
U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
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U.V.S. Nirmana is an engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like.
Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe. Stop by distant worlds and ancient civilizations, helping them as part of your pilgrimage with your companions, the Renunciants.
The U.V.S. Nirmana awaits.
Conduits, signals, and constraints must be brought into accordance with optimal patterns. Design pipe networks that route energy flows from the vega drive engine and other sources. Modify their behavior with the control matrix while minimizing flux.
Too easy is too easy. Too difficult is not rewarding. For those already experienced with previous “Zach-like” games, a complete journey will take roughly 4–6 hours.
Tools include sensors, valves, multiplexers and more. Their skillful use will be necessary to assist the various life forms and civilizations that you will encounter along the way.
Continue exploring state space beyond the missions of the U.V.S. Nirmana by designing your own puzzles and observing as others solve them.
A solitaire variant inspired by the traditional game Oware is included. Strategic play rewards insight into the future and an understanding of cause and effect.
Optimal solutions are their own reward, however, those interested in comparing their work to others can do so with these features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, French*, German*, Korean*, Portuguese - Brazil*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
乘上由佛法驱动的世代飞船前往宇宙彼端,不是大乘不是小乘我直接宇宙乘 Coincidence又带来了一个奇幻主题和编程机制结合的游戏,什么你说《Opus Magnus》是Zachtronic做的?周树人和鲁迅反正都差不多就放在一起讨论吧…… 很喜欢这个游戏的主题性文本,把佛教概念和编程联系起来非常有意思,不过游玩体验和这些概念的关联有点模糊,虽然很酷但挺难理解的。 玩起来的感觉有点像《Signal State》,本质上是对信号进行处理,但如果联想到水流的控制可能更有代入感,机制上的亮点在于用系统本身的状态作为信号实时的控制系统,这么一说起来还挺有禅意的…… 包括之前的《改善》,我觉得Coincidence在以一种非常谨慎的方式试探市场,他们现在既要控制游戏的成本和商业预期,也要对发行商负责,做出来的游戏总有些缩手缩脚的,不过好玩还是好玩,请一定要接着做下去啊!
I've played a lot of other Zachtronics / Coincidence games, but often they're too hard for me to finish. U.V.S. Nirvana has had a great difficulty level for me. I've finished everything except some of the harder bonus missions, and I really enjoyed my time playing it. Very similar difficulty level to Kaizen: A factory story. I have particularly enjoyed using the histograms to push myself to find more optimised solutions. Knowing that a certain target (e.g. zero flux) is reachable is a great motivation to try and find it. The graphics and visual style is great, with each level having unique artwork. My one "problem" is that the solitaire minigame is way too hard for me this time.
PEAK zach like with cool mechanics. Story wise it's one of the weakest one, just having a "vibe" of weird void civilizations sending "vibe" signals, but the puzzles themselves are really good in terms of the design & rules they have. After all the coding & chemicaling & matter manipulation I wasn't sure there were many more novel ideas for zach likes, but I got proven wrong!
HATED that Opus Magnum's achievements are mostly solitaire-related. Definitely don't appreciate it being the case here yet again. Thumbs down on this awesome game just for that.
sure
Excellent jeu de Puzzle. Premier Zach-like que je fini l’histoire principale. Je trouve que c’est un bel introduction au genre. J’ai également adoré le thème du jeu.
佳作👍 “MUX”“DEMUX”上下翻转时的手感有待改进
Her bölümde evrenin lore'u hakkında, hikayeleştirilmiş şekilde ufak tefek bilgiler alıyoruz. Bu bilgiler aslında o bölümde yapmamız gereken "devre"nin bahanesi tadındalar. Zaten bu tarz bir oyunu oynamayı gözüne kestirmiş biri bunu bi bakışta anlayacaktır ama bu hikayesi veya lore'u için oynanacak bir oyun değil. Her bölümde bize sunulan devre elemanları ve çözmemizi istenen problemler değişiyor. Oyunun asıl olayı problemi sadece çözüp bırakmak değil, olabilecek en kompakt şekilde dizayn etmekte. Bazen neredeyse yarım saat uğraştığınız bir bölümü bitirdikten sonra aslında çok daha "verimli" hamleler yaparak sonuca ulaşabileceğinizi görmek yeni bölüme geçmeden önce sizi o bölümü olabilecek en verimli şekilde çözmek için tekrar tekrar denemeye itiyor. Günde 15 20 dakika beyin egzersizi tadında oynayarak 5 saat kadar bir sürede neredeyse yarısına kadar geldiğim bir oyun. Elektronikle arası iyi olanlara özellikle tavsiye ederim.
This is absolutely genius. It brings me joy seeing there are people out there with the mental capability to come up with something like this and have enough will to actually do it. Hats off to the devs, I love this game so much already.
这款游戏的最大特色在于它没有像opus那样自带编程系统,而是通过传感器接收系统内信息来对信号进行控制 优点在于这种玩法很具有特色 缺点在于这个玩法对我来说较为晦涩抽象,玩的时候很痛苦
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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