
UFOPHILIA is a first-person psychological horror game where you explore areas marked by alien phenomena. Use specialized equipment to detect, identify, and photograph aliens—but do so at your own risk... They are watching you too.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
UFOPHILIA is a first-person psychological horror game where you play as an investigator obsessed with the UFO phenomenon. Explore remote locations full of anomalies, use specialized technology, and face the unknown. Your goal: discover which alien is present… and manage to photograph it.
Each mission is random—you never know what type of alien you’ll encounter. But with the help of the UFOPHILIA software, you’ll have all the necessary tools to search, identify, and photograph any alien.
But it won’t be easy—they're watching us too. You'll experience terrifying phenomena. Some aliens are aggressive, others curious, even playful.
Embark on this unsettling adventure, as fascinating as it is dangerous.
Phase 1 – Select the mission: Missions are locations with reports of close encounters. The more missions you complete, the more missions you'll unlock.
Phase 2 – Identification: Use the available tools to determine what kind of alien is in the area, but don’t overuse them. Just a tip.
Phase 3 – Spawn zone: You must identify the spawn zone, a smaller area where the alien first appeared. It’s variable and essential for gathering the required evidence.
Phase 4 – This is not a game: In Phase 4 the alien becomes visible—it’s time to take the photo. Each alien behaves differently, and you must complete their unique objectives to get close enough. Read their descriptions carefully.
Atmospheric horror: Missions are unpredictable. Spawn zones and alien types vary. Aliens can be curious, aggressive, try to abduct you, or simply play with your fears.
Nine unique alien types: Each with distinct behaviors, signs, reactions, and weaknesses. Remember—this is not a game. Abductions are terrifying events.
Specialized tools: EMF detectors, night vision cameras, remote microphones, microwave meters, or heart rate sensors are just some of the tools at your disposal.
Real device synergies: Certain tools enhance others when used strategically. Not everything is in the manual.
Roswell Points and level-based economy: Unlock upgrades, new tools, and scenarios by earning Roswell Points and prestige levels.
Full replayability: Aliens spawn randomly. Every mission is different and unique. Many factors can make your run short or long.
Endings and ranks based on performance: From “Forum Conspiracy Theorist” to the prestigious “Roswell Agent.” Achieve the highest rank in every mission to become a legend.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 91reviews | 73% | — | $45.6K |
| $12.49 | 134ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, update my mind : I keep playing because, as I said before, I love this game and I wanted to hunt the frustration I felt, now it's done. I understood all the gameplay, and it doesn't mean that the game is easer now, not at all and that, it's cool (and for the moment, I played only the 3 first levels). About the patch you're working, and to mind, the only thing to do is build a tutorial a little more developed, without giving all the tips of course, but maybe build somethings using only one tool from each step, nothing more. I thing it will be enough to clear up the player about the univers you offer. That's all for me, it's a very good game !!!!
This game is fun. But a bit odd. I think of something like Phasmo but single player and aliens. Good concept. I haven't got through all of it yet. i lost interest after a little while. might be just me, but some of the devices were hard to figure out how they work, and there wasn't much explanation on things. Not too bad of a thing as i got impatient. it was pretty scary though! and i do recommend this one!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Catalan
| $12.49 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $9.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not think I made it much past the tutorial, so take this less as a full review and more as a first-impression review. The premise seemed interesting, but the onboarding and UI/UX kept getting in the way for me. I work in UI/UX, so once I started noticing the weird points, my brain immediately stopped playing and started opening a design review document. Very professional. Very cursed. There may be a solid game underneath, but I had a hard time getting into it because the early experience felt clunky and unclear. The tutorial did not really sell me on continuing, and I cannot say much about the later gameplay because I did not get far enough. Interesting concept, but based on my experience, the first impression needs work.
В целом неплохая игра, но чувствуется, что она ещё сыровата из-за недавнего выхода. По ощущениям — что-то вроде «Фазмафобии на одного». Исследуешь локации, собираешь информацию и постепенно сталкиваешься с угрозой. Атмосфера есть, местами действительно напряжённо, особенно когда начинаешь понимать, что пришелец где-то рядом. Некоторые аспекты пока слабовато проработаны, но виден потенциал, механики ещё можно доработать и отполировать. Но при этом есть интересные идеи. Например, механика, где нужно сидеть или стоять, чтобы не спровоцировать пришельца и не вызвать его агрессию, добавляет напряжения и заставляет действовать осознанно.
[h1]《痴星妄想》:一种类恐鬼症的后来之作[/h1] 为了和《恐鬼症》的中文对仗,我将“UFO”的不明飞行物意译为(外)星,而-philia这个后缀,意为某种癖好,因此简单民汉译为《痴星妄想》。 对于玩《恐鬼症》只敢看教皇“游泳的艾米”视频的我而言,本作提供了一个相对完善且友好的定外星人之旅,游戏整体优化比较出众,当然,既有的问题也很直观——与竞品相似而体量、玩法都没有特别新的地方,缺乏联机模式也会让游戏的受众比较有限。 [h2][b]到达、开关、用仪器——定鬼[/b][/h2] 游戏的流程对于大部分教皇一定不陌生,都是从昏暗的大门进入后尽量摸索可以打开的灯的开关,然后在逐渐点亮的场景进行仪器检定,九种外星人对于不同的检测仪器会呈现不同的反应状态,这种一如恐鬼症的玩法本质上是在[b]不断缩小的集合论[/b]最终定解。 当然,如果这些反应必然发生,那么这种基于概率的缩小猜测集合玩法只是在固定点位上班而已,在本作中,鬼房与种类同样会变,而且偶有随机事件,有些反应在某些点位不会比如你触发,于是就需要作为探测员的我们尽量多测点位,以及至少优先完成鬼房的测定。 在这些测定过程中,玩家总体会处于比较安全的状态(至少相较于恐鬼症友善很多),在心理学上,这会带来一种safe-thrill感觉,并非通过极致的恐怖让人心生退念,而是让玩家在总体可控的外星人捕手人设下享受到肾上腺素飙升但还有掌控的爽感。 虽然对于奇怪事件的确定可以定鬼,但是如何逐步排除并不是特别方便,玩家需要回到出口的电脑处,在外星人信息的界面进行手动点选进行定鬼,如果Esc直接可以唤出笔记本就好了。共计7个迥异场景,玩家将不断升级,其间可选择的检测道具也会越发多样强力。 [h2][b]终极目标:第四阶段的摄影——拍鬼[/b][/h2] 在每一场景,我们都需要对这些或好奇、或危险的外星来客进行拍摄,而一般都需要在电脑处主动点选“触发第四阶段”,此时通过照相机的夜成像就能看到相应外星人的轮廓了,共计九种外星人种类,随着玩家不同的完成情况,通关后可以获得罗斯威尔点数,并且最终能在电脑商店处进行购物,为下一次任务做好充足准备。 而拍摄的照片越多,越容易激起外星人的攻击性,也就是外星人越有可能绑架玩家,秦王绕柱永远是好法子,但是较吃手法,到了这一步时,第一时间跑走即可。 在具体的实操中,其实道具的放置比较卡手,一般需要对着平台右键,才有可能放置成功,其他方面来看已经是一个可以一玩的单机心理恐怖游戏了。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
4.6 hours in and I love the gameplay. Unfortunately it's only single player. This game needs multiplayer asap. A game like this is just not fun solo.
This Game has so much potential and I cant wait to see what future updates hold for UFOPHILIA. The atmosphere in this game is unnerving and the events the Aliens do get under your skin. It took me a while to get used to all the equipment; the game does not make that easy, but after putting some effort into it I got the equipment down. While having to run back to your van to jot down the evidence you witnessed is tedious and the computer system can definitely use an overhaul, for me it didn't take away from the experience. I'm sure these things can be fixed in later updates. I did see reviews about only being able to carry one item but that seems to have been updated to two now which is good but could be better. Not sure is Multiplayer is in the future but it would add to the fun. Overall i see myself playing this game a lot. It's fun and terrifying.
Злой прищелиц 9\10
[h1]单人低配版恐鬼症[/h1] 虽说在游戏中扮演一名UFO狂热爱好者而去接触外星人,这种桥段并非少见。但融合了《恐鬼症》要素的游戏我还是第一次见。 在游戏中我们的目标非常简单,就是想办法去和外星人展开接触、利用各种奇奇怪怪的民科(?)设备来使对方现身,从而拍摄对方的照片。而每一局我们所面对的对手都是随机生成也大大增加了未知性与恐怖感。 毕竟熟悉《恐鬼症》的人应该都能够明白,通常恐怖游戏中我们要做的事是尽可能的远离危险,而这类游戏的特性则是需要玩家去主动接近危险,在这种底层结构的基础上又为游戏性增添了一抹刺激感。尤其是当外星人好不容易从黑暗的地方现身,虽然长相并不可怕,但突然发现一个难以形容的生物突然出现时多少还是会感到有些手忙脚乱。 同时游戏中昏暗的光线也不断压迫着玩家的神经,让每次探索都从本能上变得小心翼翼,所以就氛围这一点来说毫无疑问是合格的。但作为一款没有终局内容的游戏,这样的游玩方式会造成最大的问题就是——容易腻,这套玩法若是没有进行什么更新,新鲜感会衰减得相当快,可能头几次会觉得相当刺激,但时间长了很容易让玩家想不到继续打开它的理由。 更可惜的是,本作甚至没有加入联机功能。对于这种高度依赖临场反应与玩家互动的游戏来说,这几乎等于主动放弃了最具生命力的一部分。 [h2]最后,总结[/h2] 这是一款结合了《恐鬼症》调查玩法的单人恐怖游戏。玩家主动靠近危险,使用各种设备寻找外星人的踪迹,并想办法拍下决定性的证据,整个过程即紧张又刺激,新鲜感也不错。但从目前来看游戏缺乏一个核心的终局目标,也导致乐趣会快速的随着游玩时间递减。同时没用加入多人联机也让这类适用于合作体验的游戏没了不少乐趣。但就目前来说,这是一款创意不错,氛围合格的低配单人恐鬼症,但后续仍需要持续更新才能带来更多乐趣。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
UFOPHILIA es un juego de terror con una premisa singular. Es cierto que no es del todo novedosa, pero es una apuesta valiente dentro de un género un tanto saturado últimamente. Este título posee investigación, misterio que se convierte en terror. Por desgracia, es una apuesta no apta para muchos tipos de jugador, no sólo por ese terror, sino por la dificultad en ocasiones injusta en los escenarios. Lo que obliga a avanzar sin lograr del todo cumplir con las misiones. Reseña completa en Distrito XR: https://distritoxr.com/analisis-de-ufophilia-cazadores-de-senales/
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Players by region
Where this game's players are, estimated from review languages.
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