
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just go play a good Zelda game instead... I don't know, the backtracking isn't fun, the late-game puzzles are confusing busywork... It's pretty much impossible to talk to other people about the game because then you'll be spoiling it... The combat is NOT fun, they took away all of the responsiveness found in most other games of this genre... There's just better out there, always has been.
TUNIC is one of those games that looks incredibly simple until you actually start playing it. At first, I thought I was getting a cute little Zelda-like adventure with a fox, some exploration, and basic combat. But the more I played, the more I realized there was way more hidden underneath the surface. The exploration is probably the best part. The world doesn't constantly tell you where to go or what you're supposed to do. You have to pay attention to your surroundings, experiment, remember things you've seen, and slowly understand how everything connects. Discovering something on your own feels genuinely rewarding. The manual is also such a brilliant idea. Finding pages that slowly reveal the game's mechanics, world, secrets, and even things you didn't realize were possible makes the whole experience feel like you're actually learning how to play an old game. The combat is simple but satisfying. It's not the deepest action RPG ever made, but enemies can absolutely punish you if you aren't careful, and the bosses can be surprisingly challenging. And then there are the secrets. TUNIC constantly makes you question whether something you're seeing is important. A random-looking path, a strange symbol, or a seemingly useless piece of information can suddenly become incredibly important later. The game respects the player's intelligence, and that's something I really appreciated. It can definitely be frustrating at times, especially when you have no idea what you're supposed to do or when the difficulty suddenly increases. But that feeling of finally figuring something out makes it worth it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Le jeu du petit renard qui doit sauver sa maman renarde 🦊[/h1] [h3]On ne vous ment jamais ; on vous dit simplement une partie de la vérité.[/h3] Vous pensez jouer à un mignon petit Zelda-like avec une pseudo-difficulté à la Dark Souls, le tout saupoudré d’une pointe de metroidvania. Mais en réalité, plus vous avancez dans le jeu, plus vous vous rendez compte que tout ceci n’est qu’un mirage. Vous résolvez une énigme par hasard, puis une autre apparaît, puis une autre, encore et encore… jusqu’à ce que vous compreniez l’ampleur de l’iceberg : ce n’est pas vraiment un jeu d’aventure, c’est avant tout un jeu d’énigmes et d’exploration. Et vous allez très vite le comprendre : [b]il est unique en son genre.[/b] [h3]Prenez un crayon et du papier : c’est parti ! 📝[/h3] Le point fort incontestable du jeu, c’est son « livret ». C’est grâce à cet ajout, à première vue gadget, que la nostalgie nous prend. Il nous rappelle l’époque où, dans chaque boîte de jeu vidéo, nous avions un manuel papier que l’on dévorait dans l’attente de pouvoir jouer. Cependant, il ne s’agit pas là d’un simple accessoire, mais plutôt de notre véritable guide de jeu. Sans lui, on ne sait pas quoi faire, où aller, ni même parfois comment jouer… Il est EXTREMEMENT bien travaillé et, heureusement, parce qu’il est absolument indispensable. Vous obtenez de nouvelles pages tout au long de votre progression. Problème n°1 : j'ai la page 10-11, puis la 12-13.. alors pourquoi on me donne la page 32-33 maintenant ?! Problème n°2 : quasiment tout est écrit dans une langue inconnue, très intelligent pour me "guider". Dernier problème : le livret est annoté au stylo, et je ne comprend pas le sens ni la raison de ces annotations... Ne vous inquiétez pas, tout est normal. [h3]Pour les autres aspects du jeu, c’est très, très bon :[/h3] • Le gameplay est limpide et la difficulté bien dosée. • La DA est toute mignonne au départ, puis s’assombrit progressivement au fil de l’histoire. • Le scénario et le lore du jeu sont, à première vue, complètement imbitables puisque quasiment tout est écrit en « renardien » (des hiéroglyphes version renard). Mais on comprend petit à petit les enjeux de l’univers à mesure que l’on progresse. • L’OST est géniale. C’est quasiment un sans-faute, avec certaines pistes qui sortent clairement du lot. Un même thème peut d’ailleurs être réinterprété selon que l’on se trouve à l’intérieur, à l’extérieur, dans une pièce secrète, etc. • Le level design est exceptionnel. Toute la map est quasiment interconnectée, brillamment, voire encore plus que dans Dark Souls 1. On en vient à se perdre en tombant sur un raccourci alors que l’on suivait déjà un autre raccourci. De plus, une très grande partie des secrets présents sur la carte sont directement annotés sur celle-ci : tout est sous vos yeux, vous avez juste à faire attention. • Et bien sûr, pour ce qui est des énigmes et des secrets : rien à dire, c’est maîtrisé de bout en bout. Tout est sous nos yeux depuis le début, mais impossible de s’en rendre compte. J’a-dore ! [b]Un des meilleurs metroidvania, si ce n’est le meilleur. Un grand bravo à toute l’équipe de développement ! 👏[/b]
游戏内指引是异世界语言能绷住吗,打了两个地牢连怎么升级都不知道还是初始血条
Good visuals, serviceable combat, clever puzzles, super chill vibes For the majority of the game, the puzzles are fair and non-tedious, but still challenging. This game requires a lot of backtracking, but it isn't criminal due to it being a known puzzle game and due to the compact size of the world. Be warned, if you want to save yourself some patience: [spoiler] In the endgame, when you get to the point where you know how hunt fairies/souls, just look up the answers when you get to their locations if you can't be bothered to figure it out. Some of these endgame fairy puzzles are straight up designed to be tedious and confusing, and there is no indicator of you doing the holy cross correctly unless you completely figure it out. There is one particular puzzle that I recall: the rocks above the quarry. Some of them are not properly aligned and therefore it was impossible for me to figure out a consistent pattern for example. Half if not more of the fairy puzzles require a piece of paper and a pencil, which I find annoying for a video game as well [/spoiler] Also, the Scavenger Boss' animations are way too jiggly imo
This game is extremely cute and challenging. The callbacks to games that came with real instruction manuals and just old-school Zelda is so fun!
神
7/10. The first half of this game was a blast. Then it became insanely hard, even in easy mode. I just turned on 'No Fail Mode' for the second half of the game, which took some of the fun out of it. It was the same with the puzzles, they became way too hard by the end. The difficulty almost took the fun out of an otherwise really fun game, but it was still a good game.
Amazing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $11.4M | 14.7K | 84% | $29.99 | |
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| $11.5M | 17.2K | 83% | $39.99 | |
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| $11.5M | 25K | 95% | $19.99 |