
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.57/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a little slow to grab your attention but the more you play, the more you see the amount of depth, content and genuinely interesting mechanics that's been put into this game. There's also a wide variety of QoL features that help you streamline the experience. The only thing i could bash this game for is somewhat uncanny character models but aside from that this is a very competent Korean take on the XCOM formula.
8.5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a strange and awesome game. To be clear, this is almost exactly 50% XCOM and 50% FF Tactics. A lot of the basic systems are a one-to-one match with XCOM including cover and 2 action points per turn, combined with the character building and job/skill system of FF Tactics. Combine that with an interesting (if a little slow to really roll into motion) story, and you should know at this point whether you'll like this or not. A note on difficulty: The difficulty is wonderfully customizable in this game, including special modifiers outside of the 4 general difficulties. It's also changeable at any time with no penalty. If you're a tactical vet, start on hard at minimum.
It's a good game. I sunk over 100 hours into it and enjoyed those hours, and so feel like that's an easy thumbs up. But I cannot really offer it unqualified praise, since despite being 100 hours, the ending feels sort of like a sequel hook with a large number of loose plot threads that as of now there is no real indication will be resolved. Not a perfect game, but definitely the sort of game I want more of to exist. An overall interesting twist/evolution of X-COM like combat with more RPG like characters. Decent enough plot, interesting world, and a variety of characters you (probably) want to see more of. The other demerit I'd note is that it does that JRPG-like thing (I know it's not a JRPG) where the outcome of a battle is often not tied to what actually happened: i.e. you will 'win' and than the enemy will win or run off and this will happen dozens of times. I get why games do that, but I sort of hate it. It's definitely a story where you are along for the ride, and off the top of my head I'm not sure many of the choices matter much (or if they do there's just a right and wrong answer). It is at the end of the day excellent value though. There is easily >100 hours of content (my >100 hours is a single playthrough), and at a less-than-full-price cost. It has decent art, graphics, minimal bugs, etc. If you want Anime XCOM RPG, give it a try.
Pretty good
Hidden Gem
席翁哭起来真的像个大金毛子,是真滴可爱,你技能也是真滴好用 玩了一百多个小时发现黑星这个暹罗猫的技能比大金毛子更好用,咔咔扫一大片
Muy divertido. Buena trama, divertido de jugar, buenos personajes, distintas builds, crafting completo de equipo y de robots para que luchen contigo, captura de mascotas para que luchen contigo... tiene de todo.
是我在steam上玩过最好玩的一款战旗游戏,一度让我沉迷其中甚至愿意三刷。 特别突出的是其相当丰富和有深度的天赋搭配,以及通过自己的战术和指挥战胜强敌获得新天赋和装备的成就感。 同时很重要的一点是游戏不是一味地让你战斗,而是试图通过对每个队友群像式地生动刻画来塑造鲜明的人物形象,很细致地展现了宏观时代背景下不同人物遭受的困境和抗争。你会看到主角作为队长面对队伍产生分歧的考量,过程中逐渐成长;英雄艾琳;不可或缺的伙伴席翁等等,在这一点上游戏做得真的很棒。当然还是存在一些小瑕疵,在部分剧情节奏上比较乱,会感到一定的割裂。有些地方交代得很模糊,尤其是那些掌权者们说的话真的很难懂。如果能将剧情再打磨好,把不同阵容的对抗与纷争再清晰细致地展现出来,游戏会变得更好。 最后,我还想说的是,天赋栏的数量能不能再扩充一些,实在是希望能根据职业搭建出更好的天赋配套,或者在创意工坊中能提供这一方面的修改方式,满足许多玩家想感受更多不同天赋组合的效果。 祝开发商越做越好,新游戏好评如潮!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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