
The third volume of the arcade series UBERMOSH.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish* +91 more
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Каждая новая попытка в UBERMOSH ощущается по-своему. Благодаря быстрому темпу событий игра постоянно держит в напряжении, а желание превзойти предыдущий результат мотивирует возвращаться снова и снова.
Напряжённый аркадный экшен с высокой динамикой и атмосферой киберпанка. Каждая новая игра становится возможностью установить личный рекорд. Игра отлично подойдёт любителям сложных и быстрых аркад.
Испытайте себя в мире UBERMOSH, полном хаоса и стремительных сражений. Продержитесь как можно дольше среди непрерывных атак врагов. Игра отлично подойдёт любителям сложных и быстрых аркад.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 66 reviews with recorded playtime.
UBERMOSH — это динамичная киберпанк-аркада, где каждая секунда наполнена действием. Каждая новая игра становится возможностью установить личный рекорд. Игра отлично подойдёт любителям сложных и быстрых аркад.
Solid follow-up to the original UBERMOSH, open field combat, more enemies, feels like an actual improvement over the first one. Still simple bullet-dodging arcade fun, achievements are quick too. That said the later entries (Vol.5, :BLACK) push the formula even further and are a bit more polished overall. Good pickup either way if you're into the series. Recommended.
It could use more new content but Im glad that we got a borderless map.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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