
In a world of steampunk and magic you take the role of Gladia, a monster huntress set on a quest to find a cure to the disease that is spreading across Tripudia. Trulon combines adventure RPG elements with a unique card combat system.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Finnish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The poor visuals/balance isn't worth the full price, if you get it on some sale, might be worth the adventure though
It's fun so far although the story seems kinda predictable. We shall see!
It`s a good game, i like the many diffrent tactical variations of mixing your equipment and your attacks. the only thing i dont like about the game is the missing postgame
Неплохо, да механика не сильная, благо проходится очень быстро и не успевает надоесть. Игра является проходной, да мне понравилось но рекомендовать не буду ибо есть и лучше.
Sehr viele Bugs.
Trulon: The Shadow Engine is a modest yet ambitious attempt by Kyy Games to merge classic RPG storytelling with a unique tactical card-based battle system. It places players in the role of Gladia, a young monster hunter drawn into a conflict that intertwines fantasy, mystery, and steampunk technology. From its very first scenes, the game introduces a world that feels both familiar and distinctive—a setting where arcane energy and mechanical contraptions coexist uneasily, hinting at a civilization caught between nature and machinery. The visual style immediately reflects this duality, with vibrant hand-drawn backdrops and softly colored environments that evoke the spirit of 16-bit era adventure games, while presenting a tone that feels modern in its crispness and accessibility. The narrative, though straightforward, provides a comfortable framework for exploration and adventure. Gladia’s quest begins with the emergence of a strange disease spreading through her homeland, a mysterious plague that hints at something deeper than mere infection. The writing captures an old-fashioned charm reminiscent of traditional Japanese RPGs, with archetypal characters and simple dialogue that carry emotional sincerity. While the story avoids complex moral dilemmas or sweeping political intrigue, its pacing and tone make it easy to follow and pleasant to experience. It unfolds like a well-worn fairy tale told through the lens of steampunk—predictable yet cozy, moving from one discovery to another with a sense of purpose rather than grandeur. At the heart of Trulon lies its distinct combat system, which uses collectible cards known as “Tactics” instead of standard RPG commands. Each turn, players draw a random selection of cards, using them to trigger attacks, buffs, or magic-like effects. Some are specific to individual characters, while others are shared among the party, forcing players to balance risk and reward as they adapt to an unpredictable flow of battle. This system succeeds in injecting freshness into turn-based combat, giving each encounter a slight edge of tension as players wait to see what the next draw will bring. At its best, it rewards careful planning and moment-to-moment decision-making rather than repetitive grinding. The feeling of pulling off a well-timed combo or recovering from a desperate situation by drawing the perfect card offers genuine satisfaction that traditional menu-based combat rarely achieves. Yet this same system introduces one of the game’s biggest weaknesses. The reliance on randomness can make encounters feel inconsistent, veering between exhilarating and tedious depending on luck. Some fights stretch longer than necessary, not because they are strategically demanding but because the wrong cards appear at the wrong time. The battle animations, though charmingly animated, can become repetitive after many hours, and the lack of a fast-forward or skip option amplifies fatigue during extended play sessions. While the game offers a reasonable level of challenge, the balance occasionally falters, leading to frustration when difficulty spikes aren’t supported by meaningful tactical depth. Still, for those who appreciate experimentation within the turn-based genre, the system’s ambition deserves credit—it’s a bold attempt to break routine. Exploration and progression are kept simple and accessible, matching the game’s overall design philosophy. Players traverse small maps, visit towns, interact with NPCs, and engage in scripted encounters. There is no sprawling open world or extensive side questing; rather, the structure resembles a linear adventure, guiding players through a carefully arranged sequence of events. This limited scope works in the game’s favor when it focuses on storytelling and atmosphere but also reveals its low-budget constraints. While there are occasional puzzles and hidden treasures, the sense of discovery is light, and most progression relies on moving from one battle to the next. The soundtrack, while understated, enhances the game’s charm with mellow melodies that complement both tranquil exploration and tense combat. From a technical perspective, Trulon is stable and functional, though not without rough edges. The interface and control scheme betray its mobile origins—certain menus feel clunky on PC, and input responses can be sluggish. Visually, the art direction does much of the heavy lifting, using colorful and painterly environments to compensate for limited animation and detail. The absence of voice acting or cinematic presentation places greater emphasis on text and music to convey mood, and while this minimalist approach suits the game’s nostalgic tone, it may feel sparse to players used to modern RPG polish. Despite these shortcomings, the game runs smoothly on most systems and rarely suffers from major technical issues once patched. Ultimately, Trulon: The Shadow Engine is a modest, heartfelt creation—a game that aspires to evoke the wonder of classic role-playing adventures while adding its own inventive twist. It succeeds more in spirit than execution, offering a short but sincere experience filled with imagination, colorful art, and experimental mechanics. It may not satisfy players seeking the depth of larger RPGs or the strategic refinement of dedicated card-battlers, but for those open to a smaller, story-driven journey with a distinctive combat system, it provides a memorable diversion. Trulon stands as a reminder of what small studios can achieve with creativity and passion, even when limited by scope and resources—a charming, uneven, but unmistakably earnest adventure that resonates with fans of handcrafted indie storytelling. Rating: 6/10
trash game.... really ♥♥♥♥ gameplay... cards you found are trash for battle dont waste you money recommened not to buy
Encontré este producto con un descuentazo del 80% que me animó a probarlo, ya que su aspecto visual y que lo desarrollara Kyy Games no enganchaba. Lo primero de todo es decir que el juego comienza desde abajo, muy flojo y va escalando nota poco a poco hasta salvarse por los pelos. Muchos aspectos están entre regular y mal, pero no tanto como para desesperarte. Respecto a su aspecto gráfico, parece que esté hecho con un programa tipo RPG maker o algo así, aunque realmente no es cutre, está bien hecho y sorprende que el aspecto visual pase a ser tolerable y hasta bonito. La jugabilidad es tediosa, tiene pequeños bugs y tropieza mucho el escenario con tu movimiento, he tenido algún crasheo y me corrompió una partida. No es muy grave, se podía solucionar con algún parche pero Kyy Games destaca por sacar juegos con potencial y dejarlos abandonados. No destaca en nada, la música es normalita, la historia lineal, la variedad de misiones o enemigos ni fu ni fa, es corto, no apetece rejugarlo mucho para terminar todos los logros, que por cierto, hay 1 en concreto que está mal explicado. Está en un perfecto inglés pero es fácil de entender y a penas es molesto el idioma para jugarlo. La historia es sencilla y nada del otro mundo, es que no puedo decir que sea malo en nada pero bueno tampoco. Todo es un poco por debajo de una calidad mínima, el juego parece hecho por alguien novel que realiza su primer desarrollo. ¿Entonces por qué se salva? Porque es divertido, tiene una jugabilidad brutal que te obliga a planificar las peleas y la idea del combate y las cartas es muy buena. Este aspecto, que al final es el más importante del juego, le da estrategia y vidilla. La gran variedad de cartas que hay, de efectos, de roles entre personajes y lo divertidos y originales que son los encuentros, le dan un toque táctico y de dificultad muy buenos. Podría haber más zonas, más variedad de enemigos, más libertad de juego, mejorar aspectos del combate, mejorar bugs como que si clicas rápido al empezar una batalla te lanzas una carta encima tuya, aunque sea de daño, pero bueno, te acostumbras. En definitiva, es un juego sencillo, hecho con cariño y buenas ideas, pero terminado rápido y muy mejorable. Para sorpresa mía es divertido y está bien llevado el aspecto de rol y el combate, cosa que tapa la mediocridad de todos los demás aspectos. No es malo pero se salva por los pelos con un APROBADO siempre que tenga una rebaja muy fuerte. Creo que podría merecer la pena para pasar unas horas entretenido.
meh
Belki çocuk oyunu olarak gideri var ki yok sayılır.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| POPixel | $5K | 73 | 73% | $1.49 |
| Soccertron | $5K | 73 | 75% | $2.99 |
| I Love You Freddy | $5K | 89 | 96% | $2.99 |
| Ecchi Spirit | $5K | 59 | 68% | $0.99 |
| Teeth Brushing Simulator | $5K | 388 | 86% | $0.49 |
| 199X | $5K | 146 | 91% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| Darkest Dungeon® | $83.5M | 160.7K | 92% | $24.99 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |