
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
트러블슈터는 다양한 난이도를 선택할 수 있어 플레이어가 자신에게 맞는 난이도를 선택해 즐길 수 있다. 본 리뷰는 어려움 이상의 난이도를 기준으로 작성되었다. 1. 특색 및 플레이 트러블슈터의 가장 큰 특징은 특성판 시스템이다. 이 시스템을 얼마나 효과적으로 활용하느냐에 따라 게임 난이도가 크게 달라진다. 예를 들어, 엑스컴이 캐릭터와 장비의 스펙 싸움에 가깝다면, 트러블슈터는 상대하는 적에 따라 특성판을 적절히 바꿔주어야 원활한 플레이가 가능하다. 또한, 소모품의 유틸리티 효과도 전황을 바꿀 만큼 강력한 것들이 많다. 초,중반부에는 실수를 하거나 특성판을 대충 설정해도 시간이 조금 더 걸릴 뿐, 클리어 자체는 가능하다. 그러나 중·후반부로 넘어가면 이야기가 달라진다. 저난이도에서는 여전히 큰 문제가 없을 수 있지만, 고난이도에서는 아무리 장비가 좋아도 특성판을 재구축하지 않으면 클리어 타임이 극단적으로 늘어나거나, 클리어 자체가 불가능한 상황이 오기도 한다. 특히 후반부로 갈수록 연구 가능한 특성이 많아지고, 적의 종류가 다양해지면서 특정 직업이나 특성을 사용하는 적이 등장하는 시점에서 체감 난이도가 급격히 상승한다. 이런 상황에서는 반드시 특성판을 다시 구성해야 난관을 돌파할 수 있다. 그렇지 않으면 앞서 언급한 것처럼 클리어 타임이 크게 늘어나거나 게임 진행이 막히는 경우가 발생한다. 다만 후반부에는 적의 물량이 많아지고 맵이 지나치게 넓어지는 점이 다소 피로감을 유발했다. 적의 물량은 특성판과 장비 파밍을 통해 어느 정도 대응할 수 있지만, 너무 넓은 맵은 플레이 흐름을 끊고 지루함을 느끼게 만들었다. 2. 파밍 및 노가다 게임을 진행하다 보면 크게 다음과 같은 사이클이 반복된다. 특성 고착화 -> 난이도 상승 -> 장비 파밍 및 특성판 재구축 -> 게임 진행 -> 특성 고착화 -> 난이도 상승 -> 장비 파밍 및 특성판 재구축… 이 사이클을 따라가며 다양한 특성을 사용하게 되고, 이를 통해 이전에 막혔던 난이도를 돌파할 수 있다. 장비 파밍도 함께 이루어지며, 이러한 과정이 본편과 본편보다 난이도가 높은 dlc1에서는 재미 요소로 작용했다. 다만 dlc2에서는 마지막 dlc인 만큼 난이도나 도전의식을 자극하려고 한건지는 몰라도, 매 스테이지마다 체감 난이도가 크게 상승하면서 이를 위한 특성이 거의 고착화되면서 피로감이 더 컷다. 또한, 본편 후반부부터 야수를 길들여 육성할 수 있는데, 특정 야수의 만렙 달성 시에만 해금되는 특성들도 존재한다. 하지만 이러한 특성들을 얻는 과정은 귀찮게 느껴졌다. 3. 스토리 스토리는 전형적인 SRPG의 왕도적인 전개를 따르지 않는다. 대신 고아, 차별, 이상과 현실 같은 사회적 요소를 등장인물들의 내면적 성장과 변화로 보여준다. 주인공에만 초점을 맞추기보다는 동료, 주인공과 동료의 주변인물, 그리고 적들의 시점에서 이야기가 전개되는 군상극의 형태를 띠고 있다. 이로 인해 각 인물의 다양한 면모를 엿볼 수 있다는 점은 장점이지만, 많은 인물과 조직들이 등장하면서, 이야기의 결말이 명확하게 마무리되지 않은 점은 아쉬움을 남겼다. 범죄 조직, 주인공 일행, 주변 인물 등 여러 갈래의 이야기가 전부 파편화된 느낌을 주었기 때문이다. 후속작을 염두에 두었기에 이런 결과가 나와서 아쉽지만, 마찬가지로 후속작에서 이 스토리들이 전개되었으면 한다. 총평 트러블슈터는 자신만의 특성판을 구성하고 그에 맞춰 캐릭터를 운용하는 재미가 있는 SRPG다. 다른 SRPG와는 차별화된 독자적인 시스템을 구축하고 있다. 물론 난이도가 급격히 상승하는 구간이나 지나치게 넓은 맵 때문에 피로감을 느낄 때도 있었지만, 충분히 재미있고 도전할 만한 가치가 있는 게임이다. 특히 소규모 개발사의 첫 작품이라는 점을 고려하면, 앞으로의 후속작이 기대된다.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
成型前体验真的好,但成型后反而没挑战了,有点无聊,希望未来的 mod 能弥补
Just wow, what an unexpected and overwhelming experience. Troubleshooter is a game that just comes out of nowhere and provides a hardcore, x-com-esque experience like no other. So what is there to love about this game: The 2 best things about this game are they mind-blowing amount of approaches/builds/strategies and the variety in level design. I don't think I have ever seen a game within this subgenre that has this many completely unique setups for levels, you just get into so many different scenarios it is just incredible and that combined with the aforementioned variety in the strategic approach and the amount of different characters you get to control and synergies to think about just creates this one of a kind, insane and "you have to see it to believe it" type of experience. The campaign alongside the DLCs will take you well over a 100 hours even without doing the side stuff and I am saying side stuff here but in reality the "side stuff" is just as detailed as the main content. I mean, you can collect huge amounts of pets from scenarios or craft drones and even though that sounds like a small little thing you have on the side in Troubleshooters it is almost just as detailed and complex as building your main roster. And almost everything is like that in this game and it is just unheard of, especially from such a small developer. Troubleshooter is also a pretty challenging game if you put it on higher difficulties, I played through the whole game and most of the side quests on HARD but then in the DLCs I did lower the difficulty which I am going to discuss later. Some of the levels even in the main campaign get pretty crazy and you will have to constantly come up with solutions as the odds will always be against you in a huge way. In some scenarios you will go up against like 130 enemies which is something I have never seen in a x-com-like game before, so yeah, strap in. One more thing that deserves to be mentioned is the mastery system (their version of a perk system) which is super complex and unique and it's the main reason behind the strategic vastness. And there's like hundreds upon hundreds of masteries/recipes and mastery sets/combos to discover with some of them completely changing up the whole direction you'd be taking with a given character. So what is there NOT to like in this game? 1) Well visually it is not that impressive, the animations are also pretty underwhelming and the same goes for enemy design. 2) The story can get completely incoherent with how many new characters get introduced at the same time with the narrative not going back to them for hours and then suddenly dropping you into a flashback of a side character you've seen once and then jumping around in 3 different timelines and etc. it can get obnoxious. I don't think anyone fully comprehends the story and it's nuances, I tried to look for it online and yeah no one gets it fully as it is not possible due to the disjointed and poorly executed delivery. And it's a shame because there are some interesting bits and character arcs here and there. 3) You have to spend insane amounts of time in menus, optimizing your builds, especially on higher difficulties and if you are not okay with that just skip this game. 4) The overwhelming nature of the game which is represented in how much stuff it introduces sometimes which could just exhaust you as skipping stuff in this game is generally not advised if you are playing on higher difficulties. No matter how optional the drone crafting or pet-leveling look to you, you will ABSOLUTELY need them to be as optimized as your main characters on harder missions. And I think all of that can be a bit too much. 5) The difficulty of the DLCs. This is by far the worst thing about this game. What I think happened here is that the developers mostly correctly assumed that the people who would stay for the DLCs of this already niche title would be the ones with the most broken and optimized builds that deal with everything so they balanced this content around that fact which makes it borderline unplayable for people like me. By people like me I mean people who came in late and played through the whole thing as a singular experience. So is it "too hard"? Well, the problem is not that it's too hard, the problem is what can you do to overcome the challenge and in Troubleshooter there is only 2 things you can do when you already know how to play the game well enough. You either have to farm a LOT or craft builds (which sometimes takes a lot of time due to the masteries being treated as items in this game rather than unlocks for some weird reason) for your 10+ characters, pets etc. that would specifically deal with that scenario that's giving you trouble, however if you don't have all the required material then you go back to farming which by the way can also be chance-based meaning you go and farm a scenario for an hour (because killing 100 enemies in a turn-based game on higher difficulties is inherently a slow process) and you might still not get what you need. So if you are not okay with that much farming than you can go ahead and decrease difficulty right? right? WRONG! The DLCs, especially the ♥♥♥♥♥♥♥ crimson crow is so awfully balanced that I BARELY got through the final couple of missions on EASY because I just didn't have the energy to farm after having played the game for over a hundred ♥♥♥♥♥♥♥♥ hours. Now you might think I suck at this game and sure I may not be amazing at it and my builds might not be optimized for every encounter and I may not have all the best items but remember I got through the whole game with almost all side content on HARD as well as half of the first DLC so my builds should be enough to finish the game on EASY or SAFE otherwise that difficulty setting is useless. Either remove the difficulty modes in which case I would only complain about excessive grinding or just make them WORK. I had to actually cheese the final mission of crimson crow to win on SAFE because it was physically impossible with my builds and I had to choose between grinding for god knows how many hours vs cheesing the game (I am talking about the turn skip method against the ♥♥♥♥♥♥♥ gundams, if you know you know). ♥♥♥♥♥♥♥♥♥ man what the hell. And if you want more proof of this dlc being to much for people just look at its completion rate on steam. Okay rant over. Overall, I thoroughly enjoyed the main game, was mixed on the first DLC and hated the second one. I think this game (without the dlc) is a must-play for everyone who enjoys this subgenre and I am very excited to see what the developer will come up with the sequel that I've heard is in the works. P.S Troubleshooter also has a PvP mode, ♥♥♥♥♥ sake man what a game :D
Гра, для якої мені не вистачило терпіння щоб її закінчити. Сюжет непоганий, хоча й розкривається у доволі рваному темпі. Приємні картинка та музика. Бойові треки швидко набридають, а от записи з музичного автомату хочеться послухати подовше. Інша цікавинка - майстерності. Одні навички можна здобути за перемогу над ворогами, інші випадають по ходу гри за виконання певних дій. Вони впливають на атаку, захист та загальні здібності персонажа і за вдалої комбінації перетворюють звичайного вчорашнього школяра на справжню машину правосуддя. Локації для бою величезні і доволі різноманітні. Парковки, парки, брудні міські хащі, охайні бізнес-центри, передмістя і т.д. не дадуть занудьгувати. Та більше - не завжди краще. У більшості місій треба знищити усіх ворогів, інакше вони не будуть вважатися виконаними. І не можу сказати скільки разів доводилося перебігати карту з одного кінця в інший у пошуках схованих бандитів. Поза боєм переміщення залишається покроковим, тож це виглядає як невдале розтягування ігрового процесу. Іншим, величезним - на мій погляд, недоліком, є відсутність зручної системи збережень. У місіях є контрольні точки, але зберегтися вручну щоб перевірити якусь тактику чи просто вийти й потім повернутися й продовжити бій як заманеться не вийде. Останнє, на чому наразі для мене гра закінчилася - грінд. Задля деяких квестів треба проходити одні й ті самі локації кілька разів. І див.вище: вони величезні, а життя надто коротке щоб марнувати кілька годин заради сумнівного результату. Загалом гра має більше плюсів, ніж недоліків. Просто виявилася не моєю чашкою чаю. Любителям довгих забігів та аніме-героїв із складною долею та сильною волею однозначно рекомендовано.
前期很好玩,各种build,各种搭配。就是可惜后期有点无聊,简单来说所有游戏难度与套路数量都成反比,难度拉满这游戏就只剩两种build了。。。一种是主力打架的,另一种是给主力当狗的。。。可惜,在最高难度下没有看到百花齐放的build。
fine game !
Anime X-COM The only bad thing about this game is mission type doesnt matter at the end it just fall to kill everyone.
довольно интересная игра с боевой системой в стиле хком но на мой взгляд гораздо лучше и на порядки разнообразнее + сюжет + цена в общем советую заценить всем любителям подобного жанра
好玩!上瘾!可惜人少了
总的来说,这部作品在SRPG类属于非常优秀的作品,它完全超出了我起初的预期,可以说完全值得入手: 1:天赋系统足够丰富,可以让玩家充分自由搭配; 2:游戏量大管饱,可以轻松突破上百小时,杀时间利器。 以下是我对下一作的建议: 1:丰富职业系统,我认为职业系统不够丰富有点遗憾但算不上缺点,只是每个角色的职业方向被限制住了,但考虑到天赋系统深度足够,倘若职业系统也过于丰富会导致数值崩坏,需要在数值平衡上做大量工作,这算是我的一个愿望,我的意思是如果下一代作品能够像火焰纹章一样每个角色都可以尝试不同职业的话,再加上天赋系统,那肯定更加让人着迷; 2:设计日常交互系统和恋爱系统,考虑到SRPG现在已经热度不再,游戏内的角色数量足够做出非常丰富的日常交互系统和恋爱系统,我认为这两个系统能够吸引非常多的非战旗玩家受众(参考女神异闻录系列),不过我听说开发商并没有太多恋爱的经历所以没有做这个系统的打算,确实是可惜了; 3:及时开放创意工坊,第一部已经开放了创意工坊,但是五年还是有点久了...我觉得无论游戏有什么样的缺点,通过创意工坊mod作者们和开发者的努力总能基本解决问题(我的意思是第二部可以更快的开放创意工坊以丰富游戏内容增加玩家的粘性); 4:角色建模可以更加精细一些,第一部的角色建模有人认为不够精细,我认为这完全是可以理解的,因为这部分工作量确实比较大,考虑到开发者的规模这样的质量完全能够理解,但我也希望在第二部能够看到更精细更漂亮的角色建模 可以做一辈子的战旗游戏吗?我会一直玩下去的XD
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