
UAYEB: The Dry Land - Episode 1 is a solo story driven adventure / survival / puzzle game, on the path of the Mayan civilization, placed in an open world with the immersive First Person view.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I know, only one developer worked on this game, but still - it`s just not working, the game design is heavily flawed and the game is a mess, the look is inconsistent, the performance is bad and the controls don`t work properly.
Claims to be the CryEngine, looks like Unity, plays like RPGMaker.
Игра встречает багом, из-за которого можно решить, что она зависла (судя по обсуждениям, не один я оказался в ступоре) - но нет, она не зависла: просто разработчик (к слову, единственный) перепутал буквы в подсказке. Вступительный ролик не столько интригует, сколько вызывает недоумение (не стану спойлерить). К сожалению, купил, не посмотрев системные требования, а там даже минимальные - сами по себе приключение и триллер почище самой игры. Завышены миимум вдвое. Чтобы в это сыграть, я должен бы прикупить новый комп - а такого себе не позволяют даже ААА-монстры, не гнушаясь подстраиваться под игровое железо. Еще и настройка управления не предусмотрена. В общем, название, звучащее для русского уха как матерное ругательство, как нельзя точно передает дух игры. Так что ничем помочь не могу, извините ;)
A CryEngine game with only 3 presets (low, high, very high) as graphics settings. Keyboard keys can't be remapped. Strange framedrops after the tutorial that wouldn't be fixed by changing the graphics preset to the minimum. Horrible, annoying voice acting. A strange tedious hacking minigame that barely works due to strange hitboxes on the tiles. An inventory telling you to press E to close the current item description, which actually closes the whole inventory. Sound bugs that made some sound effects play in an annoying loop, even for 2 more minutes after closing the game. It's almost a wonder I endured this for 15 minutes.
no way to adjust graphics settings past preset ones, laughable voice acting, massive random frame drops (game aint gud)
Truly terrible game. This is the epitome of some random person getting CryEngine assets and mashing it all together in the sloppiest way possible. Nonsensical hitboxes, awful voice acting, some of the worst storytelling I've ever seen, and much much more. It would be funny if it weren't so punishing to play.
UAYEB is not a perfect game, it's got a lot of bugs, glitches, technical and design flaws, crashes and so on. But all these problems and criticism go down the drain once you understand that this whole open-world / FPS / adventure / puzzle game with RPG and survival elements, every bit in it (except for voiceovers) was created by a single person, Francis Courchinoux, without any real financial backing. And it's fully playable, as well as interesting and fun. If I understood correctly even the soundtrack was composed and recorded by Francis and his band (he's a very skilled player!). And all of this was all done in just 3 to 4 years! Mind-blowing... The game itself revolves around the protagonist (Uayeb) and his adventures collecting Mayan artifacts. You wake up in a post-apocalyptic cryogenic chamber with no memory, but with the help of voice messages left by a friend you slowly begin to make sense of the situation and plan your escape away from the desolate place. The story makes very little sense, to be honest, and the totally cringeworthy voice act doesn't help it either, but if you try to disregard those flaws it becomes somewhat passable. Instead, UAYEB concentrates on raiding tombs left untouched for hundreds of years. They are difficult, full of traps, require decent navigation skills, but they're also a lot of fun to figure out! Just remember to quick-save often. The only thing I never understood was how it was possible for bandits to be already inside when you set foot in a time-forgotten tomb. They must've worked out the same deadly puzzles then? As I said, don't try to make sense of this game too much and simply enjoy the adventure. The whole gameplay may become repetitive around halfway through, so UAYEB is best consumed in smaller bits so as to keep the interest in the game. Or you can just drive around collecting achievements and gazing upon the desert and the city, since the CryEngine-powered visuals are stunning as always. At the end of the day I still can't wrap my head around how a single person could manage to deliver a great open-world game. It makes me wonder what a masterpiece it could have been had there been a bigger team helping Francis. But even as is, it's incredible and I recommend UAYEB for everyone to try out, especially aspiring game creators. I've heard Francis is working on episode 2, again in his free time and on his own. It must be difficult but I wish him the best of luck! I'll be sure to buy it once it hits the shelves.
这部作品由一个人历时3年完成,采用CRY引擎,画质贴图效果超级棒,武器建模很棒,游戏内容融合了解谜、生存、建造、制造等要素,游戏里有白天、黑夜,有血量、精力、饥饿、口渴等机制。解谜部分提示比较少,不看攻略比较难,可玩性还是比较高的,就是玩的人少,生存爱好者可以玩一玩,游戏潜力很大,如果能有官方中文就更好了。
Первая же шарада в начале утыкает носом в холодильник, где надо использовать код, но кода немаэ. Вводя не сложную мини игру, важно учесть стрелочки, которые там указаны, но плохо заметны. Название игры. Я сначала подумал то чего не следовало, из матюков, потом с удивлением узнал - так назывался один из богов культуры майя - UAYEB. В процессе игры вылезают подсказки "пригнитесь", используй то, используй это. Мы все это уже умеем делать как 15 лет. Нажимать croach и jump на преградах, а так же включать фонарик. Так же нельзя переназначить кнопки клавиатуры. Сей проект повествует об исследователях древних цивилизаций, затесавшихся в то что осталось от древней Мезоамерики,тусующихся по разрушенным офисам. Движок Cry Engine 4 может тааааакое, что по ходу девелопер использовал лишь 5% его возможностей. после выхода на поверхность выдается Дигл, из сейфа, и еще необходимо найти фонарик. Код от сейфа из четырех цифр, распределен по документам в ящичках и тумбочках. Leveldesign неплох, арт директор и ведущие дизайнеры неплохие. К сожалению, анимация врагов, этой инди-бродилке весьма удручает, и набивает оскомину на покрасневший глаз. Инвентарь немного странный, почему-то на кнопке e. От персонажа требуется есть, пить и спать. Но спасибо хоть не просят писать. Можно наполнять бутылки в кране и пить из крана как делают пиздюки, со струйки. По-моему, норм. В остальном все вроде как все неплохо. Ориентировочно прохождение сего трансмутировавшего продукта о древних цивилизациях, может растянуться на 100 часов гемплея. Тут есть 4-е эпизода. Если у вас терпение и время, да помогут вам духи из подземного мира Шибульба на данной нелегкой стезе.
I haven't wrote a review for a long time son, but this game deserves all the credits, 1 man made this for YEARS, and look at that. One of the most complex games that i played.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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