
Twilight Wars is a tactical dungeon crawler set in a neon-drenched cyberpunk future. Corporations rule the world. Rebuild a shattered spy agency, assemble a team of elite operatives, and wage a covert war to reclaim the world from the shadows.
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About

Twilight Wars is a turn-based dungeon crawler set in a rich and atmospheric cyberpunk world where megacorporations have become the new superpowers, waging covert wars over data, tech, and influence. As the balance of power tips further into chaos, you’re tasked with reviving a long-dormant secret organization dedicated to fighting back. Assemble a team of elite specialists, rebuild your hidden base, and take the fight to those who believe they can rule unchecked. Welcome to the shadowy battlegrounds of the mid-21st century.
After a devastating surprise attack by unknown enemies, the Anonymous Arbitration Agency (Triple-A) lies in ruins. Once a powerful espionage group designed to keep corporate tyranny in check, it's now reduced to two survivors: Shi, the agency’s sentient AI, and you. With the world descending into corporate-fueled anarchy, your mission is clear—rebuild the Agency, uncover the conspiracy behind its fall, and take revenge on those who tried to erase it. Every decision you make, every operative you send into the field, brings you one step closer to restoring balance—or losing it forever.
Twilight Wars blends tactical dungeon crawling with deep strategic planning. Lead hand-picked squads of uniquely skilled agents on high-stakes missions—rescue hostages, sabotage facilities, eliminate high-value targets—all while managing their mental state and physical health. Turn-based combat challenges you to adapt to each mission’s unique conditions, while your base evolves into a hub of recovery, training, and technology. Build relationships, face moral dilemmas, and shape your legacy in a gritty, neon-lit world filled with secrets, choices, and a surprisingly cozy cat.

Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission's demands and agent specializations.
Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of "cozy cyberpunk".

Narrative In Games 2021 HSBI | Winner for "Franchise Ready" + "The Best Scenario"
Wanna Join Game Dev 2020 HSBI | Winner for "Best Art"
Unreal Engine DEV Contest 2020 | Winner for "Choice of Belka Games"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Turkish, Japanese, Korean, Simplified Chinese, Traditional Chinese, Indonesian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я поставил легкий уровень, чтобы посмотреть сюжет. Просто посидеть, попить чай с козинаками и получить удовольствие. ♥♥♥ там там - называется. Это ♥♥♥♥♥♥ говно все равно устроило мне хардкорную игру. ♥♥♥♥♥ оно мне надо? Если мне надо будет сложностей я на завод работать пойду, а не в это говно играть. Игру не советую. Рассчитано на полтора умственно отсталых мазохиста, которые любят, чтобы над ними издевались... Сюжет посмотреть так и не удалось....
интересно повозиться пока, дальше видно будет
制作者你的算法逻辑有问题啊,为何减少命中跟闪避不叠加,都减少百分百了,为何还会命中,是搞笑是吧,然后你跟我说先攻的逻辑算法是怎么判断的?我先攻是8的选手可以排到最后,3的可以排到最新,你跟我说你这先攻数值有什么作用,虽然我知道你喜欢打游戏,但是能不能回学校好好学习一下数学逻辑啊?
有很浓厚的赛博风格回合制游戏,游戏刚开局资金相对于比较紧缺,到游戏中后期就很好了,游戏还是挺上头的!
很喜欢回合制策略类型的游戏,游戏有很多可圈可点的地方,基地建设、小队组建,还有与特工的交流对话,都让我能够沉浸其中
運ゲーな割合が多いが、前半は面白い 後半は敵が回避ばっかりになるので、無駄に時間がかかりストレス大 今のところAI翻訳(品質を上げていくらしい) 初見殺しのギミックがすこしあり やり直しにつながる事項 ・銃・防具のステータスUPは、3種のうち1つだけ選べる ・メンバを解雇すると、キャラ専用ミッションができなくなる ・屋上の猫がアイテムくれる
I had another 6 hrs w/this game on another PC. it's interesting & I like most of the design choices, but the difficulty makes it hard to recommend. it's just not all that fun. if you must, get it at a steep discount & play it on easy.
Почему кровотечение и яд длиться бесконечно,а не на 3 хода.!? За то горение на 3 хода всего )) Ну а так пока интересно и нравится и надо еще 1го босса победить...
The combat system is terrible. 100% hit chance and enemy 0 dodge still miss.
At the start of Chapter 2 I have 9 mercs and 1 robot. The majority of the mercs are not good. There are 5 that are significantly better than the rest that it makes taking any others a handicap. The 2 healers are not even close one is significantly better. There is a Hybrid character whose heal is better than the male healer. The Bomber who is damage does less than the Tactic role merc with a lightening gun. None of them get along and they all annoy each other lowering morale. All but one of my mercs has "Antagonism level 1/2" trait which is a character flaw. I built a therapy room and guess what this flaw can not be removed and its hurts there morale. Morale is so hard to keep up. You win an engagement and you get "1", your merc farts and you lose 2/5. I like the idea of the game, but it is frustrating. I wouldn't recommend it to someone without telling them the above.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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