
UFOPHILIA is a first-person psychological horror game where you explore areas marked by alien phenomena. Use specialized equipment to detect, identify, and photograph aliens—but do so at your own risk... They are watching you too.
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About
UFOPHILIA is a first-person psychological horror game where you play as an investigator obsessed with the UFO phenomenon. Explore remote locations full of anomalies, use specialized technology, and face the unknown. Your goal: discover which alien is present… and manage to photograph it.
Each mission is random—you never know what type of alien you’ll encounter. But with the help of the UFOPHILIA software, you’ll have all the necessary tools to search, identify, and photograph any alien.
But it won’t be easy—they're watching us too. You'll experience terrifying phenomena. Some aliens are aggressive, others curious, even playful.
Embark on this unsettling adventure, as fascinating as it is dangerous.
Phase 1 – Select the mission: Missions are locations with reports of close encounters. The more missions you complete, the more missions you'll unlock.
Phase 2 – Identification: Use the available tools to determine what kind of alien is in the area, but don’t overuse them. Just a tip.
Phase 3 – Spawn zone: You must identify the spawn zone, a smaller area where the alien first appeared. It’s variable and essential for gathering the required evidence.
Phase 4 – This is not a game: In Phase 4 the alien becomes visible—it’s time to take the photo. Each alien behaves differently, and you must complete their unique objectives to get close enough. Read their descriptions carefully.
Atmospheric horror: Missions are unpredictable. Spawn zones and alien types vary. Aliens can be curious, aggressive, try to abduct you, or simply play with your fears.
Nine unique alien types: Each with distinct behaviors, signs, reactions, and weaknesses. Remember—this is not a game. Abductions are terrifying events.
Specialized tools: EMF detectors, night vision cameras, remote microphones, microwave meters, or heart rate sensors are just some of the tools at your disposal.
Real device synergies: Certain tools enhance others when used strategically. Not everything is in the manual.
Roswell Points and level-based economy: Unlock upgrades, new tools, and scenarios by earning Roswell Points and prestige levels.
Full replayability: Aliens spawn randomly. Every mission is different and unique. Many factors can make your run short or long.
Endings and ranks based on performance: From “Forum Conspiracy Theorist” to the prestigious “Roswell Agent.” Achieve the highest rank in every mission to become a legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Catalan
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The alien got me, guys. I mean, the game has a lot of potential, the concept is great, but there are some things that need to be either reworked or simplified.
Okay, update my mind : I keep playing because, as I said before, I love this game and I wanted to hunt the frustration I felt, now it's done. I understood all the gameplay, and it doesn't mean that the game is easer now, not at all and that, it's cool (and for the moment, I played only the 3 first levels). About the patch you're working, and to mind, the only thing to do is build a tutorial a little more developed, without giving all the tips of course, but maybe build somethings using only one tool from each step, nothing more. I thing it will be enough to clear up the player about the univers you offer. That's all for me, it's a very good game !!!!
В целом неплохая игра, но чувствуется, что она ещё сыровата из-за недавнего выхода. По ощущениям — что-то вроде «Фазмафобии на одного». Исследуешь локации, собираешь информацию и постепенно сталкиваешься с угрозой. Атмосфера есть, местами действительно напряжённо, особенно когда начинаешь понимать, что пришелец где-то рядом. Некоторые аспекты пока слабовато проработаны, но виден потенциал, механики ещё можно доработать и отполировать. Но при этом есть интересные идеи. Например, механика, где нужно сидеть или стоять, чтобы не спровоцировать пришельца и не вызвать его агрессию, добавляет напряжения и заставляет действовать осознанно.
Bello ,ma da migliorare ancora
Jogo muito bom, poreeeem nao tem mais mapas! Ahh e os ETs estão de hack! eles sabem tudo! veem tudo, eles sabem qualquer movimento seu! uma pena nao ter coop! Cuidado pois depois que joguei, as luzes aqui de casa as vezes piscam!
Bonne démarche de ce jeu qui reprend la mode ghost hunting mais cette fois à la sauce petit homme vert. Sympathique, à voir comment le jeu évolue. Je recommande. Plus de tests sur notre chaîne : https://www.twitch.tv/kaladriel64
Interesting game with great initial atmosphere, however the immersion is ruined when you are caught by the alien. Game is filled with bugs and seems to have been abandoned as there hasn't been a whisper of an update in months. Cannot and will not recommend this game.
I do not think I made it much past the tutorial, so take this less as a full review and more as a first-impression review. The premise seemed interesting, but the onboarding and UI/UX kept getting in the way for me. I work in UI/UX, so once I started noticing the weird points, my brain immediately stopped playing and started opening a design review document. Very professional. Very cursed. There may be a solid game underneath, but I had a hard time getting into it because the early experience felt clunky and unclear. The tutorial did not really sell me on continuing, and I cannot say much about the later gameplay because I did not get far enough. Interesting concept, but based on my experience, the first impression needs work.
[h1]单人低配版恐鬼症[/h1] 虽说在游戏中扮演一名UFO狂热爱好者而去接触外星人,这种桥段并非少见。但融合了《恐鬼症》要素的游戏我还是第一次见。 在游戏中我们的目标非常简单,就是想办法去和外星人展开接触、利用各种奇奇怪怪的民科(?)设备来使对方现身,从而拍摄对方的照片。而每一局我们所面对的对手都是随机生成也大大增加了未知性与恐怖感。 毕竟熟悉《恐鬼症》的人应该都能够明白,通常恐怖游戏中我们要做的事是尽可能的远离危险,而这类游戏的特性则是需要玩家去主动接近危险,在这种底层结构的基础上又为游戏性增添了一抹刺激感。尤其是当外星人好不容易从黑暗的地方现身,虽然长相并不可怕,但突然发现一个难以形容的生物突然出现时多少还是会感到有些手忙脚乱。 同时游戏中昏暗的光线也不断压迫着玩家的神经,让每次探索都从本能上变得小心翼翼,所以就氛围这一点来说毫无疑问是合格的。但作为一款没有终局内容的游戏,这样的游玩方式会造成最大的问题就是——容易腻,这套玩法若是没有进行什么更新,新鲜感会衰减得相当快,可能头几次会觉得相当刺激,但时间长了很容易让玩家想不到继续打开它的理由。 更可惜的是,本作甚至没有加入联机功能。对于这种高度依赖临场反应与玩家互动的游戏来说,这几乎等于主动放弃了最具生命力的一部分。 [h2]最后,总结[/h2] 这是一款结合了《恐鬼症》调查玩法的单人恐怖游戏。玩家主动靠近危险,使用各种设备寻找外星人的踪迹,并想办法拍下决定性的证据,整个过程即紧张又刺激,新鲜感也不错。但从目前来看游戏缺乏一个核心的终局目标,也导致乐趣会快速的随着游玩时间递减。同时没用加入多人联机也让这类适用于合作体验的游戏没了不少乐趣。但就目前来说,这是一款创意不错,氛围合格的低配单人恐鬼症,但后续仍需要持续更新才能带来更多乐趣。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Love the atmosphere and gameplay. I'm a huge UFO and Alien enthusiast, regularly absorbing a lot of UFO literature (SOBEPS, MUFON, IGAAP, Budd Hopkins, John Mack, Whitley Strieber, Karla Turner, Linda Moulton Howe, Nick Pope, David Marler, David Icke, Lue Elizondo, George Knapp, James Lacatski, Illobrand Ludwiger, Marcel Polte etc) so I'm really happy to have such a game. Also cool how u took those Poltergeist activity and related stuff into the UFO field with this game and how the field research using the devices works while enjoying the spooky atmosphere. I'm absolutely in love with this game. It would be cool if the gameplay was split into two areas so that UFO activity could also be spotted using radar and stuff before going for the Aliens, but I'm not so far into the game yet, maybe something like that will be there.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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