
In a world of steampunk and magic you take the role of Gladia, a monster huntress set on a quest to find a cure to the disease that is spreading across Tripudia. Trulon combines adventure RPG elements with a unique card combat system.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 94reviews | 64% | — | $52.1K |
| $19.99 | 83ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Trulon é um jogo que você começa sem espera nada é termina surpreendido com a dificuldade é a complexidade do seu sistema de batalha apesar dele ser simples. - O jogo é divertido mas pode se tornar bem frustante, sua arte é bem bonita é bastante detalhes bem legais, sua musica é ok, sua gameplay é simples é fácil de entender, a dificuldade do jogo é alta, se você não tem costume com RPG pode ser algo bem frustante. - Eu não tive problema nem um enquanto eu jogava, algo para melhorar no jogo seria: mais opções de cartas. - Trulon é um bom jogo é vale apena, porém pela sua dificuldade ele pode se trona frustante por isso eu o recomendo só para quem já é acostumado a jogar RPG ou para quem procura algum tipo de desafio.
meh
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Finnish, Russian
| $19.99 |
| 81ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr viele Bugs.
trash game.... really ♥♥♥♥ gameplay... cards you found are trash for battle dont waste you money recommened not to buy
Trulon: The Shadow Engine is a modest yet ambitious attempt by Kyy Games to merge classic RPG storytelling with a unique tactical card-based battle system. It places players in the role of Gladia, a young monster hunter drawn into a conflict that intertwines fantasy, mystery, and steampunk technology. From its very first scenes, the game introduces a world that feels both familiar and distinctive—a setting where arcane energy and mechanical contraptions coexist uneasily, hinting at a civilization caught between nature and machinery. The visual style immediately reflects this duality, with vibrant hand-drawn backdrops and softly colored environments that evoke the spirit of 16-bit era adventure games, while presenting a tone that feels modern in its crispness and accessibility. The narrative, though straightforward, provides a comfortable framework for exploration and adventure. Gladia’s quest begins with the emergence of a strange disease spreading through her homeland, a mysterious plague that hints at something deeper than mere infection. The writing captures an old-fashioned charm reminiscent of traditional Japanese RPGs, with archetypal characters and simple dialogue that carry emotional sincerity. While the story avoids complex moral dilemmas or sweeping political intrigue, its pacing and tone make it easy to follow and pleasant to experience. It unfolds like a well-worn fairy tale told through the lens of steampunk—predictable yet cozy, moving from one discovery to another with a sense of purpose rather than grandeur. At the heart of Trulon lies its distinct combat system, which uses collectible cards known as “Tactics” instead of standard RPG commands. Each turn, players draw a random selection of cards, using them to trigger attacks, buffs, or magic-like effects. Some are specific to individual characters, while others are shared among the party, forcing players to balance risk and reward as they adapt to an unpredictable flow of battle. This system succeeds in injecting freshness into turn-based combat, giving each encounter a slight edge of tension as players wait to see what the next draw will bring. At its best, it rewards careful planning and moment-to-moment decision-making rather than repetitive grinding. The feeling of pulling off a well-timed combo or recovering from a desperate situation by drawing the perfect card offers genuine satisfaction that traditional menu-based combat rarely achieves. Yet this same system introduces one of the game’s biggest weaknesses. The reliance on randomness can make encounters feel inconsistent, veering between exhilarating and tedious depending on luck. Some fights stretch longer than necessary, not because they are strategically demanding but because the wrong cards appear at the wrong time. The battle animations, though charmingly animated, can become repetitive after many hours, and the lack of a fast-forward or skip option amplifies fatigue during extended play sessions. While the game offers a reasonable level of challenge, the balance occasionally falters, leading to frustration when difficulty spikes aren’t supported by meaningful tactical depth. Still, for those who appreciate experimentation within the turn-based genre, the system’s ambition deserves credit—it’s a bold attempt to break routine. Exploration and progression are kept simple and accessible, matching the game’s overall design philosophy. Players traverse small maps, visit towns, interact with NPCs, and engage in scripted encounters. There is no sprawling open world or extensive side questing; rather, the structure resembles a linear adventure, guiding players through a carefully arranged sequence of events. This limited scope works in the game’s favor when it focuses on storytelling and atmosphere but also reveals its low-budget constraints. While there are occasional puzzles and hidden treasures, the sense of discovery is light, and most progression relies on moving from one battle to the next. The soundtrack, while understated, enhances the game’s charm with mellow melodies that complement both tranquil exploration and tense combat. From a technical perspective, Trulon is stable and functional, though not without rough edges. The interface and control scheme betray its mobile origins—certain menus feel clunky on PC, and input responses can be sluggish. Visually, the art direction does much of the heavy lifting, using colorful and painterly environments to compensate for limited animation and detail. The absence of voice acting or cinematic presentation places greater emphasis on text and music to convey mood, and while this minimalist approach suits the game’s nostalgic tone, it may feel sparse to players used to modern RPG polish. Despite these shortcomings, the game runs smoothly on most systems and rarely suffers from major technical issues once patched. Ultimately, Trulon: The Shadow Engine is a modest, heartfelt creation—a game that aspires to evoke the wonder of classic role-playing adventures while adding its own inventive twist. It succeeds more in spirit than execution, offering a short but sincere experience filled with imagination, colorful art, and experimental mechanics. It may not satisfy players seeking the depth of larger RPGs or the strategic refinement of dedicated card-battlers, but for those open to a smaller, story-driven journey with a distinctive combat system, it provides a memorable diversion. Trulon stands as a reminder of what small studios can achieve with creativity and passion, even when limited by scope and resources—a charming, uneven, but unmistakably earnest adventure that resonates with fans of handcrafted indie storytelling. Rating: 6/10
It`s a good game, i like the many diffrent tactical variations of mixing your equipment and your attacks. the only thing i dont like about the game is the missing postgame
It's fun so far although the story seems kinda predictable. We shall see!
The poor visuals/balance isn't worth the full price, if you get it on some sale, might be worth the adventure though
Belki çocuk oyunu olarak gideri var ki yok sayılır.
Its fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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