
In this platform game you embody ":" ready to travel through the History of typography, from it's origin to today! Overcome obstacles, escape your enemies and collect asterisks, but beware not to fall down! Will you come out of this journey unscathed?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 566reviews | 83% | — | $67.1K |
| $7.99 | 3.5Kratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A puzzle platformer in the vein of NightSky but with more platforming elements thrown in. It's educational yet somehow stays easy and relaxing the whole way through I went in expecting some lame indie artsy s**t and came out hooked I never thought I'd give a single F about the history of fonts of all things, but this game somehow made me interested in learning about typography, their origins, and how they impacted history and culture throughout the ages, It's weirdly immersive for such a simple concept, you ride letters while it drops knowledge on you and it just works, worth your time just to learn some cool niche s**t for once instead of rotting your brain with generic slop The soundtrack is fantastic too, the music shifts and adapts as you progress through different historical periods, and it pulls you into the atmosphere of each era, It's one of those games where the audio design does as much heavy lifting as the visuals I'm not gonna pretend this is some hardcore gaming experience, it's not, But it's a cozy, chill journey that teaches you something interesting while you play, If you've got a couple hours to kill and want something that's equal parts relaxing and educational without being preachy or boring, this is bsolutely worth your time, Definitely play this experience that leaves you with some extra brain cells Strong recommend, Didn't expect to catch feelings for fonts but here we are
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Play as 2 dots." <--- Not colon, dieresis, umlaut, none of that ♥♥♥♥. 2 ♥♥♥♥♥♥♥ dots, THAT ARE CONNECTED LIKE A ♥♥♥♥♥♥♥ COLON/DIERESIS/UMLAUT. But no. THEY ARE JUST 2 ♥♥♥♥♥♥♥ DOTS YOU PLAY AS! Oh. Ok. For sure. Yeah, yeah. Makes ♥♥♥♥♥♥♥ sense. (not) Aside from that and the nightmare some of the level are, worst offender being the secret one (2000's-2010's LOL RAWR X3 humour exploring Comic Sans, briefly, with NO checkpoints so if you die, go right back to the ♥♥♥♥♥♥♥ beginning), this game was pretty thoughtful with the history and visual elements of typography. We start with a tutorial: Origins. We get an overview of written language and then it dumps us into the fonts of Gothic, Garamond, Didot, Clarendon, Futura, Times (New Roman), Helvetica, Pixel, and the aforementioned secret level: Comic Sans. Some of the books are more fun to playthrough than others. Some of them are hella sadistic and I would just like to talk to the level designers at totally friendly knife point, I promise. Like high praise for the set dressing but why two ♥♥♥♥♥♥♥ jank-tastic dots that are so ♥♥♥♥♥♥♥♥ difficult to maneuver? Maybe you'll have an easier time with them but ♥♥♥♥♥♥♥♥♥ all of that nonsense should be banished to the shadow realm. Also fun fact in case anyone likes personal anecdotes, I played this game about 10 years prior, stopped because I knew a person at the time that wanted to go through it with me as they were really into this type of ♥♥♥♥ and wanted to see how it was made into a game. We never ended up playing through it together and it rotted until recently, when I was mindlessly scrolling looking for something dumb to do and viola! I'll rec it with the caveat that you shouldn't go into it expecting an easy time killer. Should have just been a period. Oh, my bad. A SINGLE ♥♥♥♥♥♥♥ DOT THAT HAS NOTHING TO DO WITH TYPOGRAPHY AT ALL! :p
Les contrôles sont terribles, j'ai l'impression d'avoir 7 grammes d'alcool dans le sang quand je veux faire bouger ces satanés deux points qui me servent de marionnette dans cette pièce macabre. Je comprends pourquoi ce jeu a été lâchement abandonné par ces créateurs. Moi aussi j'aurais honte.
[h1]一声叹息[/h1] 给好评纯粹出于礼貌,本来应该给差评的。 [h1]优缺点[/h1] 优点:画面、音乐、知识都不错。 缺点:首先,也是最严重的,Clarendon的一命通关成就,前2部分(a到m)都不难,最难的都集中到第3部分(n之后),每次失败了都要从头开始,打完前面冗长的简单的部分,到了后面很快就失败了,挫败感实在太强。 其次,与跳跃有关的控制感不太好。 [h1]总结[/h1] 无论做什么,包括做游戏,[b]与人为善[/b]是最基本的原则。在休闲游戏中,开发者不考虑玩家的游戏体验,反而[b]把玩家当猴耍[/b],实属不该。想拿全成就的话,不建议入手,随便玩的话反之。 全成就后补充:Clarendon用BUG过的,隐藏关折腾了几个小时,彻底累了,删了,以后不会再玩了。
I love the concept, but the controls are pretty unresponsive and the movement is very slow. Other problems or slightly annoying things I encountered: - in one level a pipe is supposed to suck you in, to transport you somewhere else - didn't work, dying didn't fix it, had to restart the whole level and lost my progress because of it. - leaving a level briefly to look at new information made the music turn off for some reason - clicking 'leave' led to the game asking 'leave level?' so I assumed it would make me leave the level... I was wrong, and it closed the entire game instead. - if you miss a collectible, you'll have to replay the level to the finish, you can't just hop in, collect what you missed, and hop back out
Type:Rider is a quietly inventive 2D platformer that transforms the history of typography into an interactive, visually expressive journey. Developed by Ex Nihilo in collaboration with ARTE France and published by ARTE France, the game stands apart from conventional platformers by placing learning, atmosphere, and artistic intent at the center of its design. Rather than telling a character-driven story or presenting traditional objectives, Type:Rider invites players to explore how written symbols and typefaces have evolved alongside human culture, using play as a medium for discovery. Instead of controlling a hero in the usual sense, players guide a pair of small dots forming a colon, a minimalist character that rolls, jumps, and navigates through environments shaped entirely by letters, symbols, and typographic forms. Each chapter represents a different era in the history of typography, ranging from prehistoric cave markings and ancient scripts to the invention of the printing press, the rise of modernist typefaces, and the digital age. These chapters are not simply cosmetic reskins; the visual language, obstacles, and level layouts are carefully tailored to reflect the design philosophies and cultural context of each period. The gameplay itself is intentionally simple and approachable. Movement is limited to basic platforming actions such as rolling, jumping, and interacting with light physics-based elements. This simplicity ensures that players of any skill level can progress without frustration, allowing the focus to remain on exploration and observation rather than technical mastery. Platforms may take the shape of oversized letters, punctuation marks, or typographic tools, turning the act of movement into a literal traversal of written language. While the platforming rarely reaches demanding difficulty, it remains engaging through clever environmental design and visual variety. What truly elevates Type:Rider is its presentation. Each typographic era is brought to life with a distinct art style that reflects both historical context and design sensibility. The backgrounds shift from earthy, textured tones in early chapters to clean lines and bold contrasts in modern sections, mirroring the evolution of visual communication itself. These environments feel curated rather than procedurally constructed, giving the impression that you are moving through an interactive exhibition rather than a traditional game world. Subtle animations and transitions reinforce this sense of cohesion, making each chapter feel like a self-contained artistic statement. Complementing the visuals is a thoughtfully composed soundtrack that adapts to each era. The music ranges from ambient and organic to structured and electronic, reinforcing the thematic progression through time. Audio cues are understated but effective, helping maintain immersion without overwhelming the experience. The combination of sound and visuals creates a calm, contemplative tone that encourages players to slow down and absorb the details rather than rush to the end. Educational content is woven gently into the experience through short textual interludes and collectible elements that provide historical context. These explanations offer insight into the origins and significance of various scripts and typefaces without turning the game into a lecture. Importantly, the information is optional and unobtrusive, allowing players to engage at their own pace. Those interested in design, typography, or cultural history will find these segments rewarding, while others can simply enjoy the aesthetic journey without feeling burdened by exposition. That said, Type:Rider’s ambitions come with limitations. The platforming mechanics, while serviceable, are not particularly deep, and players seeking complex challenges or fast-paced action may find the gameplay too restrained. Occasional imprecision in movement or camera behavior can disrupt the flow, especially in sections requiring careful timing. Additionally, the pacing can feel uneven when longer stretches of exploration are interrupted by informational screens, which may break immersion for players focused purely on gameplay. Despite these minor shortcomings, the game’s originality and clarity of vision leave a strong impression. Type:Rider is not designed to be replayed endlessly or mastered through speed and precision; instead, it functions as a curated experience meant to be savored. Its relatively short length works in its favor, ensuring that the journey remains focused and that each chapter feels purposeful rather than overstaying its welcome. Ultimately, Type:Rider succeeds by redefining what a platformer can be. It demonstrates that games can serve as cultural artifacts as much as entertainment, using interactivity to communicate ideas that might otherwise feel abstract or academic. For players interested in art, design, history, or simply unique interactive experiences, Type:Rider offers a thoughtful and memorable journey through the shapes, symbols, and stories that have defined human communication for thousands of years. Rating: 8/10
Baita jogo, mesmo sendo um pouco curto e ensina muito ainda.
Weeeeee! I'm a font!
"Type:Rider" es un juego con una premisa fascinante. Es un título de plataformas sobre la historia de las tipografías. ¿Cómo logra eso? A través de visuales espectaculares que van representando la historia de la comunicación humana, y luego utilizando esos elementos decorativos para generar obstáculos a superar. En ese sentido, es lo que muchas esferas denominarían un "serious game" o "edugame". Fuera etiquetas que me parecen problemáticas, el objetivo de este proyecto era traer un tema de este estilo a un público que lo consumiera desde una perspectiva única. El resultado me encanta, sinceramente. Admito que soy un aficionado de las tipografías, la historia del diseño, la comunicación, editoriales y las computadoras, entonces mientras seguro para muchos pueda terminar siendo aburrido, yo genuinamente estaba con la boca abierta cada vez que desbloqueaba una nueva entrada de la enciclopedia, dejándome aprender más sobre este tema. Estuve sonriendo gran parte de su duración, y aunque hubo niveles que me costaron más de lo que me gustaría por culpa de las físicas del juego y sus bugs, la verdad es que creo que merece más amor este título, porque me encantaría ver más proyectos así. Sí me gustaría que el juego tal vez explicara más ciertas cosas, como los procesos de imprenta, ya que creo que además se pudo haber prestado a niveles más interesantes, pero es que se nota tanto que los desarrolladores se divirtieron mucho haciendo este juego, por lo que no podía evitar estar sonriendo todo el rato.
really unique and relaxing puzzle game with a cool art style and atmosphere i liked learning about typography while solving the puzzles and exploring the different worlds
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Players by region
Where this game's players are, estimated from review languages.
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