the core gameplay loop so much, I wanted to share a few observations and constructive thoughts that might help make the game even more polished and balanced: Infinite Soap Bug? 🧼 My soap indicator seems to stay at 100% all the time. I haven't needed to buy any refills from the shop, which feels like it might be a small visual or system bug. Fishing & Fish Processing Balance: 🎣 To be completely honest, active fishing doesn't feel very rewarding right now. Because the fish cleaning process takes quite a bit of time, the effort-to-profit ratio feels off — it’s just much easier and faster to buy the fish directly. It would be amazing if we could simply sell the fish we catch, or if processing gave a slightly better return for the time spent! Multi-tasking on the Cutting Board: 🔪 Since there is plenty of space on the board, it would feel so much smoother if we could prepare different sushi rolls simultaneously (e.g., placing one block of rice + fish for one recipe next to another). It would really enhance the natural flow of working in a busy kitchen! Black Caviar & Dragon Roll Supply: 🖤 I've upgraded my storage capacity several times now, but black caviar is still a major bottleneck. If I get more than one caviar order in a single day, I instantly run out. Because of this supply limit, preparing high-tier dishes like the Dragon Plate doesn't feel as profitable or satisfying as it could be. (Unless I just haven't unlocked a later-game mechanic for this yet!) Journal Notification Icon: 📖 There's a persistent exclamation mark flashing over the fish journal, even after I've clicked through and cleared every single entry. Likely just a small visual bug, but worth noting! Thank you so much to the developers for creating such a fun and charming cooking experience. I’m super excited to see how the game continues to evolve! ❤️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 332 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
拜托当你是最后一位顾客的时候 可不可以不要一直吃 我想下班内 ^ ^
게임에 익숙하거나 이런 장르를 좋아하시는 분은 비추천 합니다. 정말 게임 초보 WASD 이동조차 힘든 게임 초보에게 게임은 이런 것이라는 맛보기용 게임으로는 추천합니다.
Very easy to play and understand. Time flies once you start playing this game. Highly recommend.
mój człowiek kręci, ♥♥♥♥♥ sushi takie jakby sam był futomakiem
UMA BOSTAA TA, VC FICA NUM LOOPING DE DEVER DINHEIRO PQ E OBRIGADO A UNLOCK AS PORRRAA PERDI MEU JOGOO QUE TAVA MEGA AVANÇADO AGORA QUERO QUE VA PRA PQP
谁玩谁知道
1.放了三片鱿鱼和一个海胆的寿司只能放绿色盘子,它至少也是红色盘子的级别 2.为什么不能升级芥末机器磨的速度? 3.幸运赌场的小游戏可以增加种类吗? 4.客人点的多的寿司种类的食材最大限度太低了,已经买到最大限度了不够用,只能交罚款
this game is so addicting i have to force myself to stop playing after several hours because my hand goes numb although i will say locking an achievement behind essentially a gacha mechanic kinda sucked but other than that i 100% recommend this game for the addictive sushi-making loop and super cute art
Absurdly fun, slightly stressful and frustrating. It's hard to stop yourself from just doing one more day, incredibly addicting. Trying to remember all of the recipes is borderline impossible. Some really good improvements would be the ability to see a recipe without having to hover over it/opening the recipe book. Also, it's really tough that recipes do not show what color plate they correspond to when it's the customer requests, only the recipe book shows that. It's just got a bunch of little things which are slightly annoying but the overall game is extremely fun. Like Minecraft crafting mixed with a restaurant managing game. All of the chracters who come into the shop r rlly cute too
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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