
Tunche is a charming hand-drawn action game with roguelike elements. Team up with your friends or play solo. Choose from 5 unique characters and restore peace in the Amazon rainforest!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉没什么成长啊,还有为啥会强制改变我主板rgb灯的颜色
Tunche is a good game. It's not awesome by any metric, but it was fun. The combat starts off very shallow but gets better once you get some upgrades. I beat the game on my 4th try, and I almost beat it on the 3rd, but I was really low on health when entering the last boss room. You also get upgrades akin to boons from Hades, but they are way more simple and have almost no synergies. There is a combo multiplier like DMC, but it's pretty strange, and I don't think it values variety, just juggle everything in the air, and you will get an A or SS pretty easily. I also think Magic and Melee are not well balanced, Magic has a ton of damage, but it does not trigger the combos properly, while Melee triggers the multiplier, but it will take a few dozen seconds to kill even simple enemies. The story is also not that interesting, and it's told in a very weird way. You get some notes through the game that tell the past of the character you're playing with, and the main story is also very predictable. But it gets the job done. The best aspect of Tunche is the art style, love hand-drawn art and I it's really high quality. In the end, I was satisfied, but not blown away. It's a solid endeavor but I don't see myself returning after finishing it once.
Amigos latinos perdónenme Pero es execisabamente repetitivo, eso sí, que estuviera hat kid es bastante gracioso
god awful controls and way too much exposition + interrupts i dont need to be hand held over fkn PRESS A TO ATTACK or PRESS J 3x IN A ROW TO COMBO 50 windows in a row over the most braindead controls and then the gameplay sucks a fat one ever so slightly up or down and whiff whiff whiff u want a combo system that rewards comboing then don't make it so awful to use skills
MARAVILHOSO
还行,起码不差,非质量好评要素也有--中文成就加一云存档,可以推荐。 202309,steam,steam掉卡抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
Tunche is a vibrant and personality-driven beat ’em up that blends fast-paced combat, roguelite progression, and a richly stylized presentation inspired by Amazonian folklore. Developed by LEAP Game Studios and published by HypeTrain Digital, it offers a visually charming and culturally distinct take on the genre. From its very first moments, the hand-drawn art style stands out as the heart of the experience—characters are expressive, the environments feel lush and alive, and every enemy animation looks meticulously crafted. Tunche radiates a sense of warmth and creativity that makes the world inviting even before you swing your first attack. The core of the game centers on 2D hack-and-slash combat where timing, mobility, and combo-building are essential. Each of the five characters—ranging from Rumi the sorceress to Pancho the musician, and even including Hat Kid from A Hat in Time—features a unique moveset that subtly changes the rhythm of battle. Chaining light and heavy attacks, juggling enemies in the air, and dodging through enemy assaults form the backbone of every encounter. When the system clicks, the combat is fluid and satisfying, allowing you to seamlessly weave through enemies while stacking stylish combos. The game rewards finesse over brute strength, nudging you to master spacing, crowd control, and precision as you push deeper into its jungle arenas. Tunche’s roguelite structure shapes the broader experience. Each expedition sends you through procedurally arranged rooms filled with enemies, hazards, and mini-challenges. Though the environments maintain consistent visual themes, the order and contents of the stages shift each run. After completing a floor or suffering defeat, you return to camp—a central hub where you can upgrade abilities, unlock story snippets, and gradually enhance your chosen character. This progression system is intentionally gradual. Early on, your characters feel limited, and enemies can absorb more punishment than expected. It takes several runs before your toolkit becomes versatile enough to make combat feel dynamic. This slow ramp-up can frustrate players looking for instant empowerment, but those who enjoy steady growth will appreciate the way new skills open up different strategies. One of the game’s biggest strengths is its cooperative play. Tunche allows up to four players in local co-op, transforming challenging encounters into energetic team brawls. Synergies emerge naturally as players combine moves, juggle enemies together, and cover one another during chaotic encounters. In a genre where teamwork amplifies fun, Tunche succeeds in creating moments that feel both frantic and joyful—particularly during boss fights, where multiple players can coordinate dodges and attack patterns to overcome the game’s more demanding encounters. While there is no online multiplayer, the local co-op experience is one of the title’s standout qualities. Still, the game has limitations that become more noticeable as you spend more time with it. While the procedural elements introduce variation, the moment-to-moment structure of room-clearing can begin to feel repetitive, especially when earlier stages must be replayed multiple times to unlock essential upgrades. The scarcity of early abilities means initial runs may feel sluggish or overly grindy, creating a somewhat uneven early-game experience. Additionally, while bosses are visually impressive, their patterns are often straightforward, and long-term replayability depends more on your affection for the combat system than on significant mechanical surprises. For players expecting a deep pool of enemy types, branching routes, or radically shifting environments, the roguelite loop may not feel robust enough. Despite these shortcomings, Tunche remains a heartfelt and memorable adventure. Its dedication to showcasing Amazonian mythology gives it a unique identity rarely explored in modern action games. The visual presentation—lush jungle backdrops, whimsical animations, and expressive character art—imbues every encounter with charm. The soundtrack reinforces the tone with rhythmic, magical melodies that fit the mystical rainforest setting. Combined with the accessible combat and cooperative focus, Tunche succeeds in offering a friendly, energetic beat ’em up that stands out through personality rather than sheer mechanical complexity. Ultimately, Tunche is a colorful and spirited experience best suited for players who enjoy stylish 2D action games, light roguelite progression, and hand-drawn aesthetics. It may lack the long-term depth of some modern roguelikes or the hardcore technical mastery of classic brawlers, but its charm, artistic flair, and accessible gameplay make it a compelling journey—especially when shared with friends. It’s a game that embraces its cultural roots with pride and delivers a joyful, visually rich adventure through a mythical Amazonian world. Rating: 7/10
Buen juego tiene fallos en algunos aspectos, pero puta madre se me bugeo en el ultimo nivel.
Jogo legal, só que muito repetitivo, ainda mais por ser um "roguelike". Tu tem que rejogar e morrer 4 vezes para comprar habilidades e depois zerar o jogo em 40 minutos. Uma coisa que eu simplesmente detestei é o fato de que você não pode pegar as histórias dos personagens normalmente, e sim só em rotas aleatórias e por ESCOLHAS. Obrigado, Sam, pelo jogo!!!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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