
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нормально 6/10. Игра на уровне мобильного приложения
A very different take on RPG gaming. You feel more connected to you character and the decisions you make. Sometimes only being able to choose things you normally wouldn't but the lesser of Evils is all there is for the kinder players...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Companion glitched out of party, cant progerss without them. not willing to backtrack 10 hours
i have played and beaten most other real time with pause crpg's including pillars of eternity made by the same people, and i just cant make this game make sense. you have 2 rivaling factions of the same army underneath a common ruler sharing a common goal. they are introduced to you as struggling to get along due to differing values and constant bickering. yet when you make the decision on which faction will lead the charge on your first objective, they suddenly become sworn enemies completely losing sight of the fact they will all die if they don't work together. this also causes conflicts with who your companions are even though none of them express a single concern about the choices you make that affect your reputation with each faction up until this point. abilities don't get any stronger as you progress through the skill tree, your characters hardly get stronger when they level up, and enemy abilities outclass yours by miles. combat requires more micromanagement than in any other crpg. you have to pause after each ability that is used and select another one for each character. and you get no breaks in this as the ai mode doesn't even use your abilities, just auto attacks. every single fight is a slog. this is my favorite genre of game but they did EVERYTHING wrong with this one. this game is unbelievably bad.
If you like complex story rpg and are not afraid of reading this game is a gem :) (download a UI scaling mod (nexus) if you are playing on very high resolution)
Não terminei ainda.......mas estou curtindo muito e já estou me perguntando porque não tem uma sequencia pô! O jogo é excelente!
The world of Tyranny is just like the real world: Big Brother government, puppet law makers, corrupt politicians, terrorists, far-left lunatics, and illegal immigrants. Madness is everywhere. On the surface, you must gather allies to sort all of this out, but the real plot is that you have to gain power yourself and wipe out all of these threats. It is a shame that Obsidian stopped make games like this.
Tyranny
Loving this game almost as much as I loved Pillars of Eternity
This is an interesting crpg game, specifically due to the morality/faction integration in the narrative. It's not perfect by any means but it did some things in a rather interesting way and feels like it stands out/is memorable in that sense. Overall i do recommend it, but with the caveat that you ought to buy it on sale. + The narrative feels rather original and unique in many ways, not to spoil anything, but it's in my opinion the game's strongest point. You get to experience a quirky and deep story that goes quite a bit beyond the usual crpg tropes. The morality in particular felt interesting throughout and you do get to learn the various faction morality as you play in what feels like a very gameplay integrated way. + While not the most beautiful game out there, it's still a pleasant aesthetic, if you liked pillars of eternity, you will feel right at home here. + The music is quite good. No notes. It's appropriate to the setting and never feels grating. + The story pacing is good, with the exception of the DLC. If you go at this blind, you are quite engaged in learning what's going on, going through the main story beats and progressing. + Characterization is done quite right. There isn't a plethora of characters, but what is there is good, and i enjoyed interacting with NPCs far more than i often do in games of the genre. + The writing is quite good, which ties into the above point. It's not exceptional, but it's competent. - The game can, at times, feel blatantly unfinished. I didn't follow this game's development but it does look like Paradox did a bit of a Paradox here and rushed this one out in a not quite done state. it feels like some features, some quest endings, some polish, some QA and more are missing at times. - The UI is one of the worst for a game of this genre. I'm not talking about the fact that the scaling for it is absolutely terrible, for which you will need to use a mod, but i'm referring to everything else about it. - Mechanically it is a bit bland. If you thought that pillars of eternity was a bit boring in terms of RPG mechanics, you will probably feel a bit underwhelmed. The magic system as a concept is interesting, but it's pretty undeveloped and everything else is just the most basic it can be. For me it's a huge let down but i get that to some it may not be as important. - Enemies are mostly just humans. It just gets a bit dull for a crpg... - Graphically there are some issues with optimization, most notably spells. - Graphical fidelity on models is... well it is a dated game and it really just shows. - UI portraits for NPCs have a very weird and out of place "emoji" sort of reaction system whereby as you talk to people, their avatar will adopt poses to try and reflect their state of mind and it just isn't very good. - The DLC feels like something which was cut out of the game prior to release but still not properly developed to completion when sold as DLC. Complete with many options for soft locking yourself out of finishing it. It's boring, not well done, and long. Unless you're getting this as a bundle, don't bother with the bastard's wound. - The endings can feel very underwhelming compared to the rest of the story beats. Again, it feels like there's a good act (or at least half an act) straight-up missing from the game. Pity.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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