
Twilight Wars is a tactical dungeon crawler set in a neon-drenched cyberpunk future. Corporations rule the world. Rebuild a shattered spy agency, assemble a team of elite operatives, and wage a covert war to reclaim the world from the shadows.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Twilight Wars is a turn-based dungeon crawler set in a rich and atmospheric cyberpunk world where megacorporations have become the new superpowers, waging covert wars over data, tech, and influence. As the balance of power tips further into chaos, you’re tasked with reviving a long-dormant secret organization dedicated to fighting back. Assemble a team of elite specialists, rebuild your hidden base, and take the fight to those who believe they can rule unchecked. Welcome to the shadowy battlegrounds of the mid-21st century.
After a devastating surprise attack by unknown enemies, the Anonymous Arbitration Agency (Triple-A) lies in ruins. Once a powerful espionage group designed to keep corporate tyranny in check, it's now reduced to two survivors: Shi, the agency’s sentient AI, and you. With the world descending into corporate-fueled anarchy, your mission is clear—rebuild the Agency, uncover the conspiracy behind its fall, and take revenge on those who tried to erase it. Every decision you make, every operative you send into the field, brings you one step closer to restoring balance—or losing it forever.
Twilight Wars blends tactical dungeon crawling with deep strategic planning. Lead hand-picked squads of uniquely skilled agents on high-stakes missions—rescue hostages, sabotage facilities, eliminate high-value targets—all while managing their mental state and physical health. Turn-based combat challenges you to adapt to each mission’s unique conditions, while your base evolves into a hub of recovery, training, and technology. Build relationships, face moral dilemmas, and shape your legacy in a gritty, neon-lit world filled with secrets, choices, and a surprisingly cozy cat.

Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission's demands and agent specializations.
Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of "cozy cyberpunk".

Narrative In Games 2021 HSBI | Winner for "Franchise Ready" + "The Best Scenario"
Wanna Join Game Dev 2020 HSBI | Winner for "Best Art"
Unreal Engine DEV Contest 2020 | Winner for "Choice of Belka Games"
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the start of Chapter 2 I have 9 mercs and 1 robot. The majority of the mercs are not good. There are 5 that are significantly better than the rest that it makes taking any others a handicap. The 2 healers are not even close one is significantly better. There is a Hybrid character whose heal is better than the male healer. The Bomber who is damage does less than the Tactic role merc with a lightening gun. None of them get along and they all annoy each other lowering morale. All but one of my mercs has "Antagonism level 1/2" trait which is a character flaw. I built a therapy room and guess what this flaw can not be removed and its hurts there morale. Morale is so hard to keep up. You win an engagement and you get "1", your merc farts and you lose 2/5. I like the idea of the game, but it is frustrating. I wouldn't recommend it to someone without telling them the above.
Отрицательный отзыв не потому, что игра плохая, а для того ,чтоб разработчик обратил свое внимание. Битва с барахольщиком на легкой сложности моей проверенной в боях командой. Я никак не успеваю его убить, он делает всем своим бойцам усиление на урон. И урон увеличивается в 8 раз, и меня просто сносят с одного удара. И нафига мне такой баланс на легкой сложности. Игру удаляю и пойду играть в что-то более адекватное, благо что игр завались.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Turkish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian +1 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $152.4K | 380 | 82% | $14.99 | |
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| $112K | 487 | 75% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.2K | 173 | 92% | $12.99 | |
| $75.2K | 141 | 99% | $29.99 | |
| $75.2K | 560 | 99% | $6.99 | |
| $75.2K | 1.4K | 67% | $2.99 | |
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| $75.3K | 317 | 92% | $14.99 |