
The world and reality of Joe collapse as a sequence of paranormal events starts in September. A mysterious girl with physical powers named Chava wants him dead, as he can be a core key for her cult to dominate the reality between worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Japanese, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一章算是相当精彩,信息密度和故事节奏都很好。[spoiler] 虽然某人问题其实暴露的很明显,稍微思考就能猜到,但相较于这种可疑程度,第一章结尾才暴露其实有点太晚了。[/spoiler] 第二章的开头水平下滑明显,怀疑是换了代笔练手。不过中途转换视角后转好。第二章故事与其说是没东西,不如说是爆点太大,角色太重要,故事走向反而很好猜,悬疑程度下降了很多。谜语虽然少了不少但却是有失第一章的含蓄精彩。第二章结尾其实算得上很仓促,但还算收了个好尾。第三章目前来看可能遥遥无期。不过目前的故事和cg数量配音质量和音乐,还是绝对值得支持的。 顺便一提,选项的正反馈其实很好。是少有的国产游戏里对选项能有明确正反馈的游戏。 这里是一个非常微妙的印象和故事分析角度:[spoiler] 虽然我没玩过神怒之日,但这款游戏给我的感觉和在帖子和一些截图里对神怒之日的印象是高度相似的。或者说其实从对神怒之日的刻板印象来理解的话,很多谜语人的地方算得上很好理解。 这或许算个好事,不过恐怕也是个坏事。[/spoiler]
第9章到第12章叙事节奏太差了,也没有一个强烈的能让玩家继续玩下去的点,感觉有点缺乏张力了。本身故事看下来像是王道系作品,很多地方的写作意图比较明显,能很清楚明白写手到底想在哪处埋下伏笔,或许这点对观感也有一定影响。但是大量的差分和cg让战斗和动作戏有较为连贯的画面感,这点还是不错的。
人物立绘很吸引我,是入坑的最大原因。 实际玩下来确实几个女性角色都各有各的魅力,设计的非常成功。尤其很喜欢安妮这个角色。 部分选项过于要求点击速度感觉体验不佳没有必要,不过如果是用手柄玩也许不会有这种麻烦? 最出彩的地方是,小女生爆粗口非常有趣,好评。
I've finished the first book of this Chinese visual novel, which was largely developed by a single creator (at least from a creative standpoint), although it does have a company backing it and features Kanako Ito performing the main theme of Book 1. While both the writing and the English translation have some noticeable weaknesses—particularly when it comes to certain character decisions that can feel forced or unrealistic—the story itself is genuinely intriguing and succeeds in capturing your interest early on. As far as we know, the series is planned to span seven main books and six spin-offs, with a plot that appears to be fairly complex and layered. Based on what I've seen so far, it feels somewhat like a mix between Steins;Gate and Fate. The narrative introduces numerous concepts, terms, and mysteries very early on through the perspective of a protagonist who knows almost nothing about the world around him. Meanwhile, the other characters clearly understand far more than they are willing to reveal. The protagonist rarely pushes for explanations and instead tends to go along with events as they unfold. From a storytelling perspective, it's obvious that many of these concepts are deliberately introduced in this way to spark curiosity and encourage speculation. The main cast of this first book is interesting, although only a couple of characters receive significant development. That seems intentional, as much of the appeal appears to come from gradually uncovering the true nature of the story across all seven books. The ending also delivers a surprisingly effective plot twist tied both to a character and the overarching narrative. It left me genuinely interested in seeing where the story goes next and gave me confidence in the series' long-term potential. On the presentation side, the artwork is one of the game's strongest aspects, consistently standing out throughout the experience. The soundtrack is also excellent and does a great job of enhancing key moments. That said, only Book 1 and Book 2 are currently available, each lasting roughly ten hours. Because of that, I wouldn't call it essential reading yet, especially since there is very little information about the project's future beyond the expectation that Book 3 will be released sometime in 2026. If you enjoy following ongoing stories as new entries are released, it's worth keeping an eye on. However, the community remains quite small, discussion online is limited, and there are many completed visual novels that are easier to recommend without reservation.
Good story, roller coaster between light heart comedy, intense action and dark fantasy drama. Feel fun all the time. Interactive choice let you manipulate character the way you want. Be funny, Serious, or make cool move for good impression. Characters are independent, they follow their own goal and heart. No group bully like cheap chinese drama or force shame on you. All main character has some kind of power or secret hidden. You will be given hints overtime, make you want to play nonstop. Try demo, if you like, buy it. Quality is well maintain whole game.
我车里木琴!你四不四撒比,撒币白草!死不!主降下惩罚!
啥时候新集?!
离谱定价,狗屎商业策略。能不能写完整个故事都不知道,半成品怎么让玩家买你下一步产品。别项目都胎死腹中了。只买第一部玩了感觉还行。但是根本对不上定价。4.5h40块。搞笑呢兄弟。
你和我说要做中国的海猫鸣泣之时、馆系列、石头门以及其他能说得上来的用心的长系列剧情作品 你告诉我你们可以为了一个游戏设计另一个游戏和数不清多少的、也不知有没有会看的谜题 你说你请了最大牌的cv和最老资历的歌手 可是,没有话题就没有回响 一切都停在这里,一切就要停在这里 远远不如制作人亲自下场带节奏或是用裤裆和恶意炒作的东西
本来想一如既往地写下:通关时间:25/10/14 但是分割商法没绷住 严格意义上我压根没通关呢 第一部看了跟没看一样 全程谜语人 从头到尾的谜语人 而且文案疯狂堆砌华丽的辞藻 增加理解难度,虽然我这些看多了扫一眼就大概知道是想表达什么了,但不是说喜欢这种形式。并且第一第三人称切来换去,非常出戏,要么统一一下要么标注一下是谁的视角(虽然看一会就能知道是谁了,但还是有点不顺畅了) 剧情其实挺有意思的,起码我想知道接下来发生了什么(歌也好听)但不能在历史界面回跳过往还是有点不方便,不得不说氛围渲染得也很好,我挺胆小的,中途几章差点被吓死-、- 第二部我怕又没讲完,还得等第三,还是再观望观望吧
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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