
Modify geometry and experience a gaming genre that is truly unique, different, beautiful and serene all in one.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a finished product. At 5 bucks, it looked cool, so I took a chance. I have played up to 15/84 in the "Journey" and most of it is trivial tutorial stuff, but some of it is very poorly presented and it takes way too long to figure out what you are supposed to do, even though it should be easy. Right now, I can't recommend this game. But with some clean up, properly written tutorial, and better controls (or option to set key bindings), it could be interesting. I just don't have the patience to play it further while it is so clunky. The "focus" level, for example, was very confusingly presented. Without zoom out or pan screen (which come later in the tutorial), you are bound to lose track of where the cursor is in relation to the "maze" and you will never figure out where you are. It also wasn't explained why the draw tool did not start working until you got the cursor into the yellow box. I just figured that out with trial and error. One of the problems is all the poor English in the tutorial. Whoever wrote this obviously has a very poor grasp of the English language, and the phrasing is very awkward. He needs some help from a good English writer. Now for a few nitpicks. The key bindings are horrible. The arrow keys rotate in 3D space, but the num-pad arrow keys pan the screen. Using the num pad just sucks. Also, the screen pan is WAY too fast. WASD should rotate in space, right click-and-hold should pan screen, and the mouse zoom should zoom in and out (currently done with Z and X). Also, the R key is meant to reset all transforms, but it does not reset the zoom transform. Oh, I almost forgot. You may wonder, what is the objective in this game? What is the goal? It's not that clear cut. It's stuff like "connect these two things in space using the tools I gave." It's usually not as simple as drawing a line because there are built in physics. For example, a cursor will move on it's own in the screen. You can select "draw" and when you hold down the left mouse button, that cursor will draw. However, you don't control the cursor. It has it's own momentum and is simply "attracted" to wherever your mouse cursor happens to be when you hold down the left click button. If the cursor gains a lot of momentum in one direction and you move your mouse pointer in the opposite, it will take a lot of time to reverse the momentum. So you have to deal with those physical problems. There is more to it than that, but that gives you an idea.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very calming, but also mind-bending at times. The music needs some work - in the tutorial levels, anyway. I'd suggest playing your own music in the background for the time being. It takes awhile to explain itself, but have patience, as it becomes fairly complicated later on. Games like these are valuable in so many ways. I had a concussion last year; Mountain was the only game I really had that was laid-back enough for me to play without having a headache. This game fills that same niche. I'd highly recommend picking it up if you're looking for a relaxing experience.
Love love love the calming factor and little quotes that make ya feel like you did a good job when in reality it was simply. This game really takes the geometry factor and pushes into another dimension, really. I recommend this discounted and at full price not only to show the creator he did a good job and to support him, but because we need more games like this. So in my opinion it so far has been one of the best "calming" games there is in the genre if that genre really exists. Once you learn how to truly play and you free form you can get real creative and it just makes you think so much. I happened to cross this game on a whim in the store and bought it on impulse since it was under 10$ AND discounted after that.
This is just a "quick & dirty" until I spend more time with "True Bliss". GREAT means of preparing the player, a wonderful learning curve for something that gives the impression of substantial complexity further on. Considering the first 12 levels or so, I feel comfortable regardless of what is coming. The comments and messages generated by the game are amusing & entertaining. The images the player creates are fun and interesting. I may not be intelligent enough to complete this game, but it has a way of making me FEEL smart. (I wish this DEV had been around when I was trying to learn AutoCad 20 years ago.) Thanks for that. This is genuinely unlike anything else on Steam, and that may well be reason enough to get it.
Its aesthetics are kinda nice, but as game, it is pretty confusing... Maybe I'm just dumb, but I couldn't get past the fourth level. Not to mention how I accidentally closed the game thinking the exit icon could be the start button for being on the middle. Pretty basic struggles though.
This is another one of those art installations masquerading as a video game to try get more drug money for out-of-work art school dropouts. The objective of the "game" is to use MS Paint like tools to draw a line. It's not really much more advanced than that. The minimalist graphics and mediocre soundtrack add the "I'm an artist so I'm entitled to your money" element to the "game". If you want to see real art, go visit your local art gallery, they'll be glad to get the patronage.
Bardzo nudna gra i nie polecam jej. Grałem około 13 minut. Ten czas wystarczył, żebym stwierdził, iż gra nie zasługuje na wysokie noty. Polega na rysowaniu różnych linii i innych, dziwnych obiektów, które nie sprawiają radości. Gra ma pewną ilość poziomów. System rysowania jest istotnie beznadziejny, jednakże nie jest to jedyny problem. Nie można zmienić sterowania. Jeśli się da, to jest to szczętnie ukryte... Design (czyt. dizajn) nie należy do tych na wysokim poziomie i ogólnie jest nieczytelny, co sprawiło, że za pierwszym razem, kiedy włączyłem grę, od razu ją wyłączyłem, gdzyż myślałem, iż przycisk, który wyłącza grę (bez uprzedniego poinformowania z ewentualną możliwością anulowania) zupełnie przypominał taki, który ją powinien głębiej włączyć. Mówiąc "głębiej włączyć", miałem na myśli, że to, co zastajemy wygląda jak wstępne menu (czyt. meni). Moja ogólna opinia w skali od 1 do 10 to 3. Daję 3, gdyż z autopsji wiem, że są gorsze gry, aczkolwiek, jakbym nie wiedział o takowych, zapewne dałbym 1... Gra pozostawia wiele do życzenia i powinna być w obecnym stanie w "dalekiej alfie". Dziękuję za przeczytanie. Miłego dnia.
The tutorial is endless, and does not build level upon level, but instead introduces new actions and removes old. Every level is very restrictive in what you can do. There is one goal and one way to do it (while you can make your own path the action you take has to be a specific one). A lot of text to read. Otherwise calming music and decent graphics for what it is. I can’t say it holds its promises. It is definitely different from other games, but also no fun.
Similar confusion as Brewstice's review below. Had similar issue with exiting the game (had to use task manager a couple times before realizing how to properly exit a level). Seemingly overly complex UI. Like Brewstice, on level 4 I couldn't figure out what I was even trying to do or why I was trying to do it. That's where I stopped - stopping was hard to figure out too ;-) . Maybe there something here, but I'm not going to be the one to find it. I think I got this in a bundle, remember thinking the trailer looked cool, so no biggy - but if there's a good game in here I wonder if a completely revamped control system might help make it more intuitively interactive than it currently is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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