
Help Reisen Udongein Inaba navigate through 14 action packed stages in this exhilarating 2D Bullet Hell Platformer based on Touhou Project!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Spanish - Latin America
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esta muy bueno pero se nota que es como el primer proyecto por un bajo precio esta bien y entrete y la secuela se ve todo mas pulido
Vale cada centavo. Se gosta de Megaman X irá apreciar. É simples, mas diverte. Criativo e feito com carinho,
Definition of "okay" Got me into the Mega Man franchise.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega man but Touhou, so peak :3
难度对我来说有点大了,连帝都过不去,不大好评价,算是支持一下吧
Pretty fun and comfy
Es un clon de Megaman X, lo cual no es nada malo. Obviamente, es inferior a los Megaman, pero es divertido.
Over all the game is a solid 7/10. I have some opinions that would probably make the game more enjoyable tho. some achievments could be able to be unlocked on normal difficulty, mainly the ones that doesnt require you to play on X difficulty to be unlocked. Some of us just want to enjoy the game casually while still doing achievments. some mechanics could have been presented in earlier stages of the game (like the mechanic that makes you unable to dash or charge shots or walljump), i think that the game would be a bit more enjoyable that way. i also think that some bosses could be a little more difficult on normal and hard difficulties. maybe adding a second stage like in the [spoiler] mokou fight would help making the fight more interesting. sometimes i thought it was a bit boring because of the monotonity of the fight. also, some stages could have been a bit longer. but i think its also fine this way. anyway, those were my toughts on the game. it was pretty good, would recommend.
É um otimo jogo para quem é louco de fazer conquistas difficeis e se exibir para os amiguinhos (se eles jogam isso tambem), a sensação de pegar as conquistas difficeis é otima desse jogo. Para quem é casual tambem o jogo é bom, por ser curto e divertido, O Unico defeito que eu acho é o RNG em alguns bosses, fica extremamente INJUSTO pra quem ta tentando fazer os challenges e depender de sorte boa pra não levar 2 ataques seguidos IMPOSSIVEIS de desviar, BOA SORTE PRA QUEM QUER PASSAR A BOSS FINAL SEM UPGRADE, LUNATICO, E SEM MORRER. Mas recomendo, tanto pra jogador casual, tanto para os tryhard!
東方Project二創,洛克人風格的橫版闖關遊戲。 玩家要做的事情很簡單,越過障礙和敵人到達關卡終點後擊敗BOSS,一共8大關+4個最終關卡+1 EXTRA STAGE。攀牆跳,衝刺跳,蓄力射擊... 各種經典的洛克人要素在本作都有。 唯獨獲得能力的部分被取代成了升級商店。玩家能在8大關卡中得到P點(過關一個,道中1個),使用P點來升級如生命值或蓄力速度等能力。 遊戲流程線性一本道,時程也不長,算是小品遊戲。成就部分多為挑戰類,且低難度下無法解鎖,遊戲本身也有許多對手殘黨不甚友善的設計,部分敵人/機關設計有些瑕疵,但整體而言能有不錯的體驗。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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