
A suspenseful 2.5D adventure game where you return to your hometown, use the “Sight” ability to read memories from old objects, investigate clues, evade monsters, and uncover the hidden truth.
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About
You return to Tujie Town in search of your missing father—
a small place wrapped in cane sugar and buried secrets.
Too peaceful during the day, and wearing a different face at night.
The locals never explain why.
They simply warn you:
“Follow the rules, and you’ll stay safe.”
Surrounded by mountains on three sides and a river on the fourth,
its old streets, abandoned sugar factory, and rusted rail lines sink in humid air.
The deeper you go, the more you realize those “rules” aren’t advice—
they’re survival laws.
If you see a snail, walk around it. Never harm it.
After sunset, do not linger outdoors.
If you glimpse a train station that shouldn’t exist, close your eyes immediately.
Never take that certain flower beyond the town’s borders.
You only want to find your father, yet you’re drawn into secrets no one is willing to speak aloud.
Wander through 1970s Taiwanese streets, back alleys, abandoned sugar mills,
and old train stations while uncovering forgotten fragments of the past.
Touching old objects reveals lingering “memory echoes.”
The higher your level, the more you can see—including things that aren’t supposed to be there.
When the moon changes color, the town transforms.
The Huāchāng—mimic creatures that imitate humans and merge into walls or shadows—
wait for your first mistake.
Use light, noise, terrain, and their weaknesses to survive the night.
A nostalgic recreation of 1970s Taiwanese streets, alleys, temples, and sugar-factory ruins.
Hand-drawn sketches, photo collages, and noise effects shape the eerie alternate world.
Wooden temple percussion, shrine ambience, and echoing drones intensify the tension.
Suspense-driven Eastern narrative
2.5D side-scrolling exploration and investigation
The Sight: read memories from old objects and echo fragments
Otherworld chase sequences & rule-based survival
Multi-phase mimic monsters (Huāchāng)
Multiple endings based on choices and exploration
This game contains thriller sequences, mimic creatures, disappearance themes,
and mild violence.
All depictions are fictional and inspired by Taiwanese culture;
they do not represent the team’s real-world beliefs.
If you feel uncomfortable during play, please take a break.
Game Director:Andy
Lead Writer:Kooche
Co-Writers:Jin-Zi, Sisi
Game Design:DB, Zhizhi, Andy
Artists:Ah-Feng, PoG, Yuqi
Art/Tech Support:Naoshu, Yujing, Pudding, Xingguang
UI/UX:Wunsang
Programmers:Andy, DB
Music & Sound:Vicky
Stats
Languages: Traditional Chinese
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.